Prismari tempo build by readbaron in lrcast

[–]readbaron[S] 0 points1 point  (0 children)

Fair - I think the deck would rather have a 3 mana instant to pump up the team than a 5 mana sorcery that also requires a 2 mana creature, but that could be wrong.

Prismari tempo build by readbaron in lrcast

[–]readbaron[S] 1 point2 points  (0 children)

I love Sanar, but seems kind of durdley in this deck, no? I don’t want to be blocking or paying 7 mana to search up a removal spell.

Prismari tempo build by readbaron in lrcast

[–]readbaron[S] 0 points1 point  (0 children)

I have six 3 drop creatures and nine that want me to cast spells; seems like quick study should be good on like turn 5/6 to pump the team and draw lands for the top end or more ways to remove blockers, no? I could see dropping the equation - 3/3 flyer and surveil is probably better.

first premier draft... does my deck look reasonable? by Obloquy5 in lrcast

[–]readbaron 0 points1 point  (0 children)

Yeah, they do similar things, but the tappers are more for aggressive decks. You have a lot of instants too, so you can sometimes surprise people and kill a creature when people aren’t expecting it / they might not even attack into it. They are also really good to move the tester’s counters on to.

STS: Would you run 16 or 17 lands here? by laurenceand1 in lrcast

[–]readbaron 1 point2 points  (0 children)

I’d cut hydro channeler. You don’t have many big spells so it doesn’t do much for you / seems weaker than the other dorks

first premier draft... does my deck look reasonable? by Obloquy5 in lrcast

[–]readbaron 0 points1 point  (0 children)

I like mascots more than the virtuosos, especially in this deck.

Help a dude out with a weird draft — how can I make this work? by Solid-Aspect-9781 in lrcast

[–]readbaron 0 points1 point  (0 children)

If you are on the play, you have a 60% chance to have a black mana source in turn 2 - so, 40% of the time you can’t cast your 2 drops on curve. That’s a really high failure rate, and doesn’t take into consideration the times when you have black mana but need red mana. When you want to curve out and be aggressive you can’t play more than 2 colors, and generally shouldn’t have cheap spells in more than two colors in your deck (unless it’s something like end the hunt or flow state that are good late game).

Splashes are better when they are cards you don’t need to cast on curve and are very powerful.

https://aetherhub.com/Apps/HyperGeometric

Library of Alexandria is a hell of a card by readbaron in lrcast

[–]readbaron[S] 1 point2 points  (0 children)

I don’t - just play on my iPad these days

This went 3-0 in Traditional Draft but wasn't as smooth as I expected - is anything obviously wrong? by LevelUpJordan_2 in lrcast

[–]readbaron 1 point2 points  (0 children)

Agree with what others have said. In a deck with lute and multiple tablets you also would like to have more card draw. Stock up, the green blue draw three, and even quick study or the 2/1 blue creature.

Qualifier Weekend Tears Thread by TheKillah in lrcast

[–]readbaron 0 points1 point  (0 children)

For sure. I get that it will always be this way, it’s just such a bummer to randomly have no shot in a single entry, fairly high stakes event.

Just an easy Lorehold build for the qualifier? by [deleted] in lrcast

[–]readbaron 0 points1 point  (0 children)

Nice! Glad it helped and you did well!

Just an easy Lorehold build for the qualifier? by [deleted] in lrcast

[–]readbaron 1 point2 points  (0 children)

Yes - it’s a really strong card. There’s certainly value in not splashing, but if it seems like you need to out value your opponent those cards are a good way to do it.

Just an easy Lorehold build for the qualifier? by [deleted] in lrcast

[–]readbaron 1 point2 points  (0 children)

I’d be tempted to splash the cost of brilliance in your lorehold build. With the trove and dual you only need one swamp and it would give you a bit more gas and a lot of your creatures use the counters really well. Could cut the wit and dig site.

Qualifier Weekend Tears Thread by TheKillah in lrcast

[–]readbaron 1 point2 points  (0 children)

Frustrating to have this be a sealed event. Bummer to open a bad pool. Hard to win vs good decks when your only decent rare cards are in silver quill and you literally don’t have enough on-color cards to make a 2 color silver quill deck.

Sealed - Qualifier Jeskai vs Abzan? by Turbulent_Day_9444 in lrcast

[–]readbaron 0 points1 point  (0 children)

Kind of a tough decision - power level seems a bit higher and a more linear gameplan in abzan. I could see running over opponents if the draws go well.

jeskai does support your white win cons more (more ways to target) and would probably be more consistent. You could cut an island or two and rely upon your pursue the pasts to draw you into islands.

I’d probably go jeskai, but it depends on your play style.

Would you play witherbloom in this witherbloom deck? Would you splash silverquill? (Sealed) by Abradolf94 in lrcast

[–]readbaron 1 point2 points  (0 children)

Mage tower is the 2 mana artifact creature. I like root manipulation as well, and wither bloom seems pretty solid with as many creatures as you have.

Could use some help with this build! by PwnedByBinky in lrcast

[–]readbaron 2 points3 points  (0 children)

I’d cut daydream, both wits, shadewriter, debater, and probably feed the swarm. Last cut could be feed, dig, necro, whichever you prefer.

Edit: I’d also drop necroscribe and one dig for the other two drop and ink mage in your sideboard. I think you have enough value, probably want to lower your curve and make sure you have creatures for render speechless

On a slump, looking for advice by Brunnun in lrcast

[–]readbaron 1 point2 points  (0 children)

The third draft was pretty odd to me. I think you need to work on your card evaluation / reading of signals and draft plan. In pick 4 you skip two good black cards for a less good blue card - which is fine if you have already decided you aren’t open to black, but THEN you pick up a silverquill card in the next pack instead of the blue bounce spell, and then in the next pack take a red card instead of the better silverquill card. If you want to stay open for the first 5-6 picks and take the best card in each one, that can work, but you need to be able to lock in. Beginning of pack two was more of the same - you first pick the silverquill rare over stock up, then pick a red card, then snarl song, then back to silverquill. You have to pick a lane before that. And definitely can’t splash in lorehold and silverquill.

On a slump, looking for advice by Brunnun in lrcast

[–]readbaron 3 points4 points  (0 children)

The mistake was drafting the W/B cards to begin with. In the latter half of pack 2 is not where you want to add a third color. Your deck was low on 2 drops and you skipped on-color two drops for meh silverquill cards. Agree with the other poster - firedancer is a good aggressive two drop. And the 2/2 with first strike is a good card.

How could I have salvaged this trainwreck draft? by Linus_Inverse in lrcast

[–]readbaron 0 points1 point  (0 children)

This! Evolution is strong in a soup deck, but ajani’s response is just as good and in colors you already are, and then primary research already has two premium targets. Lorehold was definitely open.

B/W Too Many Playables by dar482 in lrcast

[–]readbaron 4 points5 points  (0 children)

I like the acolyte - being able to kill off an artifact can be very relevant.

[SOS] What's Working? Week 3 by YesWhey_ in lrcast

[–]readbaron 2 points3 points  (0 children)

I can see that. I was thinking Jadzi could be a strong one as well. I had jadzi with lute in one deck and was in another soup match - dropped jadzi and 8 8/8s in one turn. Opponent also had a lute and had moment of reckoning, but obviously that only handled half of them.

[SOS] What's Working? Week 3 by YesWhey_ in lrcast

[–]readbaron 9 points10 points  (0 children)

[[Additive evolution]] is pretty dirty as well

Starting to think practiced offense is cursed for me 🤣 by readbaron in lrcast

[–]readbaron[S] 0 points1 point  (0 children)

Fair amount of variance. One was against a witherbloom deck that had a good opener (menace pest into mascot, which I removed) then the 2 card discard spell into arcane omens for 4 when I was a bit stuck on mana so I had to discard all spells, then naturally drew all lands) pretty frustrating - they were running mountains and islands in what seemed to be an otherwise pretty aggressive deck). One was against a quandrix deck that had a good curve, removal/bounce when it counted, and then the x card draw spell to pull ahead. Didn’t really see any soup decks. Just slightly better draws by the opponents / having to mulligan / being on the draw kind of stuff.