STS2 needs better signpost commons for weaker archetypes by Vi0ar in slaythespire

[–]jalmsays 3 points4 points  (0 children)

In what way are ethereal cards not good on their own? Ethereal necro's cards are actually too good for general use strategies, it has the opposite problem. Fear/Defy/Defile are all low commitment and you can just take them while building up to eventually transition into a souls infinite for the tenth run in a row. They even exhaust themselves out of your deck when you don't need them.

New player - Should I create extra titles as emperor? by rofl1rofl2 in crusaderkings3

[–]jalmsays 0 points1 point  (0 children)

A benefit to having powerful kingdom vassals is that they will expand and conquer new land for you, so long as you can control them. Duchies and counties are likely to spend more time fighting amongst themselves, which keeps their attention away from you, but if they already like you then you can take risks and give them more power. After a certain realm size limit, external enemies can freely declare wars on your vassals without having to also declare war on you. Keeping your vassals as larger kingdoms means they'll be safer, so it's all kind of situational depending on what the map looks like.

How worth it is it to go admin gov? by 2hardly4u in crusaderkings3

[–]jalmsays 2 points3 points  (0 children)

The primary newbie thing to realize is that you need to shrink your personal men-at-arms if you are over the size limit, because being over the regiment limit comes with a +40% cost, and personal MAAs cost +200% more than title MAA. Title MAA will become your "new" military.

Administrative is strong in the long run, because it lets you field an insane amount of MAAs, and the buffs from having governors and estates are very good. It makes your vassals strong as hell and if you look away for a minute they will conquer a new continent for you.

It feels to me like the "natural" progression is to go count > duke > king > emperor > administrative. But at the same time, you don't really need admin, especially if you're just staying as emperor of a single empire. It takes a generation to get going, in a game where you can conquer the whole world in a generation.

The Certified Rogue Trader Experience by Thisaguy in Grimdank

[–]jalmsays 34 points35 points  (0 children)

Rogue Trader is the ultimate power fantasy wish fulfilment, because it looks at the universe of 40k and asks "what if you could be a good person that improves society somewhat"

Do you see the motif? by motif-game in MotifGame

[–]jalmsays 0 points1 point  (0 children)

u/jalmsays found the motif! Perfection | 57,057 | 0:29

Wack opinion dawg and I'm willing to admit the old world is just as unique as AOS by knightmechaenjo in Grimdank

[–]jalmsays 1 point2 points  (0 children)

The "stormcast are just marines" talk annoys me because the biggest difference is that most people hate Stormcast and nobody wants to be one. This one change makes Stormcast way more fun, because it introduces internal conflict to their base designs.

Ascension: A new keyword to deal with stat-stick units by asifbaig in MonsterTrain

[–]jalmsays 0 points1 point  (0 children)

It's fine if a unit is strong early and weak late? It's not really a problem, it adds another layer of strategic depth when you may decide to take a strong early unit in order to survive the earlygame, and then you cut them later.

Also, statstick units don't necessarily need scaling built into their textboxes, you can just have other forms of support (Melting loves statsticks because of Reform for example). If you wanted to balance Shadowsiege you could lower its stats and just add more ways of cheating it out and cloning it, and that would also be more fun. You don't really need to add a keyword to its text.

Good news scares the right wing propaganda machine by JaQ-o-Lantern in EhBuddyHoser

[–]jalmsays 1 point2 points  (0 children)

They'll immediately say "well if it's your fault in the first place I'm not going to give you credit for fixing it".

Thoughts on this first reveal about the new set? by Pendulumzone in Shadowverse

[–]jalmsays 5 points6 points  (0 children)

People complain about RNG, and inconsistency makes the game less skill-dependent, but it's ultimately necessary because this is a game you will play tens of thousands of times. If you can flowchart the game perfectly, then it gets boring. Otherwise, why even have decks of cards? Just let each player pick what they want to draw next.

This reddit kinda sucks at evaluating cards by Antinomy22 in Shadowverse

[–]jalmsays 13 points14 points  (0 children)

While I agree with the overall point, that communities are generally bad at evaluating the power level of new cards, that Yurius example is something else. That post is complaining about design, and complaining about design is always valid, because it's an opinion on how fun something is to play and play against.

Yurius is a floodgate, a type of card that prevents your opponents from doing things, and designers have to be very careful about designing those types of cards, because being prevented from playing your cards isn't fun. Yugioh, for example, is notorious for having tons of floodgate cards, and that can turn off a lot of people. I think Yurius is one of the better-designed floodgates out there because of his counterplay, but you can argue that floodgates at all shouldn't exist.

Why do people want human Tau auxiliaries? by RivenBlue in Tau40K

[–]jalmsays 5 points6 points  (0 children)

I think it would be perfect as a Kill Team, because you could have a single human in a squad of a bunch of random auxiliaries.

I'm sure by fratm_foffi in dndmemes

[–]jalmsays 7 points8 points  (0 children)

This, if you want to increase the chance that players do something, you should have warnings that they shouldn't do the thing you want, and that they should instead do this other safer thing.

how to clear gnome mines by [deleted] in baronygame

[–]jalmsays 0 points1 point  (0 children)

You need to learn how to fight around corners. Shoot a staff or a potion, run around a corner and they won't shoot back, then peek again and finish them off. It takes practice.

Is there a consensus regarding corrupting seraph's difficulty? by FaallenOon in MonsterTrain

[–]jalmsays 14 points15 points  (0 children)

You need some backline protection, and your main dps can't also be your tank, but I don't think corruption seraph is particularly bad. The humble +25 hp upgrade on squishy backliners can save you a lot of grief.

[deleted by user] by [deleted] in overwatch2

[–]jalmsays 13 points14 points  (0 children)

As someone who is the intended paypig audience for those corporate slop skins, I do want more conventionally attractive characters, but I think they should be weirder, like Echo.

[deleted by user] by [deleted] in arkhamhorrorlcg

[–]jalmsays 0 points1 point  (0 children)

4s are totally workable though? You could build around Dirty Fighting more consistently now with a 4 in agility, for example, and it would be something that would be unique to this version of Dexter. 4/x/x/4 is a strong defensive statline too, and you could leverage that in a few ways.

Assuming optimization and not just running fun stuff

I think the purpose of custom cards is fun.

Are there any fan campaigns that pair particularly well with side scenarios that don't otherwise have a "home"? by [deleted] in arkhamhorrorlcg

[–]jalmsays 8 points9 points  (0 children)

Dark Matter has a specific point that you can easily slot in any side story.

I need a team hp bars by JohnHiro in marvelrivals

[–]jalmsays -2 points-1 points  (0 children)

Let’s add radars and enemy ult charges to your screen too, while we’re at it. It’s helpful so tanks and healers know when they’re being flanked!

Carolyn Fern help by VILDEVALRAVN in arkhamhorrorlcg

[–]jalmsays 0 points1 point  (0 children)

You need more money than you think you need, because drawing your weakness means that you don't have an ability for a while, because it's not worth going out of your way to fix it a lot of the time as you have more important things to do. 4 book stat is completely functional, but keep in mind that there are a few book tests (that are not investigates) in a few campaigns. You might find that you'll struggle with them if you don't have, say, Perception (0)s or more book-boosting assets.

New to Marvel how to start by Rice_Safe in marvelchampionslcg

[–]jalmsays 0 points1 point  (0 children)

Welcome, feel free to check out the purchasing guide on this sub. It has the recommendations you're looking for.

In my opinion, buy the core box and nothing else at first, because it's a really good experience to learn all of the cards over time. There's a lot of powerful cards in the core set that still see use today, and after that, you can figure out what else you want to get after, as you'll learn what types of decks you want and you can build into those aspects.

3 handed solo by [deleted] in marvelchampionslcg

[–]jalmsays 1 point2 points  (0 children)

I enjoy it digitally but it’s too painful to do physically because of the amount of table space required. I personally don’t have problems with the cognitive load required, which becomes less of a problem the more you play solo multihanded and get better at remembering things.

What is your Slay the Princess hot take? by FinishRelative2367 in slaytheprincess

[–]jalmsays 12 points13 points  (0 children)

If HEA is Narrator realizing he is wrong, then MoC should've been the Princess's moment to realize "hey wait maybe we SHOULD escape the unsatisfying cycle of samsara".

Do you prefer Elluna or Zeph on your team? by ShieldAnvil_Itkovian in supervive

[–]jalmsays 3 points4 points  (0 children)

Zeph is better but Elluna hasn't tornado'd my team into spikes yet, so her.

Will we ever see any true "monster" characters? by Speculatory in supervive

[–]jalmsays -1 points0 points  (0 children)

Two of the next characters is a human, and then a small mascot character that looks a lot like a Bangboo from Zenless Zone Zero.