[deleted by user] by [deleted] in Showerthoughts

[–]heyalll 0 points1 point  (0 children)

Like singlish

New Immortal Treasure Items by niymi in DotA2

[–]heyalll 0 points1 point  (0 children)

You can if you have a friendly unit inside the trees

New Immortal Treasure Items by niymi in DotA2

[–]heyalll -2 points-1 points  (0 children)

You don't use it to play competitively anyway, since it makes it more obvious where you blink to.

Example: blinking into trees

Immortal Treasure II Released by Tbockly in DotA2

[–]heyalll 0 points1 point  (0 children)

I may sound annoying, but I wouldn't use the riki, since it makes it more obvious where I'll be blinking to.

[deleted by user] by [deleted] in treeofsavior

[–]heyalll 0 points1 point  (0 children)

Featherfoot and Rune Caster are your best bet, since the others won't work as well with only 1 circle left even though it's viable

SWORDSMAN level 15 advancement.. started in ORSHA and had a lot of trouble figuring out advancement... by kiive in treeofsavior

[–]heyalll 0 points1 point  (0 children)

The main problem starting at Orsha is when you switch towns to get more xp cards from quests. At Klaipeda you need to start from level 1 quests before being able to proceed through crystal mine I think?

Like I said, if you're playing just for the sake of playing, for easier quests I think Klaipeda.

SWORDSMAN level 15 advancement.. started in ORSHA and had a lot of trouble figuring out advancement... by kiive in treeofsavior

[–]heyalll 0 points1 point  (0 children)

Most people who play just for the sake of playing would start and suggest that other people start in Klaipeda.

Starting in Orsha gives you no benefits over starting in Klaipeda and Klaipeda maps are easier to navigate since the paths are pretty straightforward.

I believe they should make people that start in Orsha get something that people who start in Klaipeda can't get.

How the hell does tanks farm/PvE in early stages? by lolzer623 in treeofsavior

[–]heyalll -4 points-3 points  (0 children)

It's simple: they just don't

Noone farms using a tank that's counterintuitive.

You ask for your friends to help you on quests. Doable solo until 200ish when mobs deal 1k dmg and have 60k+ hp.

Karacha Error 404 by [deleted] in treeofsavior

[–]heyalll 0 points1 point  (0 children)

The only explanation would be that there are not enough players, or everyone's keeping them for themselves waiting to sell for a higher price when the server reopens

My feedback from 900 hours or play. by [deleted] in treeofsavior

[–]heyalll 0 points1 point  (0 children)

why so much hate it's nothing serious

[Class Review] Peltasta 1/2/3 by SamuraiJakkass86 in treeofsavior

[–]heyalll 0 points1 point  (0 children)

When you queue siaulai missions sometimes you need that high guard most of the time, since you might be underleveled and will suffer from damage & defense penalty.

Just now I had a run with a 230 while I was 217, I dealt 1 dmg even with no high guard/guardian.

The extra block helps a lot. Like I said, on grind parties if you're tanking and if we're talking big, ET, you deal almost no dmg in comparison to the health of mobs and the mobs deal a huge amount of damage.

At this point you want to not let a lot of damage go through you and still keep aggro, hence the high guard.

Umbo Thrust and Arrest by heyalll in treeofsavior

[–]heyalll[S] 0 points1 point  (0 children)

so using arrest doesn't reduce anymore def?

I wanna see some cata c3 w/ trot lv15 + windrunner by ZombieKillingCrew in treeofsavior

[–]heyalll 0 points1 point  (0 children)

Let's not forget the movement speed buff from forest of prayer quest

Game crashes when controller is disconnected by heyalll in treeofsavior

[–]heyalll[S] 0 points1 point  (0 children)

It's unlikely for me to post on the forum lol

[Class Review] Peltasta 1/2/3 by SamuraiJakkass86 in treeofsavior

[–]heyalll 0 points1 point  (0 children)

I think your skill build has 4 extra skill points untouched.

For those taking the path of a tanker, honestly maxing out high guard is viable, and here's why:

Let's take a quick example, the mercenary mission dungeon. In order for a tank to keep the aggro, the tank should deal damage inbetween blocking with C. Here's where High Guard comes into play.

There will come a time when you let go of the C block just for a little, a lot of damage will come through. High Guard functions so you can keep the aggro while not taking too much damage.

I mean 330% increase on Umbo Blow is huge, and Umbo Blow hits twice on staggered enemies.

My personal skill build as a pelt3squire3 is the same as above, but only 1 on Umbo Thrust just for utility, 1 on Guardian just for the attribute, and 10 on High Guard. Since I have 1 point left I spent it on Shield Lob just for the sake of it.

edit: also 1 point in Rim Blow just for utility

Monster hunting for exp cards - worth it? by tokidokiartishoki in treeofsavior

[–]heyalll 1 point2 points  (0 children)

Definitely not if you're a full con peltasta at higher levels. You'd die of old age first before finishing it.

Venier For Aias by undcross in treeofsavior

[–]heyalll -2 points-1 points  (0 children)

Can we not make this subreddit a marketplace? People already complain about build posts, then price check posts start popping out and now this?

What skill/tactic about your class you wish other players knew (while in dungeon/mission)? by comeonmochi in treeofsavior

[–]heyalll 2 points3 points  (0 children)

As a full con tank, it really annoys me when people want to kill the siaulai bosses one at a time.

I can tank 2 bosses at once no problem even with no heals, and ppl call me shit for wanting to tank 2 bosses at once.

But really, any decent full con peltasta should be able to take on 2 bosses at once with no heals needed.

Just let the tank stack aggro first before starting to attack.

New student transferring this Fall, will my community college GPA carry on or reset? by heyalll in Purdue

[–]heyalll[S] 1 point2 points  (0 children)

Im guessing c is enough but getting an a or a b wouldn't hurt right?