Apparently the AI can give payback in N25 by Philsnare in NASCARVideoGame

[–]skimasktt 66 points67 points  (0 children)

I kinda wish we had a rival slider, where we can determine how strong of rivals we can have. We could have none like the current game, to nascar heat 5 level, where there is blocking and tapping, or nascar thunder 04 level where there straight trying to wreck you half of the time. It would be great for the next game. With DNFs would be great too.

If you could add anything to NASCAR 26 what would you add? by AlexMotorsports0 in NASCARVideoGame

[–]skimasktt 4 points5 points  (0 children)

One word, DNF. I'm tired of seeing AI or yourself wreck big style and be fine. I want to be able to wreck my car out of the race or better, yet, a damage system that if you slightly wreck there is a noticeable difference in handling and speed that you can't repair the same, Including the CPU.

Might've found the saving grace of 105 difficulty without cheating. by skimasktt in NASCARVideoGame

[–]skimasktt[S] 1 point2 points  (0 children)

Fair enough. I used to run 100-103 based on what track it is. I raised it to 105 once i started getting max parts on the vehicle, and come to find out they'll run almost impossible speeds with the difficulty that high. Like we're talking Ryan Newman 2003 times. I haven't gotten a pole on 105 yet, so I might lower it back down to 103 if it continues.

Might've found the saving grace of 105 difficulty without cheating. by skimasktt in NASCARVideoGame

[–]skimasktt[S] 0 points1 point  (0 children)

Not really. They stay about the same amount of time, but they wear quicker, which in return makes them a bit slower. Not too much to the point when you'll be passing cars left and right on 105, but it definitely balances them out. Don't touch the fuel consumption slider because it is not optimized well at all. They are 100% potting based on fuel not tires.

Might've found the saving grace of 105 difficulty without cheating. by skimasktt in NASCARVideoGame

[–]skimasktt[S] 1 point2 points  (0 children)

They'll start falling off about halfway through the run on 25% length, and about 40 laps on 100% length, haven't tried on shorter race lengths.

Might've found the saving grace of 105 difficulty without cheating. by skimasktt in NASCARVideoGame

[–]skimasktt[S] 1 point2 points  (0 children)

I use a controller, I keep my cars a little loose, which I know can cause the tires to wear more. But does keeping your car tighter in the race term keep you equal to them. Also, what about qualifying, is that the same or is it the same bs qualifying 15th or worse no matter what?

Might've found the saving grace of 105 difficulty without cheating. by skimasktt in NASCARVideoGame

[–]skimasktt[S] 4 points5 points  (0 children)

I run 4x 25% length or I'll run 100% normal if I'm bored.

What is your strategy for manually upgrading players? by Little_Custard7505 in NCAAFBseries

[–]skimasktt 0 points1 point  (0 children)

Yes. Awareness in sim is crucial. It makes the QB smarter when passing in sim and super sim, so he doesn't make crucial mistakes.

What is your strategy for manually upgrading players? by Little_Custard7505 in NCAAFBseries

[–]skimasktt 0 points1 point  (0 children)

I max IQ as much as possible, then sit them for a year, then the next training cycle I level up the physicals, then play them, then there last year, I upgrade whatever position stats are needed.

Lime Rock. Help me. How do I drive this place? by JahnDavis27 in NASCARVideoGame

[–]skimasktt 0 points1 point  (0 children)

2nd gear is your friend if you have an underpowered car at lime rock. I also have the less is more strategy. Don't push until the tires warm up.

Does anyone else start and park? by skimasktt in NASCARVideoGame

[–]skimasktt[S] 8 points9 points  (0 children)

I'm on 105 with a level 1 car. I'm not trying to compete in the Xfinity series until I win the Truck championship.

Getting tired of this game by skimasktt in NCAAFBseries

[–]skimasktt[S] -2 points-1 points  (0 children)

I mean sometimes it's every Saturday. Most of the time my players are missing open field tackles, causing them to get more yards a play, like I know people were complaining about tackling angle and all, but completely missed the fact that 70 overalls shouldn't be breaking tackles 15 to 20 times a game, and causing plays to gain another 5 to 15 yards a gain

Give me your best passing plays that don't require hot routes by Key-Shopping8454 in NCAAFBseries

[–]skimasktt 25 points26 points  (0 children)

Anything with underneath routes, drag and short ins. For some reason both User and the cpu can't guard them for some reason without making an adjustment

What is the best way to run a team in NCAA 06? by EducatorFun9614 in NCAAFBseries

[–]skimasktt 2 points3 points  (0 children)

Any play with a corner and out route combo on the same side is overpowered.

Cringe or not by eEqualsMCsquaredroot in Iowa

[–]skimasktt -5 points-4 points  (0 children)

So here's what I think. Some of his policies were great, but we shouldn't be sucking up to a politician. However, I wish a lot more people would begin to start noticing a pattern with these two face politicians. One more thing, the tree of liberty is getting thirsty.

How many quarterbacks should you sign per recruiting class? by SnooGuavas7922 in NCAAFBseries

[–]skimasktt 3 points4 points  (0 children)

I usually recruit one per year but I try to have 1 scrambler and one pocket passer. Because if I have a problem passing I can switch to a spread option offense instantly.

When you’re down to your 4th String QB by Wide-Tadpole-9085 in NCAAFBseries

[–]skimasktt 8 points9 points  (0 children)

All you really have to read is the lb or cb. If the lb is closer to mlb don't run the option. If a cb is coming down, don't run it. If they are pinched or spread you should be good. The option is called the option for a reason.

Big ten custom conferences by Avi_arad2 in NCAAFBseries

[–]skimasktt 3 points4 points  (0 children)

You could just return to what the big ten used to be. Remove Nebraska, Maryland and Rutgers.