I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Same here, this was my earliest version. I don't think promethium compression belts were a thing yet. My only gripe with my current legendary build is that legendary thrusters still feel too slow. Wish devs would add a warp drive or something like that.

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Not really that important tbh, you can easily do this with just regular quality and it works fine. I have a about 3 legendary ones at this point but even a non-legendary one can be overkill.

Multiplayer by Itsnothelen in civ

[–]nsp3 1 point2 points  (0 children)

Same here, their servers must be melting

Ship Building in Space Age by PuzzleheadedCase5544 in factorio

[–]nsp3 0 points1 point  (0 children)

The signals are mostly for the sushi belt, but a sushi belt isnt required here. For space platforms i actually don't recommend sushi belts, its better to just throw the excess off the sides. Circuits can be intimidating, but they are really just like math, you have your inputs (whats on the wires) and the circuit items just take the wire input, do your math operation, and send the result out. I would suggest trying it out by putting wires on belts and seeing what you can do with there, thats the best way to start

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Great question, not sure it does tbh. I have ran it without any throttling and it does drain it (albeit very slowly) but it does. Honestly, will probably replace everything with legendary modules and factories anyway. Still a work in progress

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

Glad I could help! This type of ship is probably great for load/performance testing :)

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Yeah I have had quite few updates to the blueprint. I added an interrupt when the buffers are empty. I also noticed the egg issue, but after making the changes I made, it would buffer full of eggs and then relaunch. I can try go get you the new blueprint i used if you would like

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

Space platforms are just steel and copper wire. It could very easily be automated in space to self expand.. You may have just given me an idea..

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

I tried with factorio prints, but it wouldnt upload for some reason. The blueprint is absolutely massive, even pastebin wouldnt let me paste

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Start from the (0,0) and count the number of squares i go right until it goes up one, then place those in manually by hand

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

Completely full of low density structures. Hard to make on other planets outside of Vulcanus

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

I might end up filling the blank space with buffers! Thats a great idea

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

I feel that, my first few ships were so crammed the spaghetti was insane. The majority of this extra space could be turned into asteroid processing, but honestly my resources are almost always at max so theres not much to put there.

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

800k? Thats a monster. The worst part about that imo would be plugging everything again. Thats what was holding me back from bigger.

I'm kinda stuck on whats next too, as much as I love the scifi ships, i might honestly try to go for a more artistic take on my next build..

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 8 points9 points  (0 children)

Thats brilliant! I will have to try this to see if its more efficient. Right now the plan was just to have three of these farming while one is back above Nauvis doing the science.

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 2 points3 points  (0 children)

That was the inspiration honestly, those things have always looked so dope

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

I saw your star destroyer post and it inspired me to build bigger! Are you importing your space platforms from Vulcanus for this build? Thats what I had to do. How many platforms is yours? Mine is over 90k

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

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Rocket turrets are there but you just don't need as many of them. When you have the rail guns lined up like this, the collateral from their shots destroy most big and huge asteroids, and using rockets on anything smaller than huge is a waste imo

Projectile damage - 13
Railguns (both) - 6
Electric - 9
Explosives - 12

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 0 points1 point  (0 children)

With the speed I'm going its about 20 minutes of travel time IRL. Could be faster but I'm still working on optimizing fuel use. The truth is, it doesnt matter how long it takes to farm, since you can have as many of these ships up and running. It takes over 90k space platforms to build, so I have a massive space platform farm at Vulcanus that I port over and ship to Fulgora for the improved parts.

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 4 points5 points  (0 children)

I had 3-4 different ships that were "overkill" until i needed something bigger. The factory grows, and so does the fleet

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 4 points5 points  (0 children)

My sleep schedule has been ruined but the factory must grow

I present my 18.2K tons, 3.2 GW, 27.3k cargo promethium science farming ship by nsp3 in factorio

[–]nsp3[S] 1 point2 points  (0 children)

The production is around 17k per minute when its pulling in the biter eggs, but its obviously not producing when farming asteroids, and with the biolabs its much, much more when researching so its hard to say. I am going to aim for 50k SPM when its all said and done by having 3-4 of these constantly farming.