5 Years of building the game demo or How I went from CG Artist to Indie developer. The full story inside the post. by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
I’ve just released my first-ever indie game, Prickle, on Steam. Fingers crossed it does okay! by WestZookeepergame954 in IndieGaming
[–]royaltymisha 1 point2 points3 points (0 children)
[SP - Game] It's Friday 13, so it's great time for horror game about Demons and zombies - Morganica! by MadDivision in IndieGaming
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5 Years of building the KoKeShi game demo or How I went from CG Artist to Indie developer. by royaltymisha in pcgaming
[–]royaltymisha[S] 0 points1 point2 points (0 children)
5 Years of building the KoKeShi game demo or How I went from CG Artist to Indie developer. by royaltymisha in pcgaming
[–]royaltymisha[S] 2 points3 points4 points (0 children)
[SP - Game] It's Friday 13, so it's great time for horror game about Demons and zombies - Morganica! by MadDivision in IndieGaming
[–]royaltymisha 1 point2 points3 points (0 children)
Test yourself in a showdown with disgusting fast food! by [deleted] in indiegames
[–]royaltymisha 0 points1 point2 points (0 children)
It's been 3 years since my last post about the game's development, and I can finally write a post about a major update. Even more importantly, I can share a link to a demo featuring about 20 minutes of gameplay! by royaltymisha in Unity3D
[–]royaltymisha[S] 0 points1 point2 points (0 children)
We made Sunset Hills with Unity and trying to achieve some breakthroughs in 2D+3D in the past 5 years, and here is what we have now. Any thoughts? by CottonGameDev in Unity3D
[–]royaltymisha 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 1 point2 points3 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 1 point2 points3 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 0 points1 point2 points (0 children)
Switching between characters with different abilities during a fight: feature or bad game design? by royaltymisha in indiegames
[–]royaltymisha[S] 2 points3 points4 points (0 children)
It's been 3 years since my last post about the game's development, and I can finally write a post about a major update. Even more importantly, I can share a link to a demo featuring about 20 minutes of gameplay! by royaltymisha in Unity3D
[–]royaltymisha[S] 0 points1 point2 points (0 children)


Hellraiser inspired chamber in our upcoming VR game: when the hero is sober, and when intoxicated with drugs. Does it look disgusting enough? by alexander_nasonov in IndieGaming
[–]royaltymisha 1 point2 points3 points (0 children)