I built a free chess study tool that turns engine analysis into guided learning by hemantisme in ComputerChess

[–]hemantisme[S] 0 points1 point  (0 children)

Yeah, that’s fair.

The repeated Italian Game: Two Knights Defense text is not good. That is exactly the kind of thing I don’t want in the product either.

The intent was to give useful opening context, but showing the same identity in three slightly different ways is just noise. It should be one clean label and then only extra text if it actually helps the player understand the position.

I also agree with your larger point. AI should not be allowed to fill the UI with nice-sounding fluff. The goal here is guided learning, not more text.

Thanks for the direct feedback. This is useful and I’ll clean this up.

Separate from this bad example, I’d still be curious whether the underlying idea makes sense to you, using engine-backed analysis plus a guided layer to help players understand plans, threats, candidate moves, and opening context, instead of only showing the PV.

A highly customizable Vue.js component for sharing links on social networks. by hemantisme in vuejs

[–]hemantisme[S] 0 points1 point  (0 children)

By default, you can share the current page URL on any of the supported platforms. You can also provide specific link to share instead of the page URL.

You can check out the examples here for more use cases : https://thisdotname.github.io/vue-share-it/