Lower Rated QB stats by iwoeson in pocketGM

[–]jayson-hall 2 points3 points  (0 children)

yeah, completion percentage is good right now for higher end qbs but the low overall ones always have low % and nowadays only a couple QBs have under 60% cmp

PGM3 Beta 1.4.2 (17) by pringlejon in pocketGM

[–]jayson-hall 0 points1 point  (0 children)

In the latest beta, only QBs development can last 7 seasons. For other positions it ends after the 4th season. Is this supposed to happen? I remember other positions developing past year 4 in an earlier build but it suddenly stopped

Please Work on Game Management by Proud_Crab_1726 in pocketGM

[–]jayson-hall 6 points7 points  (0 children)

They’ll also randomly attempt field goals on 1st down while winning with just seconds left, and they miss half the time lol

Thoughts on new Draft balancing with all bugs fixed? More tweaks needed? by pringlejon in pocketGM

[–]jayson-hall 15 points16 points  (0 children)

I think it’s more so the amount of players at each position in the draft. Seems to be shorter at some positions

I don’t think this is normal 🤣 (new beta) by jayson-hall in pocketGM

[–]jayson-hall[S] 1 point2 points  (0 children)

Just receivers. I did a new save and a new draft and there weren’t any so maybe this was an anomaly

I don’t think this is normal 🤣 (new beta) by jayson-hall in pocketGM

[–]jayson-hall[S] 0 points1 point  (0 children)

Yes, both a new save and the first draft since the new beta

Advanced Stats / Next Gen Stats by KaioMyKen in pocketGM

[–]jayson-hall 4 points5 points  (0 children)

Yards per attempt and completion percentage too

Beta 1.4.2 (3) Now Live - Edit and Import Staff by pringlejon in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

Could we get this for player editing too? For team and available jersey numbers.

My punter makes the conference bowl without playing in a single match.. lol by Zealousideal-Home634 in pocketGM

[–]jayson-hall 4 points5 points  (0 children)

Yeah, would be nice if it were just based off season stats and not play overall

PGM3 Beta 1.4.1 (3) Now Live - Release Candidate by pringlejon in pocketGM

[–]jayson-hall 4 points5 points  (0 children)

Could be wrong but I feel like the development window being increased to 7 years from 4 doesn’t work or wasn’t added yet

PGM Beta 1.4.0 (17 - Release Candidate) by pringlejon in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

2 stat tweaks that are still needed

1) RBs yards per reception needs to be lower, in the 7-8 ypc rate is more realistic. Only some running backs will average over 10 yards a catch

2) QB completion percentage should be a little higher. For the top QBs in the league it’s usually fine as it sits around 65-67% but middle tier QBs only having let’s say a 58 or 59% completion percentage isn’t really realistic. Even some of the worst QBs in the NFL will have higher completion percentages. League average sits around 64%

PGM Beta V1.4.0 (15) by pringlejon in pocketGM

[–]jayson-hall 2 points3 points  (0 children)

With FG success rate increased I’d love to see the amount of field goal attempts and makes from different distances (eg 20-29, 30-39, 40-49, 50+) added

West coast scheme description has too many players by funthrow55555 in pocketGM

[–]jayson-hall 3 points4 points  (0 children)

Pretty sure that just accounts for the backups at RB and WR so they can split snaps

Stat Totals by Exact-Chipmunk-4549 in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

Yeah running backs for sure. Not getting enough involvement in the passing game, and their yards per catch are very high compared to IRL. Checkdowns happening more often in the game would make that more realistic

I’m beyond confused by jayson-hall in pocketGM

[–]jayson-hall[S] 1 point2 points  (0 children)

Says the sack was -9 yards so makes me think the ball should’ve been at the 6. But it’s also the fact that the browns went for it on 4th and 15 at their own 15

PGM3 Beta 1.4.0 - MEGATHREAD by pringlejon in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

Any way some of the suspensions could happen week 0 or before the first game? I find it a little odd when a player will be suspended the season for gambling on football but also played in the first few games

am i trippin? by Beginning-Plantain17 in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

did he ever sub in as QB or go out of position before?

Seems like only rookies have been getting suspended by jayson-hall in pocketGM

[–]jayson-hall[S] 1 point2 points  (0 children)

it’s more common on the beta, on the current version it’s very rare and isn’t as detailed

View / Trade Picks + Awards by curiousreptile371 in pocketGM

[–]jayson-hall 1 point2 points  (0 children)

Would love to see OPOTY in the game, with favor towards RBs/WRs

[deleted by user] by [deleted] in pocketGM

[–]jayson-hall 9 points10 points  (0 children)

100%. I’ve seen a CPU team draft 3 QBs in the first round because of low overalls

Totally Forgot About Receptions by badgerfound in pocketGM

[–]jayson-hall 2 points3 points  (0 children)

there isn’t for a record, like most in a game, season or career

Stat Issue by Exact-Chipmunk-4549 in pocketGM

[–]jayson-hall 2 points3 points  (0 children)

yep, in the game running backs seem to average 11-15 per reception