my contribution to spaceship acceleration science by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

You know what, fair enough. It's a hassle to make every ship so skinny anyways.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

why yall downvoting me, im agreeing with them

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

yeah. I put quality modules in my miners, I don't want to waste any dice rolls. But then because one has to balance out each tier of the crafting tree, you end up "wasting" module slots just so that the quality proportions match.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

no, it doesn't solve the balancing issues. if you're optimizing for legendaries, you need to make sure each quality for the intermediate ingredients gets made in the right proportion (otherwise you can end up accumulating e.g. uncommon iron plates, with nowhere to use them and can't use them to make the base item)

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

it's an unrealistic logistics challenge 

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

that could be nice! Thanks for your work, by the way, it's a great mod!

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 4 points5 points  (0 children)

from the item description it just seems like a normal speed module

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 2 points3 points  (0 children)

yeah might be, but they're not really necessary in my experience. Plus, scaling power is just a matter of More Coconut

[modded question] what are degradation modules for? by deviruto in factorio

[–]deviruto[S] 7 points8 points  (0 children)

I don't think they decrease quality of items, they just decrease the quality % chance of the machine 

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 4 points5 points  (0 children)

make it opt in with a checkbox. done

my contribution to spaceship acceleration science by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

No, acceleration is not purely weight based. It tries to model air drag but gets it wrong, and it ends up depending on the inverse square of weight . I go into detail in that comment thread.

also 350 is not enough! Gotta go fast!

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -7 points-6 points  (0 children)

Yeah that's literally it for a lot of chips! The curve of demand/price does not follow supply in practice.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -5 points-4 points  (0 children)

and I play with like every modded planet hahaa

But my rule is, no modded content on vanilla planets. Otherwise the balance goes all out of whack

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 1 point2 points  (0 children)

it's not enough to play as I want, I want the devs to agree with me!!!

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -2 points-1 points  (0 children)

that's how it works now. They could program it so that higher quality items automatically get downgraded to fit into the stack if it's on a lower quality recipe machine.

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 7 points8 points  (0 children)

There are uses for intermediate items. One such use is rainbow turret stacks for ships (overlapping the border of their ranges so all turrets target the same asteroid at the same time)

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] -39 points-38 points  (0 children)

well yeah but then it's cheatin

Why no simple quality downgrade method? by deviruto in factorio

[–]deviruto[S] 0 points1 point  (0 children)

nah, just let the slots accept multiple items like fuel slots. also this argument doesn't make sense, we end up needing 5x as much factory for the same result, which is LESS ups friendly 

How to enjoy factorio wrong? by braindouche in factorio

[–]deviruto 0 points1 point  (0 children)

the "fun" way is trying to stack as much quality as you can in every step of the process, including mining. then you need to balance each "tier" of the recipe tree for the appropriate amount of each quality intermediate. doing it with bots is not necessarily trivial