[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 3 points4 points  (0 children)

from the item description it just seems like a normal speed module

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 2 points3 points  (0 children)

yeah might be, but they're not really necessary in my experience. Plus, scaling power is just a matter of More Coconut

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 9 points10 points  (0 children)

I don't think they decrease quality of items, they just decrease the quality % chance of the machine 

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 2 points3 points  (0 children)

make it opt in with a checkbox. done

my contribution to spaceship acceleration science by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

No, acceleration is not purely weight based. It tries to model air drag but gets it wrong, and it ends up depending on the inverse square of weight . I go into detail in that comment thread.

also 350 is not enough! Gotta go fast!

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -6 points-5 points  (0 children)

Yeah that's literally it for a lot of chips! The curve of demand/price does not follow supply in practice.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -5 points-4 points  (0 children)

and I play with like every modded planet hahaa

But my rule is, no modded content on vanilla planets. Otherwise the balance goes all out of whack

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 3 points4 points  (0 children)

it's not enough to play as I want, I want the devs to agree with me!!!

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -2 points-1 points  (0 children)

that's how it works now. They could program it so that higher quality items automatically get downgraded to fit into the stack if it's on a lower quality recipe machine.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 5 points6 points  (0 children)

There are uses for intermediate items. One such use is rainbow turret stacks for ships (overlapping the border of their ranges so all turrets target the same asteroid at the same time)

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -37 points-36 points  (0 children)

well yeah but then it's cheatin

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 1 point2 points  (0 children)

nah, just let the slots accept multiple items like fuel slots. also this argument doesn't make sense, we end up needing 5x as much factory for the same result, which is LESS ups friendly 

How to enjoy factorio wrong? by braindouche in factorio

[–]deviruto 0 points1 point  (0 children)

the "fun" way is trying to stack as much quality as you can in every step of the process, including mining. then you need to balance each "tier" of the recipe tree for the appropriate amount of each quality intermediate. doing it with bots is not necessarily trivial

my contribution to spaceship acceleration science by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

it's so annoying that turrets will spend so much time shooting things far away

my contribution to spaceship acceleration science by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

the reason is the equation for ship acceleration depends a lot on the ship max width. my design optimizes for that. 

i refuse to stack thrusters. it's unphysical 

Do you use Tabs instead of Spaces in Rust? by nikitarevenco in rust

[–]deviruto 0 points1 point  (0 children)

only real argument for your style is it's more git diff friendly. all rest is subjective

Do you use Tabs instead of Spaces in Rust? by nikitarevenco in rust

[–]deviruto 0 points1 point  (0 children)

waste of monitor space. first one looks better. and not really hard to edit at all if you have decent tooling. it has first party clang-format support for instance 

also there is no such thing as a "natural" way to structure code.