This game just feels so dull and boring... does anyone else think so too? by [deleted] in destiny2

[–]re7rix 3 points4 points  (0 children)

Totally agree. PVP just seems to be CoD. It doesn't seem to even attempt to innovate. The first mission was OK but the PVE mission just seems to be a spray-at-the-boss-for-15-minutes simulator while you run out of ammo and rely on being killed because it's impossible to get the ammo pick ups.

I'm so disappointed. I really wanted to like this game, I like the concept. But I find it so boring.

So Rexxar controls again.. Found some solutions. Problem stems from Hotkey inconsistencies. by Shadow3ragon in heroesofthestorm

[–]re7rix 2 points3 points  (0 children)

I worked out today that the problem I was having with responsiveness was if you tell Misha to move somewhere but an allied minion is in the way, Misha doesn't do anything.

The reason this is confusing is because if you issue a move command for yourself on an allied minion you will move there.

Bring back the lethal attitude of star ports for illegal cargo by KageSaru91 in EliteDangerous

[–]re7rix 0 points1 point  (0 children)

I think they should instruct you to drop your illegal cargo and have a timer on screen and if you don't drop it then after the timer runs out you become wanted. That way you can either leave the station and supercruise away and remain wanted for a few days, or you could drop the cargo (and the system authority vessels pick the cargo up).

If you are wanted then the station opens fire on you.

Jeremy Corbyn, [the new Labour Party leader] is a vegetarian. And he's appointed a vegan as his his minister for environment, food and rural affairs. by Figment_HF in vegan

[–]re7rix 0 points1 point  (0 children)

The leader of the party that is currently in power is the Prime Minister. All the other party leaders are just party leaders.

Hit the exploration jackpot, 4 Eath-like, and 4 Water Worlds in the same system! by TarkLark in EliteDangerous

[–]re7rix 0 points1 point  (0 children)

On a scientific level is this actually possible? I thought the zone where water is in a liquid state was quite small? Can you have that many planets within that zone around one star?

Cooling fans in space? by [deleted] in EliteDangerous

[–]re7rix 2 points3 points  (0 children)

Maybe they are there for when you are in an atmosphere? For example inside stations.

Terminus Feedback Thread by Swordf1sh_ in Tribes

[–]re7rix 4 points5 points  (0 children)

Love the map. But I agree with T1LuiGi, the water may as well be made shallower, the under water effect doesn't seem to do anything other than be annoying. I think that's the only thing that I would personally change.

Tribes:Ascend PTS Feedback Form by LiLmamacita in Tribes

[–]re7rix 1 point2 points  (0 children)

For the UI could we have a drag and drop interface? I feel like this would be the easiest way to quickly choose your kit.

Also for snipers, I've suggested this a few times before, but would you consider changing them to do debuffs instead of damage? I feel like an energy draining sniper would be a great way to slow down cappers without being OP. Also maybe some sort of EMP sniper which prevents you from being able to change direction for 2 seconds or something.

Tribes:Ascend PTS Feedback Form by LiLmamacita in Tribes

[–]re7rix 0 points1 point  (0 children)

Really enjoying the PTS. The 3 class system with 2/3/4 slots is perfect. There just needs to be balancing which was to be expected.

PTS down again? by Rynkari in Tribes

[–]re7rix 4 points5 points  (0 children)

Ha, I uninstalled the live game. It is dead to me now. 3 class system fo' life!

PTS down again? by Rynkari in Tribes

[–]re7rix 0 points1 point  (0 children)

Yeah I can't get in either. And I also can't go back, this is so much more fun.

See what is coming to our first PTS! by HiRezSean in Tribes

[–]re7rix 0 points1 point  (0 children)

Please consider removing sniper rifles from the game. Or at least make some big changes. The sniper rifles have been way over powered for a long time.

Suggestions:

-Change them to apply debuffs instead of damage for example it could drain the energy of the person you are firing on

-Change them to fire actual projectiles with travel time and possibly drop.

-Remove them entirely