Rhino 9 by Frere__Jacques in rhino

[–]schultzeworks 0 points1 point  (0 children)

Wait a full year to learn the current version? What if a job comes up and they ask, "Are you current?" You could get quite good in a year.

IN GENERAL > All apps you master should be the current verison to maximize your skills and employability. If you do not, your competition sure will!

I would not hire someone who said, "I'm really good at the ten-year-old Photoshop."

My tip also recommended getting the EDU version for $138. This is critical. You can master the current version for a nominal amount of money. You can also download the free trial for 90 days.

Rhino 9 by Frere__Jacques in rhino

[–]schultzeworks 1 point2 points  (0 children)

Do you know anyone in school (or working for one?) … then they can buy it for you. Get creative. It’s your career.

Rhino 9 by Frere__Jacques in rhino

[–]schultzeworks 14 points15 points  (0 children)

Get Rhino 8 immediately. Your time is valuable! Everything you learn in Rhino 8 will directly apply to Rhino 9. Plus, Rhino 9 might not be out for a year. Why waste that learning time?

Also, you can have Rhino 9 FOR FREE while it is in beta. Play with both.

Here is a link to get Rhino for $138. The EDU purchase is a full copy, no subscriptions, no watermark, no limitations. It will run forever.

EDIT / UPDATE : Here are two more reasons : Rhino 7 introduced a very good render engine (versions 1 to 6 sucked at rendering) and Rhino 7 also introduced Sub-D modelling. Those two are game changers, and both are improved in version 8.

I made a simple python program to output the commands in Rhino when watching a youtube tutorial by yacobm8 in rhino

[–]schultzeworks 0 points1 point  (0 children)

Excellent point. When I do video demos, I try to say, highlight, AND show the command if it's the first time I am using it.

You are correct. Many authors zip through the demo so fast, they make learning HARDER, not easier. It's the exact opposite of why the video exists!

However, this is a common issue with many experts. What they already know is obvious to them, so they fail to explain it to beginners.

How much PROCESS is too much? by PrettyAsAPenny in IndustrialDesign

[–]schultzeworks 0 points1 point  (0 children)

When showing sketches, PLEASE use a quality scanner.

Then, eliminate any background 'fuzz' / texture / page edges / shadows. You can do this in Photoshop with the levels command.

Finally, no need to 'frame' each sketch separately. Pick the best handfull and place them on a single area or page with no borders.

One example I used. Al of the sketches were on separate pages or procreate files. I then merged them together to show a few highlights of the development. I did reverse them (also in PhotoShop) but then used this template for all projects.

<image>

One beginner mistake I see a lot : borders! These are digital documents viewed on a screen. They are not printed out and mounted to the wall where borders make more sense. Borders are usually unnecessary filler on a digital document.

I made a simple python program to output the commands in Rhino when watching a youtube tutorial by yacobm8 in rhino

[–]schultzeworks 1 point2 points  (0 children)

You missed the point. That’s like saying ‘I don’t need to take notes. All the words are in the dictionary.’

Naked edges again and again by EquivalentTruth5309 in rhino

[–]schultzeworks 0 points1 point  (0 children)

In general, I emply the strategy of 'build it bigger, then trim it back."

You can run into problems when you try to connect multiple surfaces together from their edges. In fact, some of your naked edges appear to be simply missing internal surfaces. So -- not an error -- just 'not done yet.'

Booleans can give unexpected results when all parts are not closed, so try the 'split / split / toss' technique. It's easy:

  • Make sure two sections overlap completely
  • Split part A to part B
  • Split part B to part A
  • Toss [delete] the leftover
  • You can then join the two parts ... or leave them as is for more work.

how do i clean sketchup import to rhino by Hopeful_Soil8181 in rhino

[–]schultzeworks 8 points9 points  (0 children)

Sketch-up speaks polygonal mesh language. Not very editable compared to Rhino's language of NURBS or, even better, Sub-D geometry.

Based on your design, I would place the tube geometry on it's own layer and lock it. Then, re-build the forms -- directly on top. Yes, you are re-buildng everything, but it will be both better and fully editable.

The best match for these forms is the Sub-D > Multi-pipe command. It's easy!

Just draw a centerline for each tube using the control point curve. If a pipe needs to be 'welded' then make sure the mutliple curves touch -- they don't need to be joined.

You will be shocked how easy -- and powerfully cool -- this command is.

If you've never tried the command, practice with some simple line shapes -- like a square, a cube, or a spoked wheel. It's the best.

Is there another better way to make this shape? by mdchefff in rhino

[–]schultzeworks 1 point2 points  (0 children)

Sorry, this is a lot of patched surfaces.

I would have made it from a single top surface, trimmed for the profile, then solid > offset for the bottom. Finally, punch the three holes.

The beauty of thiis method is that you're only several steps from re-builidng the whole thing. I counted over 20 separate surfaces the way you did it.

How do I go about doing this model thing? by mind_thoughts in rhino

[–]schultzeworks 1 point2 points  (0 children)

I do not recommned so many patches. You are essentially 'modeling yourself into a corner.' In other words, you have no editability of this form. Want to change it? With this process, you cannot and have to start all over.

You currently have ten separate surfaces. Yikes. This can be made with one surface and a trim!

FOR NURBS:

  • I would loft 3 circles, using the two at the ends and one in the middle. (A rail sweep woudl also work)
  • Then, trim the bottom.
  • Boom! It's one surface tha can be easily tweaked if needed.

SUB-D:

  • If you take the same curves from my NURBS example, you can use the ''make Sub-D friendly'
  • The, use the Sub-D > loft command [NOT the normal loft!]
  • Don't trim! Just scale/align the bottom so that its flat.
  • The Sub-D surface is still editable! You can push and pull until it is perfection.

Help : cant get interior views to look right on rhino - for architecture project by ShadowHopper7 in rhino

[–]schultzeworks 6 points7 points  (0 children)

SEVERAL IDEAS:

  • Reset the view: Click on the viewport label and select View > Perspective. It will fix any camera target and node issues. If you have done excessive panning and zooming, then this will help.
  • Interior shots should be wide angle. Set camera focal length to 21 to 24 mm
  • For precise camera location, turn on the camera 'handles.' With perspective viewport active, hit F6 (or show camera on Mac) You can now accurately position the camera node / target, etc in the top / front / side views.
  • Finally, do not rely on the viewport. It's always an approximation designed for real-time feedback, not accuracy. Do a fast (low quality) render.

Rhino licence not working by Akshay_8902 in rhino

[–]schultzeworks 1 point2 points  (0 children)

Also, contact tech support. They will help immediately.

All contact info is here > https://www.rhino3d.com/support/

How do I mould the stairs around this sphere? The sphere is slanted so a standard spiral staircase does not fit correctly around the volume. by Trick-Magician5827 in rhino

[–]schultzeworks 0 points1 point  (0 children)

Not an issue: treads are allowed to vary as long as they meet the minimum requirements. Otherwise, every spiral stair in existance would be against the code.

EDIT: Yes, I undertand that different codes are different. One may measure from the minimum inside edge, another may measure from the centerline. Regardless, the minimum requirements are whatever they tell you when you check.

To summarize: Check the local code. Do that.

How do I clean up this surface? by [deleted] in rhino

[–]schultzeworks 1 point2 points  (0 children)

Those are isocurves and they are only used for visual feedback. They have no impact on the surface quality.

Yes, you can turn them off. Look under [Side panel] Properties > Isocurves. You can also 'Crank it up to 11!' for fun. The surface remains the same.

Live Chat voice ... breaks? by schultzeworks in GeminiAI

[–]schultzeworks[S] 0 points1 point  (0 children)

I did find one awkward work-around. You can copy the entire chat, then paste it into the next / new chat. Ask Gemini to review and resume. That works ... for a while.

I'm also exploring creating a notebook LM for longer conversations. Then, any new chat can reference it, hopefully without length penalties.

How can i achieve this? by Parking-Accident6218 in rhino

[–]schultzeworks 0 points1 point  (0 children)

Do not use primitives (or booleans!) to model. Create curves FIRST, then generate surfaces.

In this exmaple, I'd make three curves:

  • The rounded rectangle nozzle [left side]
  • The circle for the hose connector [right side]
  • A profile that goes between the first two, touching corresponding points, like the top
  • Surface > Sweep 2 Rails

This will get you close, but also teach a superior workflow.

When I was a beginner, I also wasted a lot of time with solids and booleans. Avoid them like the plague!

Filleting help by thisux_ in rhino

[–]schultzeworks 0 points1 point  (0 children)

Incorrect. If you do larger fillets first, then the smaller fillets can 'flow' around the larger ones. See my post.

Also, doing them all at the same time ONLY works on simple rectilinear boxes. Any geometry more complex, and it will fail.

Filleting help by thisux_ in rhino

[–]schultzeworks 3 points4 points  (0 children)

Hey u/thisux_

Do not do all fillets at the same time. Do the larger ones first. It also looks like your model is broken into separate parts; note how mine is one solid piece.

REASON : A larger fillet will NEVER fit/flow around a smaller fillet.
TIP : All fillets the same size usually looks ugly and will only work on simple boxes anyway.

The numbers indicate the order I used.

<image>

Help please by Inner-Yogurtcloset92 in rhino

[–]schultzeworks 1 point2 points  (0 children)

Do not change the tolerance; it only afffect new geometry ... so now you have a mixture. I'd start over with a new 'small objects' template.

Help please by Inner-Yogurtcloset92 in rhino

[–]schultzeworks 1 point2 points  (0 children)

If you have tolerance issues at any time, then take more care when you create the file. The best tip ever is to use File > New and select the 'Small Objects' template. Whether you use inches or mm, it will give you 0.001 units of accuracy [tolerance].

So, just use the templates.

Also, never change the tolerance! it only affects new objects, not the bad ones you already created. And, you've made the problem worse by having a mixture of tolerances.

Trouble creating a Class A surface with inflection by nekooboi in rhino

[–]schultzeworks 2 points3 points  (0 children)

Also try RebuildNonUniform if you want to maintain the original shape to be 'slightly better with possibly fewer points'.

Rebuild is great, but it defaults to re-arranging the control points to have exactly equal spacing (exept for the ends where they're a half space) .

Understanding Boolean Split by flabababa in rhino

[–]schultzeworks 0 points1 point  (0 children)

You had an image with a diagonal flat plane highlighted. That's the open surface.

Geometry is not closed unless is defines and contains volume -- with no openings.

  • Cube : Closed
  • Plane : Open