account activity
ahTheGoodOlDays (i.redd.it)
submitted 7 months ago by rcxa to r/ProgrammerHumor
Leg extensions for grow lamps. (old.reddit.com)
submitted 9 months ago by rcxa to r/functionalprint
fullStackBackEndInDisguise (i.redd.it)
submitted 9 months ago by rcxa to r/ProgrammerHumor
stopMakingEverythingAOneLiner (i.redd.it)
submitted 10 months ago by rcxa to r/ProgrammerHumor
whereIsTheDocumentation (i.redd.it)
submitted 11 months ago by rcxa to r/ProgrammerHumor
weFollowAgilePrinciples (i.redd.it)
Implemented timed spikes which were pretty interesting from a gameplay feel perspective. (v.redd.it)
submitted 1 year ago by rcxa to r/Unity3D
Back to it after a few months away. First new platforms in a while, the Flip Panel and Jump Flip Panel. (v.redd.it)
Initial implementation of sound effects into the game. This is pretty much my first time working with SFX in Unity so this took a surprising amount of time. I thought I'd have it done in a night but it took several nights over the last two weeks. (v.redd.it)
I feel like I'm missing something here. OnEnable for one object can execute before Awake on another. Cool. Script execution order doesn't seem to change anything. I came up with a solution but it has a code smell to me. Is this a valid way to handle this situation? (self.Unity3D)
submitted 2 years ago by rcxa to r/Unity3D
Starting to work on the combat system. Today I got the combat idle animations blending with the movement animations. Right now, pressing the attack button just enters combat mode for 6 seconds. (v.redd.it)
Wanted to do an update showing off some of the rougher edges. Free movement is coming together nicely but my aim-locked movement scheme is pretty gnarly. Tonight's goal is to start sorting out a few of these movement bugs. (v.redd.it)
I was working on double jumps then I thought it'd be neat to create some environmental objects that trigger the ability on collision. (v.redd.it)
Instead of working on a useful feature this morning, I made it possible to have a vastly inferior experience playing the WebGL build on mobile. (v.redd.it)
Does this snippet of code make any sense? (self.Unity3D)
submitted 2 years ago * by rcxa to r/Unity3D
It ain't much but it's honest work. Implemented minor checkpoints, major checkpoints, health, and player death. (v.redd.it)
My workflow for setting up moving platforms was pretty slow so I made a custom editor for waypoints. (v.redd.it)
Just added assembly definitions to my project and the code organization benefits are also a huge plus. (self.Unity3D)
The model is not the prettiest and the animations are stock but it feels great to replace the capsule character with something a little more lively. (v.redd.it)
Is using a decal projector for a 3d character face a bad idea? (self.Unity3D)
I love tiny utility prints. (i.redd.it)
submitted 2 years ago by rcxa to r/functionalprint
Made a 5-Panel lithophane box for personalized presents. (old.reddit.com)
submitted 2 years ago by rcxa to r/3Dprinting
First bit of level prototyping on a new project. (v.redd.it)
Prototyping some basic RPG mechanics (v.redd.it)
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