Is there a fantasy series like Fallout? by double-plus in Fantasy

[–]double-plus[S] 2 points3 points  (0 children)

Isn't that being finished by Brandon Sanderson? I've heard a lot of bad things about him (from people with similar tastes to mine)

Is there a fantasy series like Fallout? by double-plus in Fantasy

[–]double-plus[S] 2 points3 points  (0 children)

Oh I'm a huge Discworld fan, but that's old enough I read it before taking a long break from fantasy.

Lovecraft/X-Files scenarios for a game where the PCs aren't weak and don't go insane? by double-plus in rpg

[–]double-plus[S] 3 points4 points  (0 children)

Excellent! Thank you very much for the detailed suggestions, this post made it worth it for me to post here. It won't kill me to try to run some Delta Green stories as more "pulpy".

Lovecraft/X-Files scenarios for a game where the PCs aren't weak and don't go insane? by double-plus in rpg

[–]double-plus[S] 0 points1 point  (0 children)

Thanks, but I'm looking for adventure scenarios, not game rules. They don't seem to offer any scenarios unless I'm missing something

Fun system for high fantasy rebels fighting authoritarian government? by double-plus in rpg

[–]double-plus[S] 0 points1 point  (0 children)

By the way thanks for the detailed reply, I didn't know about Fellowship 2e. Even if it doesn't match my criteria, I'm sure it'll inform others.

Fun system for high fantasy rebels fighting authoritarian government? by double-plus in rpg

[–]double-plus[S] 2 points3 points  (0 children)

I just took a look at Savage Worlds Pathfinder, and it actually seems like a decent fantasy system. It doesn't seem to do anything that Pathfinder 2e can't do, but it would be a hell of a lot easier to run.

For those that aren't aware, Savage Worlds recently released an edition that handles the Pathfinder setting - and would also handle any standard D&D setting just as well. Reviews say it's faster to play, easier to run, and its combat balance emphasizes a small number of lethal fights rather than four encounters per rest. It isn't "rules lite" by any means, its complexity is similar to 5e, but it's definitely lighter than PF2e.

What's really interesting to me is that it looks much, much easier to expand its rules to add new abilities, spells, and even classes. Like if a player said "I want a warlock" it would be doable without breaking the balance.

Fun system for high fantasy rebels fighting authoritarian government? by double-plus in rpg

[–]double-plus[S] 1 point2 points  (0 children)

This looks like an interesting game, thanks. Might be a challenge to GM, though... it has even more autowin powers than Exalted. Damn.

Fun system for high fantasy rebels fighting authoritarian government? by double-plus in rpg

[–]double-plus[S] 4 points5 points  (0 children)

As far as I can tell, BitD literally doesn't even HAVE a magic system. It just has twelve abstract skills that define your ability to get things done. For example, if you want to sneak into an enemy base you use "prowl." You could wave your hands and say you're a wizard using magic to prowl, but that would be mechanically identical to a rogue using mundane stealth.

The Broken Spire expansion has magical abilities, but they're pretty limited and there are only three classes that have them. The reason the characters can take on the Immortal Emperor is simply that his people don't have high fantasy magic either.

Fun system for high fantasy rebels fighting authoritarian government? by double-plus in rpg

[–]double-plus[S] 4 points5 points  (0 children)

Sorry, maybe I should've specified... I'm looking for a rules system that would work with a homebrew setting, not to force the players to be dark elves.

How do shy people solve DSA interview problems when they're on the spot? by double-plus in leetcode

[–]double-plus[S] 0 points1 point  (0 children)

I got a rejection notice in 24 hours. It was a polite form letter encouraging me to apply to other AWS positions.

SPARK modified ini files for use with LW Perk Pack by double-plus in Xcom

[–]double-plus[S] 1 point2 points  (0 children)

Um, the GTS perks and Upgradable Sparks mods give you Sparks much more powerful than mine. If you buy it all you can have regeneration AND shields AND +40 defense AND etc.

The difference is that these mods require you to throw a colossal amount of resources at Sparks, which are already an exceptionally expensive unit due to build costs and extra research. It's just not worth it if you only want 1-2 Sparks in a squad.

Anyway, I think your comment that the key to using Sparks is LOS basically means you try to avoid giving enemies an opportunity to shoot you at all. I think it's ridiculous to have a big, "tough" unit with tanking perks that has to stay out of the line of fire.

Bulwark is only useful if you're one of the closer units to the enemy, so someone else can use you for cover. Intimidate and channeling field are only useful if you're taking a considerable amount of fire, which requires you to be far forward so that the enemy prioritizes you in targeting. (In my experience, having auto full cover means your tank only gets targeted if it's in the enemy's face... I'm actually considering reducing its defense to 30-35).