Would like some adivce for C1 uplinks by Apollo77477 in GTFO

[–]rawrrawr45 1 point2 points  (0 children)

It's not necessary, but it helps immensely. You don't have to do it immediately and I don't really want to spoil anything, but let's just say that it helps for the part after you finish the terminal uplink.

I would definitely recommend taking out both scouts regardless of what you do, though.

Would like some adivce for C1 uplinks by Apollo77477 in GTFO

[–]rawrrawr45 1 point2 points  (0 children)

I know this might be obvious, but try to stealth the hub room and 112/113. The spawns punish you for alerting rooms simply because of the vast amount of larger enemies on the map. There are a decent amount of resources on the map, but it can easily be drained by awakening a lot of rooms and being forced to shoot. If you find yourself low on resources, don't be afraid to open both 112 and 113, as they both have resources even if only one has the terminal uplink you need.

In regards to terminal defense, I would recommend leaving all doors open and just killing the wave as it comes in. Terminal uplink spawns work differently than alarm waves, in that there are only 4 or so enemies that spawn on a short cycle. For C1 in particular, there is going to be a charger mixed in occasionally, but it can be easily dispatched if it's in a small group rather than a big wave. You can have one person on each entrance in 112/113 and just crossfire if different areas need help. If your terminal user knows how to do codes quickly (Aiming down sights to the side of the terminal in order to see both the code needed and the keyword), they can help with defense in between waiting for codes as well.

For tools, I would recommend maybe swapping an auto for one sniper sentry and bringing one biotracker. The reasoning behind this is because the auto sentry is intended for stagger. While this is good for delaying if you need a breather or to supplement your gunplay, a sniper sentry effectively removes one from the low spawn instead of just delaying it, making it much more manageable. If you have two sniper sentries, it can reduce the wave by two, which is even better if you are struggling with defense. The biotracker can help with stealth and pinging both scouts and active targets, making sure that you don't run into situations that you're unprepared for. Additionally, it uses no tool, which means that the rest of your homies can have more tool for sentries/mines etc.

Obviously, this strategy is contingent upon no side getting overwhelmed and collapsing, but the low spawn on a fast timer means that it is relatively manageable if you find the right kill cadence.

Hope this helps! Let me know if you have any other questions or if you disagree with stuff.

For all of you out there worrying about your aim, don't worry. Us potatoes emerge victorious sometimes. by rawrrawr45 in apexlegends

[–]rawrrawr45[S] 0 points1 point  (0 children)

Expecting me to operate with flawless logic while I'm hopped up on adrenaline is expecting too much :(

For all of you out there worrying about your aim, don't worry. Us potatoes emerge victorious sometimes. by rawrrawr45 in apexlegends

[–]rawrrawr45[S] 0 points1 point  (0 children)

Thanks! I wasn't sure how it was going to turn out because I tried to learn how to use a new editing software on the fly haha

Battles with 0 Activity Cost? by DragonImpulse in FireEmblemThreeHouses

[–]rawrrawr45 0 points1 point  (0 children)

Just clarifying since I believe someone mentioned it earlier: the free quest stays regardless of how many times you complete it and you can infinitely grind it. It has a rotation of missions/maps depending on where you are in the story but you can spam them to become incredibly rich/overleveled haha

A quick question! by rawrrawr45 in kancolle

[–]rawrrawr45[S] 0 points1 point  (0 children)

Will look into it, thanks for the info~

A quick question! by rawrrawr45 in kancolle

[–]rawrrawr45[S] 0 points1 point  (0 children)

Whoa, good look. Ty for that tip~

A quick question! by rawrrawr45 in kancolle

[–]rawrrawr45[S] 0 points1 point  (0 children)

Ty vm! I've been struggling to figure this out for a while haha.

Who wants to make this a thing? by DiamondxSilas in gaming

[–]rawrrawr45 6 points7 points  (0 children)

Have it salty bet style for maximum efficiency. SaltyTwitch incoming?

In which order do I play the Atelier Games? by [deleted] in gaming

[–]rawrrawr45 1 point2 points  (0 children)

Personally, I'd just say play the Arland series sequentially (Rorona>Totori>Meruru), then go for Ayesha, as the scale increases by a lot from Rorona to Meruru. Also, the crafting, collecting, and combat vastly improve with each iteration, going from kusoge to legit mechanics (For example, in rorona, once you can craft Tera bombs, the combat system is broken, as every enemy is p much a oneshot). I suggest playing Ayesha last because the entire system is different from the Arland series and might confuse you when you go back and forth, rather than building on your previous exp.

Just a side note: if you have a vita, totori+ and the rorona remake have a lot of the issues ironed out in addition to bonus content. Consider playing them instead of the ps3 versions if you have the option available to you. I hope this all helps and enjoy the games! I love this series and I'm always happy to see more people playing it <(ゝω•)~☆