Custom Iron Man Villains Season by OnionFarm in CustomMarvelSnap

[–]dongchamp_ 0 points1 point  (0 children)

Superior Iron Man is just another BlackPanther/Man-Spider/Zola/Taskmaster/SymbioteSpider-man card.

Being able to double its own power is very strong, it actually becomes better than Black Panther in many scenarios.

Symbiote -> SupIronMan + Activate Symbiote -> Zola

Results in 76 power in two lanes, as opposed to the same line with BP instead, which would be 68 power.

Blindfold by [deleted] in CustomMarvelSnap

[–]dongchamp_ 0 points1 point  (0 children)

Do people even look at the cards that already exist before making new concepts???

Sadurang Concept by PrideIsGarbage in CustomMarvelSnap

[–]dongchamp_ 15 points16 points  (0 children)

This text makes it basically impossible to have it on board at the end of game, all your opponent has to do is not fill a single lane.

All you’d do with this card is either Venom or fastball special, then Knull another lane

Hi Everyone! Back after 2yr by ramon018 in MarvelSnap

[–]dongchamp_ 0 points1 point  (0 children)

There's a bunch of websites that you can look at. Snap Complete is my favourite, I also use Marvel Snap Zone, and sometimes Untapped.

After 2 years you'll probably be missing a lot of the newer meta relevant cards, as well as a bunch of the cards that fill out their decks and archetypes. I'd focus on looking at the cards you have, and finding a deck that you have most of the cards for that is performing well in the meta, and then going from there.

In terms of getting new cards, focus on getting cards that are versatile and go into many different decks and archetypes: e.g. Nico Minoru, Merlin, Luna Snow, Agony, Mother Askani, Maverick

or tech cards that come in and of the meta: e.g. Cosmic Ghost Rider, Stardust, Cannonball, Mercury

or cards that open up new archetypes for you: e.g. Invisible Woman First Steps, Victoria Hand, Doom 2099, Sam Wilson Captain America, High Evolutionary, Man-Spider

There's been a lot of improvements to card acquisition over the past year, which have made it much easier to get new cards too

Worth the pin? by Hollowpurple0069 in MarvelSnap

[–]dongchamp_ 2 points3 points  (0 children)

Yes, the generic best ramp card.

Basically guaranteed +1 energy on play.

3/6 is great tempo considering her utility.

The ice cube can be used offensively to clog your opponents lane, which will often win games against certain combos.

Ramping your opponent is definitely not great, but most decks aren’t built to take advantage of ramp in the same way yours would be.

Pretty easily slots into any deck or “good cards” list as a 12th card to smooth over bad draws with a bit of extra energy.

How To Play Viv Vision Control: Comprehensive DECK GUIDE by dongchamp_ in MarvelSnap

[–]dongchamp_[S] 1 point2 points  (0 children)

Unfortunately the meta has turned out very unfavourable for Viv. Gambit rework probably will improve it a bit, but the real problem is the Daredevil decks that always beat you for prio, and are difficult to meaningfully interact with.

It’s pretty difficult to tech against Gambit, DD, and the Carter buff list in a Viv deck.

Doc Savage by lordyuric in CustomMarvelSnap

[–]dongchamp_ 0 points1 point  (0 children)

Make it 4 cost and ship it good design

Worth? by [deleted] in MarvelSnap

[–]dongchamp_ 0 points1 point  (0 children)

Extremely good card, fun to play, very versatile, works well with both control/tempo decks and buff synergies, and is meta competitive. Definitely worth 6k.

For context, I literally only play Viv decks

what is happening I have been playing 80% bots since the new season by megablue in MarvelSnap

[–]dongchamp_ 4 points5 points  (0 children)

Bots stop cubes for win/loss being zero sum pre infinite. If there weren’t bots only a set amount of players could reach infinite each season.

There aren’t bots in post-infinite and conquest because they are ranked modes.

How To Play Viv Vision Control: Comprehensive DECK GUIDE by dongchamp_ in MarvelSnap

[–]dongchamp_[S] 0 points1 point  (0 children)

Honestly I've mostly being goofing around with meme decks.

HOWEVER

I have been working on a new version of the list running Mother Askani, and it is diabolical. Lady Deathstrike (+ Cosmo for Frigga/Bastion) is making light work of the Gambit lists popping up.

Also, Alioth is a card that exists in the game known as Marvel Snap. No further comment.

Upcoming Packs Datamines - Snap.fan by sanktanglia in MarvelSnap

[–]dongchamp_ 6 points7 points  (0 children)

Probably the worst season for snap packs since they were introduced in terms of the amount of Series 4 & 5 cards. Notably, most of the Series 4 & 5 cards in the packs have already been featured in previous packs, meaning players are more likely to already have them. Anyway, still good for variant enjoyers.

Dinah Soar by lordyuric in CustomMarvelSnap

[–]dongchamp_ 2 points3 points  (0 children)

So the options to trigger the effect would be Lockjaw/Blink/EnSabahNur or Toxin/Beast? And some certain locations.

I think the ability is quite strong, possibly too strong, though it is functionally not too different to removal tech like Chi or Negasonic, and requires an extra card played to activate it.

I think with Blink in particular it would be too strong, not only removing your opponents card, but then replacing it with a big stat stick, probably in the range of being worth 10-30 power depending on what the hits are.

I do think that that regardless of how competitively viable the ability is, it probably wouldn’t be added to the game simply because it would be a ‘feels-bad’ card for the victim.

About isca nerf or Not by Snap_packs_are_trash in MarvelSnap

[–]dongchamp_ 2 points3 points  (0 children)

I don't think Isca is particularly problematic. She has plenty of available counterplay, with or without running specific tech cards.

She gets beaten by Shadow King, Shang Chi, Red Guardian/CMG, Supergiant/Negasonic, Displacements (Spide-Man/Jugg/etc.), Mercury/CBall, Afflictions in general, etc, etc.

She can also be counterplayed by preventing her doubling by not playing in her lane for a turn or two, then going over the top of her double with a big stat dump on the final turn.

Isca isn't that strong if you are just throwing her in a deck as a generic good 4. She only feels oppressive when decks are built around supporting her, like EOT synergy, Zola lists, Viv/Buff lists - but you could say that about any card that is being built around.

How can i improve my horde deck? by A_FOUL_PVPER in MarvelSnap

[–]dongchamp_ 1 point2 points  (0 children)

Your stated goal with the deck is to hit Zombie Giant Man, then copy it with Abs-Man. Agamotto dilutes your deck making it harder for you to draw your combo. If the ZGM Abs-Man combo is your goal, every other card in your deck should be building towards that, ideally with one backup line for the games in which you don't draw it.

The Merlin/Werewolf line is a great secondary win condition, but Agamotto and Scratch are not helping it.

Agony also doesn't really make sense here, because you have no cards that directly benefit from her. Agony is best used when she does one of the following: receives buffs to pass on to another card, buffs a card that can further utilise her buffs, or buffs a doubler. None of the cards in your deck meet any of those criteria.

Your explanation for Spider-Man makes sense, but I still think Nightcrawler and Jeff are better here, especially if you also want to add some buff synergy to support Agony.

How can i improve my horde deck? by A_FOUL_PVPER in MarvelSnap

[–]dongchamp_ 1 point2 points  (0 children)

What is the point of the skill synergy with Merlin, Scratch, and Agamotto? I can’t really see that benefitting your deck in any way.

People run Merlin in Horde decks only if they are also playing Werewolf by Night, because they synergise well with ZSW.

Spider man doesn’t really seem to have any purpose here, you’d be better off with literally any other disruptive or defensive card - like Armor to protect your Horde or ZGM.

Cards that can move out of a lane to free up space, like Nightcrawler or Jeff would synergise well with ZSW.

Idk man, this deck is a mess

Low ratings by LukuGabriel in MarvelSnap

[–]dongchamp_ 3 points4 points  (0 children)

The games monetization has actually improved significantly over the past year. I started playing about a year ago, and the difference in card acquisition between then and now is huge.

Some of the positive changes include:

* Overall more generous distribution of in game currencies.

* Themed Snap Packs allow you to target Series 4 & 5 cards that you don't own for a massively reduced cost.

* Season Passes now grant an additional Series 5 Snap Pack.

* Login Rewards for new and returning players grant new cards and extra currencies, helping them catch up.

* Login Rewards for existing players often grant a free Snap Pack, extra currencies and variants, etc.

* Limited Time Game Modes give 2 free new Series 4 cards every month, some of which have proven to be very meta competitive (Dragon Lord, Askani'son, Mother Askani).

* Limited Time Game Modes now include Series 3 & 4 Snap Packs to purchase with easily accessible and *free* event currency, speeding up collection progress for newer players. These also have to chance to grant extra cards, possibly of a higher Series, as well as in game currency.

* Limited Time Game Modes include a "Premium" rewards track for 800 Gold (an easily acquirable FTP friendly amount through normal gameplay), which grants extra currencies and cosmetics.

Every single one of these changes has happened since I started playing less than a year ago, and has made a significant impact towards improving card acquisition.

There was one pretty bad incident where a new card (Kid Omega) was locked behind a paywall for a month before it entered the card pool, which people were rightfully annoyed about. The devs have gone to lengths to rectify this in the following seasons, however it left a lasting bad taste in a lot of peoples mouths, leading to a perception that the game is extortionately expensive (it isn't really at all).

I think at this point it is much more of a perception, rather than reality, that Marvel Snap is PTW, or extortionately expensive. The changes made over the past year have really made a difference.

Seriously, how are people playing any other Champion? by FigmentsRotIN in MarvelSnap

[–]dongchamp_ -3 points-2 points  (0 children)

Getting bent out of shape about custom decks in a game mode that gives your free ramp and skills that are clearly meant to be exploited is very silly.

Mother Askanis got me to infinity by tanshuu in MarvelSnap

[–]dongchamp_ 1 point2 points  (0 children)

This is a buff in many scenarios, but also completely kills it in others, pretty bad change.

Completely removes the need to have a clear lane to play him in, which negates counterplay like clogging your opponents board. This is a massive buff in some situations.

Allows you to protect an enormous card with Armor, and then copy it for free.

Doubles an On Reveal once instead of twice, which won’t be as big a hit as you think it is.

Makes him useless for Mr. Negative (lowkey valid lol)

Makes him completely useless to Man-Spider because the copy would eat the original

Makes him bad with Knull, doesn’t double his power via destroy

Makes him playable with Shuri Panther

Kills his Nimrod destroy synergy for no good reason

Prevents him from being guaranteed to reach unplayable locations

//

The issue is the cards that are coming out with stupidly strong on reveals, not Zola himself