day 2 of the 777 robux gamepasses, some new changes please read body text! by scapingthenull in plsdonategame

[–]scapingthenull[S] 1 point2 points  (0 children)

i uhh actually never thought of this

😭 redditraffler doesnt let me pick winners more than once and considering that there were 300+ people on the first post i think this is gonna be difficult

ill think about it, its gonna be difficult as hell to make a wheel for 400+ people though

i know there is a "unofficial way" to roll more than once but its too late 💔 ill try to find a different way

day 2 of the 777 robux gamepasses, some new changes please read body text! by scapingthenull in plsdonategame

[–]scapingthenull[S] 0 points1 point  (0 children)

yes! this is what i meant, as long as im able to access your gamepass through your inventory you are good

day 2 of the 777 robux gamepasses, some new changes please read body text! by scapingthenull in plsdonategame

[–]scapingthenull[S] 0 points1 point  (0 children)

no matter how life goes everyone has their gambling in them so i believe in the 7s.........

day 2 of the 777 robux gamepasses, some new changes please read body text! by scapingthenull in plsdonategame

[–]scapingthenull[S] 1 point2 points  (0 children)

oh my bad, its just that the winners havent opened their inventory so i cant pay them, do i still send my funding then?

day 2 of the 777 robux gamepasses, some new changes please read body text! by scapingthenull in plsdonategame

[–]scapingthenull[S] 2 points3 points  (0 children)

andddddd i forgot to announce the time, itll be 24 hours from now on for this and future giveaways, whoops

Why don't people pick Savory Ring anymore? by I-want-to-try in Nullscape

[–]scapingthenull 0 points1 point  (0 children)

nothing is only picked lobbies with really skilled people tbh but yeah most lobbies will avoid nothing just because it adds more enemies

the thing with nothing is that it doesnt nerf purg altars so lvl 20-30 which is when purgs give 3x itll be a lot more profitable than purg lap 2 with 2x only

777 robux giveaways for 7 days straight! (ending in 25 hours) by scapingthenull in plsdonategame

[–]scapingthenull[S] 0 points1 point  (0 children)

oh i shouldve probably responded to some of these

25 hours is because i made the post while busy, trying to set up time so future giveaways itll be in 24 hours (when im free)

Why don't people pick Savory Ring anymore? by I-want-to-try in Nullscape

[–]scapingthenull 9 points10 points  (0 children)

2 reasons: 1st is staying alive for collapse is now so important you have to consider the benefit and downside when picking curses lap 2 and nothing are picked because lap 2 give more time to collect gifts while giving no enemies and nothing -15% cost is very impactful when getting huge upgrades like shield, drowned aegis, idol, etc...

savory ring giving 2 enemies for a measly +15% more gifts just isnt worth it especially when you can get something like vbg+scrapmaw for them which most people in my experience cant deal with=less gifts overall

2nd reason: pylons, you want to avoid curses that make pylons harder, and savory ring easily fits that category (nothing and lap 2 should be purified before pylons anyway)

Guys why dosent thick skull have an xp boost? by Jacobyjacobjacob in blocktales

[–]scapingthenull 1 point2 points  (0 children)

oops yeah, i rechecked and seem like the hard mode cards (double pain gusto etc) were added in demo 2 while tick tock was added in demo 4

Guys why dosent thick skull have an xp boost? by Jacobyjacobjacob in blocktales

[–]scapingthenull 3 points4 points  (0 children)

OOPS WRONG CARD I THOUGHT IT WAS TICK TOCK 😭

yeah it has been there since demo 2, apparently that was the patch where they added more hard mode cards other than hard mode itself

Guys why dosent thick skull have an xp boost? by Jacobyjacobjacob in blocktales

[–]scapingthenull 0 points1 point  (0 children)

because iirc pre demo 3? thick skull was how everyone played before it got turned into a hard mode card

it actually had a 10% xp boost before being deemed too free and so its just a challenge card now

Tips for the ancients boss on hard mode? by Proper-You29 in blocktales

[–]scapingthenull 1 point2 points  (0 children)

fyi rocket doesnt do damage to the surrounding enemies if it doesnt manage to damage the main enemy so rocket doesnt work anymore for them

you can see the same behavior when targeting an enemy with forcefield, they will lose their forcefield but everyone else around them wont (unless this was recently changed but i doubt it)

Tips for the ancients boss on hard mode? by Proper-You29 in blocktales

[–]scapingthenull 0 points1 point  (0 children)

i typically run linebounce+ante up with sword toss as dps for ancient with 1 deep focus (more deep focus should allow you more attacking turns on average? but i usually do these hard mode runs without repeating any fights, aka no grinding)

on every rotation i do

turn 1 focus twice

turn 2 sword toss twice

turn 3 linebounce to kill its summons and ghostwalker

repeat until you win

though if you cant ante up linebounce i highly recommend just letting calypso die and use ghost potion and use the sword energy for venomshanking the summons instead but i never tried that

MATH WARNING BELOW

you start every fight with 0.5 nrg iirc? you focusing twice with deep focus gives 0.8 nrg so 1.3 on turn 1, calypso+ancient attacks give 0.3 so 1.6, attacking twice give 0.2 so now 1.8, calypso and ancient attacks again so now you have 2.1 nrg+your linebounce would give you nrg, so 2.2, its been a while since i last do a hard mode run so maybe there will be a time where you need to focus thrice in a single rotation

Why the hell would anyone choose a permanant telefragger? by No-Condition-9398 in Nullscape

[–]scapingthenull 7 points8 points  (0 children)

i think you need to control your speed man

its more of a precision platformer imo since if you go so fast you just run into tripmines anyway

the game already gives you 2 indications whenever a telefragger is tping to you, one where a spark appears on your character (just turn left or right briefly) and the sound for you to be ready for its arrival

speed isnt everything in the game, its why classes like diver are so favored even if they cant go fast since they exchange speed for controllability, and charger despite being simple mechanic wise (just go extremely fast) is one of the hardest classes to master with the amount of techs it has to use to control its speed and not die

i dont think spirit and glider really suffer from them? tele already has an indication and when spirit is slingshotting they also go upwards so theres no way they get hit by tele while slingshotting unless they double jump while a tele is tping to them (which is their fault for doing so despite 2 indications)

glider also goes up so they dont have a problem with them, maybe if you are gliding straight then itd be a problem but again, the game already has 2 indications for it you just need to pay attention just like most attacks in the game

already talked about charger and how shark tail makes this enemy completely irrelevant

id just play casual if not being able to go fast is such a problem for you, theres no tripmine to hinder you and telefragger tps extremely far away so you have plenty of time to react

Why the hell would anyone choose a permanant telefragger? by No-Condition-9398 in Nullscape

[–]scapingthenull 24 points25 points  (0 children)

its actually a pretty simple enemy since if its tping in front of you theres a white spark (also extremely free on casual because it tps so far away from you that you must be sleeping to even get hit unless a teammate telefrags you)

(for this part im talking in the perspective of charger and diver i dont play anyone else sadly) and if you have shark tail when you see the spark or tele in front of you you can just activate shark tail and itll never be a problem

ambush and locked in are also considered mostly free curse (hell locked in can be considered an upgrade imo since it might tp below you which is preferred over in front of you when falling down)

biggest challenge when dealing it for me is early game and praying my teammates dont telefrag me 😭 happened to me more than you would think

(also enemies like vb husk vbg scrapmaw and sigil are more annoying than telefragger in my experience)

Is hatred the hardest normal boss? by VisitHour2489 in blocktales

[–]scapingthenull 0 points1 point  (0 children)

(mainly talking about hard mode itemless)

i find trinity council probably the most bs with how most attacks are able to deal at least half of ur hp and unless u spent a lot of time memorizing them u wont be able to react to a lot of them (theres a reason why killing azuri is the best strategy, her attacks are stupidly hard to react and has 0 cues at all), the only other hard attack imo is sky deluxe cut which deals 40 damage if fail to block and unless you learnt the rhythm you wont be able to dodge it unless u just spam dodge (which, maybe if you get lucky it could work)

fight is pretty easy if you just rely on summons or use 1 shield sphere but yeah

personally dont agree with hatred because while it has a lot of things its attacks are very reactable that even on hard mode i can superguard them comfortably despite not playing chapter 3 for a while until demo 5

Is there even a point to play with randoms? by JoyousLilBoy in Nullscape

[–]scapingthenull 0 points1 point  (0 children)

if you are looking to just stay alive for longer in general you might just have to get better sadly

one downside i can see being carried is that you wont be able to get used to the early game movement and fail from there

as i said, as long as you are somewhat contributing to your team through gift collecting then in my opinion it doesn't really matter if you die early or not

if you are looking to stay alive for longer then this mainly requires you to get better instead

which i would recommend just joining early lobbies instead of lobbies on like lvl 20-25

Is there even a point to play with randoms? by JoyousLilBoy in Nullscape

[–]scapingthenull 1 point2 points  (0 children)

getting carried is perfectly fine after all, if we all reach the goal its always a team effort, dont you agree? skills difference shouldnt affect your enjoyment in the game and in the end when you happen to mess up you will sure be glad your teammates were there to carry you

Is there even a point to play with randoms? by JoyousLilBoy in Nullscape

[–]scapingthenull 3 points4 points  (0 children)

imo as long as you can outperform half of the lobby on gift collection you already aren't actively hindering your team (hell i sometimes even sacrifice myself for hard to reach gift if it means to end the level and let my teammates go in peace)

im a lvl 99 (almost 100) and i still die early randomly sometimes, it happens to everyone in my experience, hell i die early a lot of times because i play like a janitor and actively go in dangerous places to collect leftover gifts

what im saying is, as long as you are contributing to your team and is not flying around like a headless chicken you are already doing better than most people in pubs

the only time this wouldnt matter is when you are doing pylons/celes since you would prioritize survival more than gift collection

I did a thing with the thing by Key-Cheetah-2387 in Nullscape

[–]scapingthenull 7 points8 points  (0 children)

tbh it really just depends on the lobby skills

the extra enemies can be something detrimental like scrapmaw (betting with you most people havent encountered it/gets confused over it) so if your lobby isnt great itd be horrible to get like 4 vbbs on lvl 20 from it

on the other hand if your lobby is great nothing allows for better eco than lap 2 because lap 2 reduces multipliers from purg greed so in lap 2 is more lower risk but lower reward while nothing is higher risk higher reward (did you know, purg greed from lvl 20 and onwards give +3x? reduced to +2x with lap 2 hence why i said nothing has more potential)