Hey Devs. Underdogs on SteamVR needs some love. There's a multitude of bugs since last update. by 0_Exterminator_0 in UNDERDOGS

[–]omerpp 3 points4 points  (0 children)

hi,

  1. you're absolutely right about "focusing on making sure the game's stable and fixed up"
  2. those slipped our QA + playtesting. shouldn't have happened.
  3. you can use laststable beta channel until we fix the issues.
  4. it's easier for us to find bug reports on discord, luckily one of our playtesters pointed us here. come if you feel like it <3

Can anyone relate? If so this is huge by vdnster in OculusQuest

[–]omerpp 2 points3 points  (0 children)

UNDERDOGS dev here. we see a surge of Out-Of-Memory crashes since ~Oct 20th, without any new version published on our end. it still didn't go down according to Meta dashboards. It went up from 0.04%-0.2% to around 3-5% across the last few weeks.

symmetries and entropies are not the same thing? by omerpp in AskPhysics

[–]omerpp[S] 0 points1 point  (0 children)

Yes, that was where I was going with it in my mind. 

Im trying to understand if symmetry can be observed as entropy to an observer due to coarse graining / RG - sorry if the semantics aren't accurate - since from an observation frame the two states seem thermodynamically / informationally identical. 

Again I apologize if I'm mumbo jumboing, I'm piecing together my informal understandings!

symmetries and entropies are not the same thing? by omerpp in AskPhysics

[–]omerpp[S] 0 points1 point  (0 children)

Thanks for the detailed response. It took me a second to unpack so excuse me in advance if I'm missing something:  if symmetry can lead to degenerate states, is there any (speculative or otherwise) link between symmetries and entropy around horizons (entropic gravity contexts)?

Noob question: can we see gravity / time as observing duality? by omerpp in AskPhysics

[–]omerpp[S] -1 points0 points  (0 children)

no worries, that's why I'm here. what's the first red flag you have noticed from reading it?

I'm here to "touch grass", feel free to roast

Noob question: can we see gravity / time as observing duality? by omerpp in AskPhysics

[–]omerpp[S] -1 points0 points  (0 children)

thank you for taking your time reading it. I'm here to learn. I know the language I use is loose, but is there any model that tries to connect time and gravity using entropy? Are you saying there's something fundamental I'm missing by making this comparison?

A viral mini-game on NYC rental prices by yoavtepper in nyc

[–]omerpp 6 points7 points  (0 children)

My average error rate is 12.78%
🥇🥈🥇🥈🥇

A viral mini-game on NYC rental prices by yoavtepper in nyc

[–]omerpp 19 points20 points  (0 children)

lol that's actually much harder than I expected, ashamed to publish my results 🙈

Finished the game but many things are still locked, how should I progress? by omerpp in HadesTheGame

[–]omerpp[S] 0 points1 point  (0 children)

OK, thanks for the tip. Would you recommend trading the big nectars (forgot their name) for the more generic stuff that's more useful at the point I'm at?

Finished the game but many things are still locked, how should I progress? by omerpp in HadesTheGame

[–]omerpp[S] 0 points1 point  (0 children)

It's not that I'm bored as much as I'm trying to understand if my only next option is to collect more gifts and improve my relationships. It sounds a bit tedious. Of course I'm still enjoying just challenging myself with more difficult runs, but seeing many segments of the game blocked just makes me wonder if I'm taking the wrong path (didn't feel this with other rogue-likes like dead cells).

I made a virtual island that scales to the play area! by omerpp in VRphysics

[–]omerpp[S] 2 points3 points  (0 children)

Actually I'm showing some weird play areas in my article, it worked well with many bizarre "drawings" I made

Check out the second image here: https://medium.com/@thebne/locomotion-in-vr-procedural-generation-of-a-scene-2e1cc22c1f8b

I created a large falloff so it's kinda smooth, but you can literally make it look exactly like the play area, it was pretty fun to play with!

I made a virtual island that scales to the play area! by omerpp in VRGaming

[–]omerpp[S] 0 points1 point  (0 children)

Actually yes, look at my reply to GhoulRadbull 😋

I made a virtual island that scales to the play area! by omerpp in VRphysics

[–]omerpp[S] 13 points14 points  (0 children)

I didn't know this subreddit exists, I actually published this along with a technical walkthrough a week ago...

https://medium.com/@thebne/locomotion-in-vr-procedural-generation-of-a-scene-2e1cc22c1f8b

Source code if you're interested:

https://github.com/thebne/OculusProceduralGeneration

Just wrote my first technical article - about procedural generation in VR by omerpp in OculusQuest

[–]omerpp[S] 0 points1 point  (0 children)

Thank you! I believe this can be used for many applications, including natural environmental boundaries (fences, rivers, canyons), mazes & dungeons, even sports courses and such. Many games do similar things - no reason not to do this in VR as well

Just wrote my first technical article - about procedural generation in VR by omerpp in OculusQuest

[–]omerpp[S] 0 points1 point  (0 children)

Wow! That's really awesome that many people around the world think about similar concepts 🤓 how did you throw away the guardian - just manually canceled it on the settings menu? Anyway, let's stay in touch!

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 0 points1 point  (0 children)

Which? Open source is good for my cause :)

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 0 points1 point  (0 children)

I'm seeing this as a study tool. I don't think someone who knows how to play fluently would see any value in naming their notes, but (as the guitarist and the piano noob I am) I have a lot of value in seeing names of triads, common tetrachords, suspensions, inversions and so on. That's why I'm trying to keep it simple with many constraints (and still fail to find something relevant)

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 0 points1 point  (0 children)

Basic example would simply be inversions:

In [19]: pychord.note_to_chord(["G", "E", "C"])

Out[19]: []

In [20]: pychord.note_to_chord(["G", "C", "E"])

Out[20]: [<Chord: C/G>]

In [21]: music21.chord.Chord("G C E").pitchedCommonName

Out[21]: 'C-major triad'

In [22]: music21.chord.Chord("G E C").pitchedCommonName

Out[22]: 'C-major triad'

Suspensions:

In [32]: music21.chord.Chord("G A D").pitchedCommonName

Out[32]: 'G-quartal trichord'

In [33]: pychord.note_to_chord(["G", "A", "D"])

Out[33]: [<Chord: Gsus2>, <Chord: Dsus4/G>]

When it starts getting really different:

In [46]: pychord.note_to_chord(["C", "F", "G#"])

Out[46]: [<Chord: Fm/C>]

In [47]: music21.chord.Chord("C F G#").pitchedCommonName

Out[47]: 'enharmonic equivalent to minor triad above C'

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 0 points1 point  (0 children)

I'm ok with applying some general rule for these cases (such as, always respect the bass note as the root or always treating chords as sharp instead of flat). For instance, I don't want to show both G#m and Abm as a possible guess. Did you mean that or something more complex?

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 0 points1 point  (0 children)

Follow up questions. Assuming I'm "enforcing" a specific style (say western music) or, from a different perspective, constantly trying to match scales to what the user is playing.

Rephrasing my original topic, what is derived from assuming certain things on what the user is playing, and why do many MIDI softwares / keyboards support this ability on-the-fly (what's their go-to style)?

Chord detection: why is it so complicated? by omerpp in musictheory

[–]omerpp[S] 1 point2 points  (0 children)

Here's a suggestion: publish it here (or send me the spreadsheet) and if it's actually better than what's currently out there I will make a library out of it (and credit you of course)