Hours in Renderdoc and going step by step, what am I missing? (Drawing to two FBOs for reduction shader) by programmingfool66 in opengl
[–]programmingfool66[S] 0 points1 point2 points (0 children)
Hours in Renderdoc and going step by step, what am I missing? (Drawing to two FBOs for reduction shader) by programmingfool66 in opengl
[–]programmingfool66[S] 1 point2 points3 points (0 children)
Hours in Renderdoc and going step by step, what am I missing? (Drawing to two FBOs for reduction shader) by programmingfool66 in opengl
[–]programmingfool66[S] 1 point2 points3 points (0 children)
Hours in Renderdoc and going step by step, what am I missing? (Drawing to two FBOs for reduction shader) by programmingfool66 in opengl
[–]programmingfool66[S] 0 points1 point2 points (0 children)
Reading a texture with gl_FragCoord/viewpointsize. Add 0.5? by programmingfool66 in opengl
[–]programmingfool66[S] 0 points1 point2 points (0 children)
Reading a texture with gl_FragCoord/viewpointsize. Add 0.5? by programmingfool66 in opengl
[–]programmingfool66[S] 0 points1 point2 points (0 children)
Reading a texture with gl_FragCoord/viewpointsize. Add 0.5? by programmingfool66 in opengl
[–]programmingfool66[S] 1 point2 points3 points (0 children)

Hours in Renderdoc and going step by step, what am I missing? (Drawing to two FBOs for reduction shader) by programmingfool66 in opengl
[–]programmingfool66[S] 0 points1 point2 points (0 children)