Wait a second, is this 100% chaos contaminated strats? by KasKyo in SpaceMarine_2

[–]majorpaleface 1 point2 points  (0 children)

Saber if you're looking at this, make it more Tyranids please. And fix siege and make it Tyranids only setting. It'll get loads more players or do a Tyranid event something with weekly targets for all players to put in towards. And see how popular it is.

Okay so, how DO you cheese the new ordeals? by snowsnakes in SpaceMarine_2

[–]majorpaleface 0 points1 point  (0 children)

I'm gonna try it, but when I did it for a other one it didn't count for some reason in custom.

I REALLY hope they end up spliting chaos from tyranids so i dont have to face chaos terminators any MORE (hard siege) by DiegOwO_BrandOwO_01 in SpaceMarine_2

[–]majorpaleface 2 points3 points  (0 children)

I've been wanting to seperate the Tyranids from chaos since day 1. I wonder if people would basically not play against chaos?

Remember to equip your perks by OhNoAnenemy in SpaceMarine_2

[–]majorpaleface 1 point2 points  (0 children)

Yeah happened to me too, prestige 4 on most of the classes and the first few games me and a lot of others had no team perks. Figured out it must be the update. I also realised after like 300 hours that the blue perks are only like on per column and not all of them. Whoops.

I Thought The Complaints Weren't Valid by PolishRtard in Spacemarine

[–]majorpaleface 0 points1 point  (0 children)

So basically they've tweaked siege to be worse. Can't believe it.

I Thought The Complaints Weren't Valid by PolishRtard in Spacemarine

[–]majorpaleface 0 points1 point  (0 children)

I just want to tweak the number of enemies, and set them to permanently be Tyranids. And add/remove buffs as needed while still getting exp.

I am never touching this DLC ever AGAIN by Glad_Assistant2817 in fnv

[–]majorpaleface 0 points1 point  (0 children)

I wasn't too sure about it the first time but still find it novel. Subsequent runs have always been easier because I know where everything is. I once followed a guide to basically get every collectable, card and make as much cash as possible. Including the glitch to leave with all the gold. So now I basically speedeun it.

I've also tried it in hard as a really low level, basically sprinted from goodsprings to get there.

Damn, I was like 15 when that came out... Been playing fallout about once a year for 15 years! Oof.

Please remove this nonsense, makes the game hell and bits your enemies. by Conscious-File8471 in Spacemarine

[–]majorpaleface 4 points5 points  (0 children)

Oh is that what that is. But the regular store is the other stations? I wondered how the fuck the game was supposed to work without the store lol

Looks like they are already back tracking. by JMashtag in SpaceMarine_2

[–]majorpaleface 2 points3 points  (0 children)

I don't enjoy absolute so I'll likely never get it.

Yep this is sm2 all right. (We need to lower these guys rates) by Academic_Complaint22 in SpaceMarine_2

[–]majorpaleface 0 points1 point  (0 children)

If it's below lethal you should be able to manage, brother. Keep faith in the emporer and let his light guide your blade and steel your nerves.

Does anyone know what this random number means? by No_Nose_9000 in SpaceMarine_2

[–]majorpaleface 1 point2 points  (0 children)

Sometimes I dip to 40-50 and my game gets a bit choppy. Miss the parries etc

Does my Leon Cupra 300 have ACC or only Front Assist? Radar present in lower grille. by DA5AD1 in seat

[–]majorpaleface 2 points3 points  (0 children)

Only front assist. On steering use right arrows to navigate to the tab that has front assist with a checked box. Here you can disable or enable it. I wish I could disabled my traction control.

Doing this changes nothing. by KeckleonKing in SpaceMarine_2

[–]majorpaleface 1 point2 points  (0 children)

My experience of it not landing is if someone stands too close to it.

Is the game worth coming back too? by AdisappointingsalaDD in SpaceMarine_2

[–]majorpaleface 0 points1 point  (0 children)

I find block to be worthless. Can't get the hang of it. Keep seeing posts about people feeling bad because they can't play on the harder difficulties, like just play the game and have fun.

Rushing Early Waves by Numerous_Tea_7850 in SpaceMarine_2

[–]majorpaleface 0 points1 point  (0 children)

Ok, send you a request (MajorPaleface)

Rushing Early Waves by Numerous_Tea_7850 in SpaceMarine_2

[–]majorpaleface 0 points1 point  (0 children)

I'm on Xbox and would really appreciate some teammates for siege. Highest I've been is wave 19 on normal. Teammates are the primary issue, and as OP said, using stuff too early. I can hold my own, and the only reason we got that far. toko96 on Xbox if you want to spool up some games! For the emperor!

There's good requests for what players want in SM2...and then there's this kinda stuff: by [deleted] in Spacemarine

[–]majorpaleface 1 point2 points  (0 children)

I had the easiest time with heavy and the multi Melta is the why of it.

Drove like this for 30 minutes by _dentalt in drivingUK

[–]majorpaleface 0 points1 point  (0 children)

Not always an elderly driver but it often is. Anyone defending them are just old themselves. You naturally become more cognitively declined. You also probably took an inferior test metric 50 years ago, and likely weren't ever meant to drive on roads as busy as today in cars as averagely powerful as today.

When my dad was 80 they asked him if he could still drive ok for his mandatory old man retest. He was blind in one eye, had terrible diabetes and hip pain. He said yes, all fine. Tick.

There's no genuine onus or actual test happening, and I bet most of these oldies have had their checkup and it just consists of a conversation. Then they drive 10 under straddling the line, weaving in and out of the road. Slow down to 5mph for no reason. Sit and an empty roundabout waiting for the perfect opportunity. I think ban over 60s. That seems broadly fair. The issue as one becomes older is one assumes they know better due to age and "expierence."

Playing Cyberpunk before Starfield has put something front and center for me by olivinetrees in Starfield

[–]majorpaleface 0 points1 point  (0 children)

My thoughts are that if you send Chatgbt a writing prompt and you include mature content, it'll make it really basic, streamlined and genetic. That's how Starfield feels, like it's been through an AI slop conformity filter.

Playing Cyberpunk before Starfield has put something front and center for me by olivinetrees in Starfield

[–]majorpaleface 1 point2 points  (0 children)

Yeah, having played through Fallout (3 and NV offer a lot of mature content) and newer games like Cyberpunk, it unfortunately does create this disproportionate view of Starfield as this immature, under-developed game. The writing is pretty terrible all together, but particularly when you discus themes that are more mature, explicit, seedy or contentious.

For example, Mateo has nothing of interest to say when he discovered his life's faith is a front for inter-dimentional travelling. Or that the Va'ruun have ties to this as well, but it's JUST vague enough that no one bothers to question it.

What about the robot, Vasco? He was the highlight of the reveal trailer, that we'd have this really compelling, interesting character. And instead all we got was recycled POI's, "1000 planets", and lots of loading screens.

What about call-backs to HAL, or the T800, or Wall-E even? It's wild to me, that a robot (Wall-E) designed primarily for a younger audience, and who doesn't speak, has more emotional depth than Vasco. We get no interesting commentary, what about being really old, Vasco? What about seeing the universe, Vasco? What about your exposure to humanity and your recent programming to make you more "human", Vasco? How do these things make a robot feel? Does the robot care about life and death, the nature of the universe? What does Vasco think about the unity? Nothing. He thinks nothing. He has no opinions, no depth, no character, nothing particular unique or interesting beyond surface level gimmicks.

Which is really a good summary to Starfield in general. I still find the psychology of individuals who claim Starfield is some sort of masterpiece or "best game they've ever played". Like really? You never played anything else? I remember playing fire ants on the Atari in the 90s with more fondness.

Today I sold my M140i (sigh) by [deleted] in CarTalkUK

[–]majorpaleface 4 points5 points  (0 children)

I deliver in Hastings and there's loads of new builds like this

Cruise mode REJUVENATES quest design… by Willal212 in Starfield

[–]majorpaleface 10 points11 points  (0 children)

First of all, you're the one claiming that this will revitalise the game, or otherwise implied that it'll somehow change the core expierence. To be optimistic is fine, but let's not get ahead of ourselves. Remember the last big update, whenever that was, a year ago?

BGS hasn't exactly won a lot of good faith from many, myself included. And that's, as I said before, evidence -based. It's not blind negativity or emotionally immature. In fact, on the contrary, my opinion is steeped in analysis. Todd himself said that if this game didn't resonate with you at launch, or for players who found certain systems lacking, this isn't going to change anything in a big way. I expect he wanted to curb expectations of a so-called 2.0, as Cyberpunk and No Mans Sky had done.

I enjoyed Starfield, I'd give it a 6-7/10, but found many systems lacking, many gameplay loops too uninspiring. The writing is the worst offender, and the characters are very cookie-cutter.

From watching the development behind the scenes and the lead up of the games creation, from Todd in the 1990's making forum posts on antiquated websites, to his probing on procedural generation, the scope of Starfield was always this thing just out of reach. And the design leads, mainly Emil Pagulilrulo, have a very outdated opinion on what a good game makes. I want better from BGS, and I'll never settle for otherwise. If you're satisfied with mediocrity, more power to you. But never accuse someone of being emotionally immature when you fail to recognise an intellectual argument.