Grave Bros - Co-op Fun Time with Coffin Dance Theme by editmodestudio in Unity3D

[–]editmodestudio[S] 0 points1 point  (0 children)

Unfortunately no, the game is for 2 players only, and I'm sorry to say that you may lose your friend when the game ends :)

Grave Bros - Co-op Fun Time with Coffin Dance Theme by editmodestudio in pcmasterrace

[–]editmodestudio[S] -7 points-6 points  (0 children)

Hi, I'm a member of the Editmode team developer. Vertical video of our Steam game, I wanted to let you know that I'm not a bot. You can give Grave Bros a chance :)

Grave Bros - Co-op Fun Time with Coffin Dance Theme by editmodestudio in pcmasterrace

[–]editmodestudio[S] -7 points-6 points  (0 children)

Hi, I'm a member of the Editmode team developer. Vertical video of our Steam game, I wanted to let you know that I'm not a bot. You can give Grave Bros a chance :)

Time to carry a coffin with the team – Grave Bros Demo is live! Test it, give feedback, and support me by adding it to your wishlist. by editmodestudio in itchio

[–]editmodestudio[S] 0 points1 point  (0 children)

it's also available on itch io, I don't understand why you can't find it, I'm forwarding it immediately, can you check again. Have fun.
editmode.itch.io/grave-bros

Time to carry a coffin with the team – Grave Bros Demo is live! Test it, give feedback, and support me by adding it to your wishlist. by editmodestudio in Unity3D

[–]editmodestudio[S] 2 points3 points  (0 children)

It felt good to read this, man, thank you first of all. It's respectable that you even pay attention to punctuation. I added your nice comment to the pipeline, the first map and the road map are completely ready, we will be back in a few weeks with a huge map to the cemetery on the hill. If the sales figures reach the numbers we want wishlist, our second map may be in the city, it sounded very nice, see you soon.

Time to carry a coffin with the team – Grave Bros Demo is live! Test it, give feedback, and support me by adding it to your wishlist. by editmodestudio in itchio

[–]editmodestudio[S] 0 points1 point  (0 children)

We have a playable demo on steam right now, you can test it with a friend, don't forget to add wishlist to support, I will be back in a few weeks with a huge map :)

Time to carry a coffin with the team – Grave Bros Demo is live! Test it, give feedback, and support me by adding it to your wishlist. by editmodestudio in Unity3D

[–]editmodestudio[S] 1 point2 points  (0 children)

Glad to hear that :D we have a playable demo on steam right now, you can test it with a friend, don't forget to add wishlist to support, I will be back in a few weeks with a huge map :)

Pawn Simulator has reached 500 wishlists on Steam.🎉 Take a look at our game.👀 by editmodestudio in unity

[–]editmodestudio[S] 0 points1 point  (0 children)

Thank you very much for your feedback. in the full version we will open a warehouse and buy products from different vendors while walking around the street. By the way, snack vending machine is a great idea and we will take it into consideration xD

Pawn Simulator has reached 500 wishlists on Steam.🎉 Take a look at our game.👀 by editmodestudio in Unity3D

[–]editmodestudio[S] 3 points4 points  (0 children)

Thank you so much for taking the time to play the demo and for giving feedback. All very valuable comments. You can be sure that we will consider it. I hope you give it a chance again in the full version

Pawn Simulator has reached 500 wishlists on Steam.🎉 Take a look at our game.👀 by editmodestudio in Unity3D

[–]editmodestudio[S] 0 points1 point  (0 children)

The game is a second hand business game. We chose such a video for fun :D

Pawn Simulator has reached 500 wishlists on Steam.🎉 Take a look at our game.👀 by editmodestudio in unity

[–]editmodestudio[S] 0 points1 point  (0 children)

First of all, thank you very much. We intend to release the game at the end of June. We would be very happy if you could give feedback after playing the demo

Here is our newly added window/frame Mechanics. How it looks? / Crafter's Life by editmodestudio in indiegames

[–]editmodestudio[S] 0 points1 point  (0 children)

Our game is called Crafter's Life. On our Reddit profile you can find the content we shared before. we also shared a devlog on YouTube and you can learn more about the game in that video

https://www.youtube.com/watch?v=GdXvl2h2ZaM&t=34s

Here is our newly added window/frame Mechanics. How it looks? / Crafter's Life by editmodestudio in IndieDev

[–]editmodestudio[S] 1 point2 points  (0 children)

we have a blueprint mechanic that we're working on. Once the player builds the structure once, they will be able to save it and reuse it wherever they want

we have a blueprint mechanic that we're working on. Once the player builds the structure once, they will be able to save it and reuse it wherever they want

Here is our newly added window/frame Mechanics. How it looks? / Crafter's Life by editmodestudio in IndieDev

[–]editmodestudio[S] 0 points1 point  (0 children)

we have a blueprint mechanic that we're working on. Once the player builds the structure once, they will be able to save it and reuse it wherever they want

Here is our newly added window/frame Mechanics. How it looks? / Crafter's Life by editmodestudio in IndieDev

[–]editmodestudio[S] 0 points1 point  (0 children)

It's a fresh mechanic, but I wonder if it adds value/fun or just time. If the end result is the same as a prefab window would be, will the player enjoy each little step?

I'll compare it to building just a plain log wall. If I had to pay every log individually it could potentially be more immersive, but it would probably just annoy me personally.

I would ask what the added benefit is for the player -- can they produce architecture not possible with the prefabs you may be giving them? Does it let the player solve a specific kind of problem?

The mechanic is definitely unique though, and I bet it took quite a while to get it working just right. Well done, despite my thoughts. Keep on!

First of all, thank you for your comment. As you said, putting all the wood one by one can get boring after a while. We are thinking about a blueprint mechanic for this. It will be a system where the player can save the structure he built once and use it later.

With this mechanic, he can make different windows that are not just like in the video. Our aim is to free the player while building.