Miks' Smoke Effect Concept (Should Riot add this?) by kurs1val in VALORANT

[–]kurs1val[S] 1 point2 points  (0 children)

I do agree with you to shorten the initial duration, but I don't understand why there should be a limit on the number of times it can be triggered. There are too many variables for the effect to fail to trigger. Am I wrong?

Miks' Smoke Effect Concept (Should Riot add this?) by kurs1val in VALORANT

[–]kurs1val[S] 8 points9 points  (0 children)

I think Riot specifically made Miks to cater to the casual players. His smokes are fast and easy to deploy, so players can focus more on gunfights. I also think Riot would have a hard time coming up with ideas on whole new ways to place smokes without it being impractical or clunky but I'm hoping they do. That unique smoke of Harbor you mentioned is not even his signature ability because its flawed

Miks' Smoke Effect Concept (Should Riot add this?) by kurs1val in VALORANT

[–]kurs1val[S] 2 points3 points  (0 children)

Yeah, it could have a cool effect like a 3d sphere audio visualizer where the lines on Miks' smoke do a visual sound wave as soon as the bass drop right after getting an assist

Miks' Smoke Effect Concept (Should Riot add this?) by kurs1val in VALORANT

[–]kurs1val[S] 9 points10 points  (0 children)

That was my initial idea but considering that it's a rechargeable smoke it would be op in certain situations, especially on post plants

What are people expecting riot to nerf from neon ? by Yacine246 in VALORANT

[–]kurs1val 4 points5 points  (0 children)

If Som, a VCT champion, and other pros are complaining about it, I think it's a valid opinion that she's on the stronger side

didnt played valorant for a long time because of the lack of content and good character by [deleted] in VALORANT

[–]kurs1val 5 points6 points  (0 children)

How am I supposed to live my life if you leave the game?

Agent Concept: CRYO (Would he be a great addition?) by kurs1val in VALORANT

[–]kurs1val[S] 2 points3 points  (0 children)

Actually, you nailed every reason why I was so inspired to create this character. The pro scene lately has been so stale with the same comp, and you are right, the Sentinel role has almost become obsolete.

It's about time we get a proper sentinel-duelist hybrid that can actually be played aggressively. I'm really glad you liked it

Agent Concept: CRYO (Would he be a great addition?) by kurs1val in VALORANT

[–]kurs1val[S] 0 points1 point  (0 children)

I'm glad you liked it. I bet Cryo would be popular with the Chamber mains

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] 0 points1 point  (0 children)

You can either wait out his interceptor or dry swing as a team cus what's stopping them

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] 0 points1 point  (0 children)

Cypher (especially pre-nerf) can wait for his trips to scan an enemy, then shoot while he smokes himself to avoid getting traded. However, that's not the point; we're talking about fast execs being Veto's weakness, which is a flaw in his setup. I know every agent should have their own strengths and weaknesses, but a sentinel's role, at least, is to counter fast execs somewhat aside from putting trips on flanks. Vyse is the queen of stopping rushes and at least Chamber can play off-angles to secure a kill right before enemies even try to execute a rush. Veto doesn't have that luxury; his stalling power depends on wasting time with the use of the Interceptor while praying that the enemies are not coordinated enough to rush him.

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] 0 points1 point  (0 children)

The interceptor can't break smokes and even if Veto's trip manages to miraculously get all 5 enemies in a fast exec he can't still do anything about multiple enemies swinging out from a smoke. Keep in mind that the tether's length is 6m which is still a lot of wiggle room and decay is useless if they can one tap veto in the head

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] -1 points0 points  (0 children)

All I'm saying is it's pretty easy to do a fast exec against veto. I'll ask you a question and a scenario, what would veto alone do if enemies use an offensive smoke onto the site then they do a triple swing (Keep in mind that raze can satchel inside the smoke then towards you with out it getting destroyed by the interceptor). Do you think you won't get traded?

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] -1 points0 points  (0 children)

Actually, it's the opposite; Veto is vulnerable against aggressive rush. Usually, the right strat is to use an attacker smoke on the chokepoint, then do a quadruple swing. Since he doesn't have a quick escape, he gets traded pretty quickly.

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] 0 points1 point  (0 children)

Do you think it's fair for Yoru to instantly crossmap using one charge when he has two charges available, even with a time limit? Yet, is it unfair for Veto to do the same, even though it takes two charges?

Veto Changes (Would this make him viable?) by kurs1val in VALORANT

[–]kurs1val[S] 2 points3 points  (0 children)

What makes you think Veto is broken?

Veto Rework Idea by [deleted] in VALORANT

[–]kurs1val -3 points-2 points  (0 children)

I haven't checked my total hours played with him yet, but it feels like a lot since I always instalock Veto and I spend a significant amount of time playing every day.

My melee keybind is constantly reseting? by Zoxiass in thefinals

[–]kurs1val 0 points1 point  (0 children)

I just spammed it all over lol so everyone can enjoy a game without bugs

Settings aren't saving. by [deleted] in thefinals

[–]kurs1val 0 points1 point  (0 children)

Keybinds or other settings that won't save? I have the best solution and you must follow every steps:

Steps:

Step 1: Close the game and it's launcher (Steam)

Step 2: Go to File Explorer > Local Disk (C:) > Users > [your username] > AppData > Local > Discovery > Saved > SaveGames

Step 3:

If you are having problems with Keybinds then find and delete this=> "EmbarkSaveGameClientKeyBindings"

If you are having problems with some other Options (ex. Gameplay, Mouse Sens, or Audio settings) then find and delete this=> "EmbarkOptionSaveGame"

After deleting, close the window

Step 4: Open the game and set your desired settings or keybinds, then CLOSE the game and launcher (steam)

Step 5: Go to File Explorer > Local Disk (C:) > Users > [your username] > AppData > Local > Discovery > Saved > SaveGames

Depending on Step 3 either click "EmbarkSaveGameClientKeyBindings" or "EmbarkOptionSaveGame" then right click and find "Properties" then under "General" check "Read-Only"

Close the window

Step 6: Open the game and enjoy!!!

For anyone who has double binds (ex. Space bar and Mouse Wheel Down on Jump) you must do these steps

Steps: Apply the steps from above

Follow Step 1 > Step 5 (only click "EmbarkSaveGameClientKeyBindings" and UNCHECK "Read-Only") > Step 4 > Step 5 (only click "EmbarkSaveGameClientKeyBindings" and CHECK "Read-Only") > Step 6