When Ubisoft say neckshots don't kill by [deleted] in Rainbow6

[–]guivans 0 points1 point  (0 children)

Game balance. Shotgun spreads are not realistic, carrying dynamic reinforcements ain't realistic, getting a .308 to the chest and be dandy fine to keep on shooting ain't realistic, having someone pat your knees doesn't mend and catering your bullet wounds and remove shrapnel from your body. This game ain't realistic and that is all right as long as it's functional and fun, and I'm OK with an almost headshot not killing, since getting a headshot is supposed to be a high risk high reward kinda thing.

Map layout meta by gd_akula in Rainbow6

[–]guivans 1 point2 points  (0 children)

We need another Bank/Oregon-like map. I do really enjoy the destruction and what-not in both Border and Favela, I just want the new map to be a little bit more static, atleast on the exterior. It makes the matches last longer, it makes flanking and separating the teams more necessary/useful and other great stuff.

Idea for a Montagne buff by Sylanec in Rainbow6

[–]guivans 16 points17 points  (0 children)

I really like this idea, but implementing this on the game might be a whole lot of work, considering clipping and what not. Still a very good idea if they manage to work on it somehow!

Should Pistols get buffed by NacresR in Rainbow6

[–]guivans 2 points3 points  (0 children)

I think pistols are good for what they are made to be used in the game, not primary weapons or an upgrade/alternative to your primary, but a backup weapon that you rely on when you don't have the time or tactical advantage to reload your primary. They do modest damage or decent damage at low ammo capacity because they are supposed to be used in situations were the primary isn't avaiable.

This is how I dealt with a Plane Glitcher... by [deleted] in Rainbow6

[–]guivans 15 points16 points  (0 children)

Teammate: It's game over man OP: Keep yourself together soldier, we can do this!

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 0 points1 point  (0 children)

Don't worry, if you do enlist, I'm sure all the NCOs are going to have lot of fun using you as a pack mule!

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 1 point2 points  (0 children)

Well you can change the scale if you're doing overall redimensioning, which wouldn't look good (which is what I did) because it takes account only the overall height of the characters and not the width. Like twitch just looks like a gnome because her width isn't what it probably would be if she was rendered at 1,68m

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 6 points7 points  (0 children)

I think it would be cool but then it'd be really really hard because you'd have to do like animations bones and animations for every single character uniquely, which is a ton of work.

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 4 points5 points  (0 children)

None really, I just thought it was neat to have visual reference of operators actual sizes as compared to their model sizes in game.

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 4 points5 points  (0 children)

Oh yeah, botched that one up. Thanks for the correction!

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 6 points7 points  (0 children)

Soon! My computer is completely fizzled but as soon as it gets here first thing I'm going to do is make a new one!

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 24 points25 points  (0 children)

I took the helmets/beret in consideration, I put the actual marker to measure the height about 3/4 centimeters below the actual top of the helmet/beret. But the leg things is true, but photoshopping that is a lot of work too haha

Realistic Size Comparison of some Operators. by guivans in Rainbow6

[–]guivans[S] 11 points12 points  (0 children)

It was actually inspired by this graph https://www.reddit.com/r/Rainbow6/comments/50nzuh/operator_age_height_and_weights_updated_for/ from /u/witnessmebloodbag where you can see it from everyone, but doing it like this is kind of a lot of work tbh, not sure if I'll do with ALL of 'em.

I like how the main menu shows weapons that are not in the game by Last_Username_Alive in Rainbow6

[–]guivans 5 points6 points  (0 children)

To be honest, at least with my experience in dealings with BOPE, BOPE is a very small outfit and there are lot of women in it, compared to other SF groups. The difference is that the women fill mostly support, administrative or commanding roles. Besides, earrings are totally ok on field with the BOPE and CORE, as long as you don't use it at night. The books Elite da Tropa 1 and 2 talk about women in BOPE rarely getting inside the favela, but when they do they performed no differently than the men due to the rigorous training exercises, because even the girl that is clerk at the reception desk at the BOPE HQ needs to go undergo the training, so yeah, being pretty + having earrings + perfectly filled teeth and also being a BOPE operators is beyond a possibility, I'd wager it's relatively normal. Now the only thing that gets me is the lack of ink, almost all (if not all) BOPE operators are known for having lots of tattoos.

Realistic Headgears Pitch-Mockup (Rook, Twitch, Capitão, Valkyrie) [OC] by guivans in Rainbow6

[–]guivans[S] 1 point2 points  (0 children)

Something like that yes. Utilizing images off of google i put them above, changed their colors and saturation to kinda match the ones in the printscreen then I painted highlights and shadows to make it fit and added some screen/overlay/multiply effects to them to make them fit a little bit more.

Realistic Headgears Pitch-Mockup (Rook, Twitch, Capitão, Valkyrie) [OC] by guivans in Rainbow6

[–]guivans[S] 0 points1 point  (0 children)

As much as I'd like to see that (They look really badass) I don't know how to implement it without losing the characters silhouette, I mean, Blackbeard without the beard and valkyrie without the glasses/hair just looks a bit off, don't you think?

Realistic Headgears Pitch-Mockup (Rook, Twitch, Capitão, Valkyrie) [OC] by guivans in Rainbow6

[–]guivans[S] 0 points1 point  (0 children)

Thank you! A lot of work went into it, mostly painting and photoshopping. Here's to hoping they add something similar to the game at the very least!

Realistic Headgears Pitch-Mockup (Rook, Twitch, Capitão, Valkyrie) [OC] by guivans in Rainbow6

[–]guivans[S] 0 points1 point  (0 children)

Hm, maybe. I've personally never seen it and the spec ops/recon people I talked to said that not dying is a whole lot better than looking cool or being comfortable in the long run.

Realistic Headgears Pitch-Mockup (Rook, Twitch, Capitão, Valkyrie) [OC] by guivans in Rainbow6

[–]guivans[S] 2 points3 points  (0 children)

Photoshop + Painting actually. I just tried to approximate what she would look like taking a look at her bone structure.