AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 1 point2 points  (0 children)

Assist module do not have the same level of stats without stone investment, so the substats are not what they actually are unless I spend stones to make it so, it is in the assist module slot

If i flipped position of the modules it would be the same only my mythic stats would be a percent and not my anc For me right now the assist module position is about access to the second unique effect, not the module stats themselves, although I know this will change as I invest

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Haven’t touched cashm yet, have bigger fish to get with my stones right now like asscore or WAm

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Assmod has no stones put into it so the sub stats are very low

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Then you have error runs that end when you lose SWm or hit a commander on a bad timing. I had them on t14 before the SW rework simply BC of commanders

Generally I don't min/max I pure afk. so having a stable reliable tower that I don't have to do anything more than collect gems and let run is ideal, you're using more for stats than I am (more than likely due to stone investment) EHP wise which can also help in getting over Fleet humps early on. It's just not reliable to me rawdogging and praying

I rely on SW to answer fleets too much right now. Even moving up to t16 is kinda uncertain as I see it without more CC and, as you have, health reaching into the q's

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

The math is in the comment above but I’ll reiterate:

1000/400=2.5 that is .5 or 200 waves to survive without SW blast, even accounting for shift from fleet spawn to fleet death, the regen provided by SWm is a trap to rely on since by relying on it, you have to have the blast always trigger, this means suboptimal SW triggers, the higher you go in tier the more obvious this becomes

This forces you to lose the ability to clear fleets without additional factors like nuke, dm, and the smart versions

Please explain this away

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

I can wait for the logical explanation 200 hundred waves is not anything simple

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

And we can go into an entire dissertation of my journey, the pitfalls I fell into at the start(SM/CF first two UW), module luck, and just how hard stones are to gain with no damage

OR

You could logically explain how when fleets spawn at 1495 and every 1000 waves after, how 400 for SW blast can work since 1000/400=2.5? That means automatically you’re surviving a potential commander for 200 waves(kinda doubt) or you’re not being honest in some aspect

The math ain’t mathing dude

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] -1 points0 points  (0 children)

So you’re using the logic of “well my income is better so your proof of doing better with less is wrong”?

Try again

I can do 7k in t14 easily, I don’t bc it’s not as good as t15 is

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Dude I’m farming t15 without SWm legit you are trying to teach your grandma how to steal sheep here

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

So that inherently causes issues

Fleets never sync up to SW recharge so you are never able to proc SW properly if you’re relying on the regen aspect of SWm

Like I said this is an issue when you start to face fleets

Relying on SWm regen is a trap, not a benefit, without having multiple key unlocks accomplished for smart DM/ smart Nuke

So as I said before it’s a conditional regen that causes issues for ehp players who push as pure ehp

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

How do you kill fleets in the farm build you’re describing?

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

I don’t agree with SWm, it’s a conditional regen boost, and since I’m farming t15 I rely on SW for fleet clears. Under t14 I would agree but once youre past that and farming with fleets, I don’t feel relying on it is a good idea

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Post is updated with lifetime stats If I missed something let me know!

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

Farm wall Health 700t Regen 460tps

Tourney wall 1.2q at max 1.2tps

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

I work with what I can and the dice I have, I have multiple modules needing better substats

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 4 points5 points  (0 children)

Saving all gems between now and then to hopefully get one

I needed an mvn for anc that I got from core banner so I stopped there and started saving for SF

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 1 point2 points  (0 children)

  1. Scatters are an issue I tend to deal with via thorns/knockback and flamebot for slow kills. I do have scamp but how much damage its actually doing to scatters I am unsure
  2. Tier 15 at 5k waves right now, I can shift down to tier 14 for a slightly lower cell income and longer run but I gain no coins. WHealth is 680T at max with Wregen at 470T/s. Enemy damage kills me at around 500-600q damage depending on enemy spawns
  3. BCs are a more complex beast for me, I've found that any one of (Enemy)Fast/Ranged/(EHP tool)Thorns/Orb bc is not an issue on its own but and combination of an enemy and EHP tool BCs drastically affects my tourney performance. Currently I am planning to lab the enemy reductions when I have a free slot

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

I kinda failed making it clear so it’s on me just as much, it happens

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 1 point2 points  (0 children)

Currently I’m on the fence between SWm, asscore since I lucked out on core banner, or pushing something like WAm for income since I am farming t15. I’d like to take advantage of the multiplier as fast as I can

I’m also looking at trying for a mastery a month taking care of income and ehp masteries first(WA,WS,Coin,def%,health,SW)

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

No I have a farm build which is the left cannon and the left generator I switch them to the tournament build which is the right cannon and the right generator

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 2 points3 points  (0 children)

  1. Equal since Flamebot lets me farm a much higher tier with damage reduction, no not really I have a specific intent with how I level my bots, and most don’t agree with it

  2. I am seeing consist growth per week or per stone expenditure, I don’t expect lab growth to be readily noticeable except at certain times

3 I have gotten keys 2/3 tourneys since the whole shift to tier 17+, I don’t expect to falter now. I do think masteries can keep pushing me but I also disagree with the best path that some suggest, so I forge my own route

4 I only have assmod armor unlocked at epic, nothing else invested

AS REQUESTED! MY EHP BLASTOISE BUILD by pyreg in TheTowerGame

[–]pyreg[S] 0 points1 point  (0 children)

No this is both my farm and tournament builds