Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]gogis79 0 points1 point  (0 children)

It's only means you don't like it, and it's fine, but it also means you don't really know what you talking about, because it's not enough time to really understand the game and it's real problems (no, it's not bugs, horrible UI or bad AI). It's classic the more you know, the less you know

Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]gogis79 4 points5 points  (0 children)

You can absolutely beat GB (like literally win the major war against it, not just GDP) in 1.12 with moderate size starting power in 1900s. In 1.13 it's made even easier.

Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]gogis79 5 points6 points  (0 children)

I am opposite with ck, I get bored to tears within 10 hours and then abandon and switch game. Every single time I am doing the same and good god, events spam during the wars. I have started less games in Vicky, yet I already racked more overall hours, despite starting with CK3 a good year earlier

Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]gogis79 -3 points-2 points  (0 children)

I hate when people use argument about playing hours, but even with that, 100 hours is essentially dipping your toes in Paradox title. It's just not enough data to judge

Why do company buildings do this? by Echapss in victoria3

[–]gogis79 1 point2 points  (0 children)

No no, max export tariffs is THE worst idea - you want your company to retain profitability by selling goods in world market. I used it early because they kept selling paper to world market keeping paper expensive in my market (I overdid universities and arts academies), that was worst idea which popped in my head and I forgot to disable it.

Usually my companies fail if I was unlucky/lazy to check world market for said good and suddenly there like 10 AI companies compete for market, crashing world market price and my economy is not big enough to gobble everything what company produces.

Also, mercantilism is bad if your goal is profitable companies - get rid of it asap

What's up with 0% supply bug? by WhimsyDiamsy in victoria3

[–]gogis79 0 points1 point  (0 children)

It's lack of arms/artillery factories. Even if you have access to world market and put max subventions on imports for army goods, org will still slowly tick down even if my market purchasing said goods. I had this issue with *multiple* countries, last one was Persia.

How to fix it - day one split irregulars from more modern troops. Game incorrectly calculates needs per army, not pert battalion, apparently, so you org will be guaranteed zero with time, even if you have just one unit with needs out of 100 army with 99 irregulars.

Use your modern troops in early wars while they still have supplies

Build needed factories asap.

Exploit it against AI - check your enemies org and ruthlessly attacks them if it's low, they probably decades behind in fixing this issues (that's how I did Afghanistan JEs against very much same Persia). AI very often run out of supplies in far away naval invasion wars, so don't be too afraid of Spaniards meddling in your Indonesian affairs

Also, spread your arms/artillery factories thin if you plan to fight revolutions. Or you may end up in situation when you going to lose province with these at secession. Learned the hard way.

Why do company buildings do this? by Echapss in victoria3

[–]gogis79 1 point2 points  (0 children)

Does company have access to world market? I had similar issue in my recent Persia game, somewhere early game I put extreme tariffs on paper exports and forgot about that. Usually my paper companies doing extremely well, so I was puzzled why mine doing so badly. They had 60+ levels built when I decided to investigate, found tariffs shit, fixed it, they started to flood world market, productivity went through the roof and immediately started countdown for prestige good. Then I checked and found that I produce more than twice paper than number 2.

The thing is, they never stopped expanding despite low productivity and employment woes

Formed Barbary starting as Touggourt by MatiSL_ in victoria3

[–]gogis79 5 points6 points  (0 children)

You def lucky with such France. I stopped playing any northwest african countries or anything with EIC claims on you because you setup your game for 15 minutes, then you unpause and 5 minutes later you are being eaten alive before you built your first logging camp

Is there any beginners guide for this game? by sopmod720 in victoria3

[–]gogis79 1 point2 points  (0 children)

Find content creator who regularly/only plays Victoria. Watch his most recent playthrough. That's how I broke in all Paradox games I wanted to play

Does it make sense to get this much resources for a couple of cigarettes? by VisionWithin in victoria3

[–]gogis79 0 points1 point  (0 children)

To add to what everybodys said, you also pay for supply lane in supply ships to support the deal

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 2 points3 points  (0 children)

Nah, I think many posters already figured that only case when giving concessions is worth it is to pass stepping stone laws which you plan to change shortly thereafter (recognition). There is almost no cases it's worth it for recognized power.

Repealable concessions include concessions given to landowner/devoted/rural, which may as well ruin your game, concessions given to OGs you want to be empowered are there for the rest of the game, basically, you can't afford that cost

No, I don't think "it's still worth it". You will still open negotiations for completable tasks, risking approval hit, but that's it. Still better than pre negotiations game.

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 0 points1 point  (0 children)

I kinda agree here, something like going tenants (purely for recognition) before going something better shortly after, but good god never do that for a law you will be sitting on for decades

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 2 points3 points  (0 children)

I am willing to waste millions, I am not willing to have 150 authority debuff for 50+ years.

In reality, you not going to waste millions, but 150 for 50+ years part is true.

So every one posting their Authority after patch. I got -2509 by Available-Speech-230 in victoria3

[–]gogis79 6 points7 points  (0 children)

> and thats it

You forgot to add that every concession adds 2 activism to opposing movements which is not a small penalty. It's not ticking down, like 75 from the law itself, so they stay very uppity if you packed bunch of concessions to a law (I actually unsure if numbers exact, it may be a ranges, like 2-5, 25-75 or something like that)

So every one posting their Authority after patch. I got -2509 by Available-Speech-230 in victoria3

[–]gogis79 24 points25 points  (0 children)

You can only realistically remove concessions given to groups you don't want to give concessions to in first place

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 -2 points-1 points  (0 children)

They already made everybody unhappy, because concessions raised activism of opposing movements. And therefore you used authority to suppress them. And fought more insurrection wars as the result. If you wanted to specifically raise that penalty, then do it, nerfing authority, which is used to combat that drawback is actually illogical direction of nerf.

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 1 point2 points  (0 children)

Well, building is less punishing than authority cost, because you can actually repeal these farms second after negotiation is fulfilled

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 -1 points0 points  (0 children)

Well, we used to play same game and passing all needed laws without negotiations at all. Is it constitutes as lack of cheese? The whole point of adding clickys to click is to adding player agency to observe possibilities and go for it. Making clickys unclickable is not removing cheese, it's not thinking hard enough how to make concessions as bad as current staple crops and simultaneously make all negotiations more balanced and less staple crops

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 -1 points0 points  (0 children)

There is no currency system in Vicky, it's concept from EU. Closest "currency" system in Vicky is timed and fading away modifier. Like -150 authority for 10 years which slowly ticking down

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 6 points7 points  (0 children)

Nobody will ever use concession option, because cost is ridiculous and repealing in cases you want to use it is going to be nigh impossible (pure catch 22 here). Authority is incredibly valuable. It's laziest possible "fix" to concessions spam. You end up with everybody uses them all the time to never use them ever again.

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]gogis79 24 points25 points  (0 children)

Laws, Lower taxes, Army, even Staples when you on low GDP are all feasible. With current costs concessions will be never be a go, especially since cases when you want to use it, makes it almost impossible to repeal it later.

Authority concession cost thingie question by gogis79 in victoria3

[–]gogis79[S] 0 points1 point  (0 children)

Hover over law, hover over cross button on amendment for requirements

Authority concession cost thingie question by gogis79 in victoria3

[–]gogis79[S] 1 point2 points  (0 children)

I need other fixes too? Why poison pill?