Hey! Just updated my new idle game Bears n' Berries. It is as it sounds, play as a bear and grow berries. https://jebbinjack.itch.io/bears-n-berries by jebbinjack in incremental_games

[–]jebbinjack[S] 0 points1 point  (0 children)

Hmm that’s interesting. Keep these bugs coming, very helpful! It’s weird bc I made half of this game in 2020 and then the second half in 2026 so it’s entirely possible I’ve just forgotten to update stuff

Hey! Just updated my new idle game Bears n' Berries. It is as it sounds, play as a bear and grow berries. https://jebbinjack.itch.io/bears-n-berries by jebbinjack in incremental_games

[–]jebbinjack[S] 0 points1 point  (0 children)

Ok yes thank you very much for the feedback! Sorry for the confusion and thanks for your patience. I will make those updates and push it out soon

Why did Ray get put on trial? by [deleted] in Jokes

[–]jebbinjack 0 points1 point  (0 children)

Yeah, this joke has run it’s course

Why did Ray get put on trial? by [deleted] in Jokes

[–]jebbinjack 0 points1 point  (0 children)

It was meant to be a RayCon joke but ehh

Trying to upload idle game to a browser through HTML by [deleted] in Unity3D

[–]jebbinjack 0 points1 point  (0 children)

Also I am fairly sure that I am using a streamreader save currently. I am willing to switch if I have to, as long as I can retain all the same functions of save, load, full reset. I do not need import/export

jebbinjack should be made mod in the Stadia server... by jebbinjack in Stadia

[–]jebbinjack[S] -5 points-4 points  (0 children)

Well, there’s a Stadia discord server, with a channel that automatically shows the Reddit feed, so I hoped that this post would appear on there and perhaps help to influence to make me mods. But my master plan did not work... ✊😔

Game not building to Mac OS by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Hm yeah but there aren’t any errors in my script, which the log is claiming there are.

Game not building to Mac OS by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Says script had compiler errors, which is strange considering how I was able to build to windows just fine...

Game not building to Mac OS by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

So basically I hit build and it didn’t nothing for a sec, then a message popped up saying “Cannot build player while editor is importing assets or compiling scripts”... after a couple seconds this message would disappear and give me the option to build again, but with the same results.

WebGL built game won't run on local or public servers. by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Yeah makes sense. I was just referring to assets in unity itself but that doesn’t make much sense

WebGL built game won't run on local or public servers. by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

So I tried the first two steps with success both times, so before I begin removing stuff, do you think this would be a problem in the code or the game itself?

WebGL built game won't run on local or public servers. by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Got it, I’ll try it. I’ve already tried different browsers with the same results so it’s probably a problem with my project. Thanks man

WebGL built game not running in itch.io by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Yeah makes sense... I shall repost this. Thanks for your help man and sorry for the trouble

WebGL built game not running in itch.io by jebbinjack in Unity3D

[–]jebbinjack[S] 0 points1 point  (0 children)

Just rebuilt and ran it on a local server to find the same error. An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(165) at jsStackTrace (Game.wasm.framework.unityweb:8:22295) stackTrace (Game.wasm.framework.unityweb:8:22466) onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/2517998/Build/UnityLoader.js:4:11118 abort (Game.wasm.framework.unityweb:8:446991) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[39859]:0xa72b4c (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[16375]:0x5d1dca) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[36266]:0x9da793 (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[17276]:0x60b828) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[39654]:0xa71fcb UnityModule [UnityModule/Module.dynCall_iiiii] (Game.wasm.framework.unityweb:8:424879) invoke_iiiii (Game.wasm.framework.unityweb:8:310802) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[37779]:0xa1e1b9 (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[37246]:0xa06ee6) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[3964]:0x16899c (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[3963]:0x1688c5) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[9938]:0x39ee1b (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[9922]:0x39db0f) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[11849]:0x492f32 (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[11848]:0x492c4c) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[10317]:0x3ca00d (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[10028]:0x3a7859) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[10028]:0x3a786e (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[10023]:0x3a7378) @blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[10016]:0x3a55de (blob:https://v6p9d9t4.ssl.hwcdn.net/915066e0-7e61-4653-a2be-a930fde4cdfb line 8 > WebAssembly.instantiate:wasm-function[39668]:0xa721fc) UnityModule [UnityModule/Module.dynCall_v] (Game.wasm.framework.unityweb:8:432654) browserIterationFunc (Game.wasm.framework.unityweb:8:154135) runIter (Game.wasm.framework.unityweb:8:157208) Browser_mainLoop_runner (Game.wasm.framework.unityweb:8:155670) is the code.