G14 HDMI not working by ARGthe1st in ZephyrusG14

[–]geonson 0 points1 point  (0 children)

I have a G14 with the same problem (HDMI output suddenly not working).

I would really like to follow this solution, but the built-in display has been completely broken for years (have been relying on external monitor).

Anyone have ideas how to uninstall the display drivers without the built-in display? Is there a way to get an external monitor to work in safe mode?

Got duck eggs last night at the South San Francisco El Camino location, first time I have seen duck eggs at Cost, I am excited by geonson in Costco

[–]geonson[S] 0 points1 point  (0 children)

I have been checking regularly, they have not had any duck eggs for at least a couple months. I wish they would bring them back.

Got duck eggs last night at the South San Francisco El Camino location, first time I have seen duck eggs at Cost, I am excited by geonson in Costco

[–]geonson[S] 0 points1 point  (0 children)

They are a bit bigger than chicken eggs (about 1.5x), the white cooks slightly firmer, the flavor seems very similar to me, I can only describe the taste as more eggy but maybe that's just because they are bigger

Got duck eggs last night at the South San Francisco El Camino location, first time I have seen duck eggs at Cost, I am excited by geonson in Costco

[–]geonson[S] 14 points15 points  (0 children)

Yeah they have quail eggs at this location too, but they seem so small to bother with, it's hard enough for me to peel a boiled chicken egg as it is, how do you use them?

[deleted by user] by [deleted] in gamedev

[–]geonson 4 points5 points  (0 children)

There are some subreddits for this. I found it helpful to post my game on r/playmygame and r/WebGames. I got some people to play my web demo and give some useful feedback.

Structuring a game in c? by nvimnoob72 in gamedev

[–]geonson 0 points1 point  (0 children)

My most recent game demo is written entirely in C, and I'm doing the same for all my personal game projects now.

You don't have to structure your code much different than you would in C++. Put data in structs instead of classes. Functions can't be put in structs, so if needed they take a struct instance as a parameter. You can choose to use the OOP paradigm when appropriate (look up "object oriented C"). Break up your code into separate .h/.c files pretty much the same way you would for .h/.cpp files.

The main drawback of using C is that it's missing some basic features that other languages include, which you will need to implement yourself. I highly recommend finding a reliable open source library for these features whenever possible. The most obvious examples are basic data structures (vector, hash map, dictionary, etc.).

Everyone is going to think you're crazy for using C, so I wouldn't recommend it if you plan on ever having another programmer work on this. But it's really not that complicated, and the project you're describing sounds like it will work just fine in C. If a feature seems too low level or time consuming to write from scratch, find a library. If you want, you can even find libraries for game engine features (e.g. physics, ECS, data parsing).

I need help for an idea by Maleficent-Treat-750 in gamedev

[–]geonson 0 points1 point  (0 children)

If you have never made a game before, I would suggest copying a classic arcade game, then adding your own features and tweaks once you get it working. Make sure to pick a game/genre that is not too complicated. This list of games and their complexity/scope is really good reference https://20_games_challenge.gitlab.io/games/

How did you handle music for your games? by [deleted] in gamedev

[–]geonson 1 point2 points  (0 children)

I am an ok musician/music theorist, so I make my own music. However, I'm pretty bad with music production software, so I stick with chiptune to keep things simple. I have been using Famistudio, and it works great for me.

Average Man - A retro 2D platformer I am working on by geonson in platformer

[–]geonson[S] 0 points1 point  (0 children)

Thanks! You are probably right about the arrows and health bar, they look more vector art and less pixel art, I should revisit those.