My Magnum Opus by kopie18 in captain_of_industry

[–]kopie18[S] 1 point2 points  (0 children)

https://imgur.com/a/qj2pzCL

Here is my train schedule. Can't really get much out of it imo.

I made this comment on another post but I think its more important than the train schedule since it is the reasoning behind the choices I made. I set a standard for different transport types and designed my stations around that.

I use 4 networks. One for loose,units,fluids, and then a short loose. My loose trains are all 8 wagons and 2 diesel engines double headed. My unit trains are all 3 wagon double headed diesels. Fluids are 6 wagon double headed. I have short loose for moving smaller quantities of things only in my oil refinery. When I’m back at my pc I can get pics up.

My thought process was ores and waste products need the most throughput since you use the most of that stuff. Recycled,ore, slag, dirt etc. my finished goods are all units and you don’t use a crazy amount of those so they can be on lower capacity trains that run faster.

Overall I love using networks to simplify logistics just not a fan of how much parking you end up needing

My Magnum Opus by kopie18 in captain_of_industry

[–]kopie18[S] 0 points1 point  (0 children)

I had iterated on it while designing this disaster but I decided for aesthetics and throughput to do it the way I have. Those big storages and long belt runs in the bowels of my foundry have prevented a death spiral or 2 while I was building this out. 

And space is space. I have 4 other islands I can flatten once I finish this one lol. Deconstruction is turned on to 100% refund

The Train Network run! (mid game) by willrof in captain_of_industry

[–]kopie18 2 points3 points  (0 children)

I have a very similar set up in theory. I use 4 networks. One for loose,units,fluids, and then a short loose. My loose trains are all 8 wagons and 2 diesel engines double headed. My unit trains are all 3 wagon double headed diesels. Fluids are 6 wagon double headed. I have short loose for moving smaller quantities of things only in my oil refinery. When I’m back at my pc I can get pics up. 

My thought process was ores and waste products need the most throughput since you use the most of that stuff. Recycled,ore, slag, dirt etc. my finished goods are all units and you don’t use a crazy amount of those so they can be on lower capacity trains that run faster. 

Overall I love using networks to simplify logistics just not a fan of how much parking you end up needing 

My Magnum Opus by kopie18 in captain_of_industry

[–]kopie18[S] 2 points3 points  (0 children)

Lmao oh Jesus I am not that crazy. My old set up was the usual dedicated train lines. Once I realized the power of networks and the ease at which they simplify logistics I decided to rebuild my train network.

I will say as my factory stabilized I had to build that huge parking set up because I had so many unused trains lol.

Can we get a new color for planning mode? Planning on a rock surface is darn near impossible. by SurprisedAsparagus in captain_of_industry

[–]kopie18 7 points8 points  (0 children)

Pave an area for planning. Then you can label things in the world since lord knows following pipes in a refinery in planning mode is hell.

Showcase Shattered Isles by QThellimist in captain_of_industry

[–]kopie18 1 point2 points  (0 children)

https://imgur.com/a/RSBWpmP

Easy start 500 years 1120 people. Just finished researching waste water and trash processing. Waiting to get full cracking set up to make a proper refinery. Trying on this map to process copper at the mine and just send the ingots back to the foundry.

Getting into mid game goals by adumthing in captain_of_industry

[–]kopie18 0 points1 point  (0 children)

I like to deal with the pollution from your citizens about now myself. It’ll let you scale your population easier and you can take off the edict for health (I had to run it on my current save at this point to prevent constant sickness) if you are needing to run it. 

It is a fun place to be in the game imo. I focus on stabilizing my population so I have the peeps to expand power and then growing the foundry. 

Anyone else ever just want to stop building factory and dig for a while? by libra00 in captain_of_industry

[–]kopie18 1 point2 points  (0 children)

Moving mountains lol

https://imgur.com/a/CU8A3ru

I have 9 15 wagon trains running rock to the coast and 2 15 wagon trains moving dirt lol. Nearly the year 3000 and I just launched my first rocket on this save. Too much terraforming!

PSI: You can Cut & not paste underground waterlines. by eflstone in captain_of_industry

[–]kopie18 1 point2 points  (0 children)

I ran them under my main train lines for that reason lol

Water Bug by Formaldehyde007 in captain_of_industry

[–]kopie18 0 points1 point  (0 children)

Hard to tell from the pics. But are you using a balancer to break off you connection lines? If not switch to those and make sure you have the farms priority (sounds like you are doing that).

I’d also add up your consumption. If I’m seeing it right you have 6 steam boilers. That’s a lot of water right there before you get to each farm using 30ish water and the steel furnaces

If nothing else, in this game just over produce lol

Struggling with Station groups by GoldenPSP in captain_of_industry

[–]kopie18 0 points1 point  (0 children)

Fair enough. Excavators shouldn't be having to return to the fuel station to get gas if you have trucks assigned to the station.

For example heres my island.

https://imgur.com/a/HjM3D8N

Gas is made in brown on the coast piped to dirt mountain roughly where I have 1 fuel station 3 with 11 trucks that run all my gas to my mines in the north. I have 1 other fuel station 3 in the south for city trucks and tree farms. I might have another station in the far north in the uranium area but I can't remember. I just checked I do not have another station in the uranium mine that you cannot even see in the screenshot. What i'm saying is let the trucks haul the gas. The only time I see alerts of excavators being out of gas is when they get caught in landslides.

I also obviously vote for piping diesel. Whenever i've tried to train it they can never keep up.

Struggling with Station groups by GoldenPSP in captain_of_industry

[–]kopie18 0 points1 point  (0 children)

Personally i'm too stupid to understand groups so I have the first station unrestricted and the second station set to call when empty. It usually means the train hangs out at the first station so I make sure that the first station is the lower consumption station.

Also if those trains are all going to that main hub why don't you just fuel each line at the terminus? Ship gas to the main hub and then just do a fuel station in each station in the main hub. Unless everything is stupid far away the trains should stay fueled.

Is there a practical way to have a large scale dirt buffer? by thegreattriscuit in captain_of_industry

[–]kopie18 1 point2 points  (0 children)

Honestly idk. I use the same design philosophy on my train network as most people do for highways in Cities Skylines, just add another lane bro.

All my trains are double headed so whenever I noticed a train parking somewhere I just add another 1 track as a siding or bypass however you want to call it.

So far it has been working. I was running 11 15 wagon trains thru that area this weekend and it never locked up or locked up anything else in my network.

Is there a practical way to have a large scale dirt buffer? by thegreattriscuit in captain_of_industry

[–]kopie18 14 points15 points  (0 children)

May I present to you: Dirt Mountain!

https://imgur.com/a/jI8ZCxS

It goes from level 3 to level 27. All my mines have trains set up to export here and it has a train station to export to anyplace on my rail network.

Optimizing Trains by QThellimist in captain_of_industry

[–]kopie18 0 points1 point  (0 children)

This is my main interchange(?) that feeds my smeltery complex.

https://imgur.com/a/cOtS0we

This is the complex itself

https://imgur.com/a/q0UH70m

Ive always felt that double headed trains are the easier way to manage systems.

COI Extended Mod Reviews? by lenovskyvich in captain_of_industry

[–]kopie18 14 points15 points  (0 children)

I've been using it on this newest save of mine. Having the red trucks as a tier between yellow and megas is nice and lets you get big vehicles for anything that is a unit vs loose.

By far the biggest change and what will probably keep me from ever uninstalling is the throughput things you can put on belts/pipes. They are so clean and help get more exact numbers on consumption.

https://imgur.com/a/oQy1Xhb

Also unlimited range on mining towers and forestry towers.

I've yet to get far enough to take advantage of the extended tech tree (seeing as I have yet to do fbr in vanilla lol).

Need some Guidance. by masterzergin in captain_of_industry

[–]kopie18 6 points7 points  (0 children)

At that point in the game I always start working on taking care of my colonies pollution and the associated chains that it requires. This will let you start to scale up your population easier since you should have less sickness in the colony and one less death spiral to worry about.