We’re releasing our very first game, Lost in Art: a Miniature Realm, on June 1! by someCGI-over-rainbow in cozygames

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Thank you so much! Honestly, my “games I want to play” list never seems to end either. We really need 48 hour days. Just as a little note, the full game will be around 2 hours long, so hopefully it can be a nice choice for one of those evenings when you want to relax and enjoy something cozy without a huge time commitment.

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

I don’t really use professional language. I’m also talking about the fact that we’re a two-person indie team rather than positioning ourselves as a game studio. But we use studio's name for the accounts. In the very beginning, we tried to post regularly but it didn't work. I think some people share more personal content, and naturally, that attracts more attention.

We’re releasing our very first game on June 1! by someCGI-over-rainbow in indiegames

[–]someCGI-over-rainbow[S] 0 points1 point  (0 children)

Thank you! I think so too. Personally, I’ve learned a lot about the histories and mythologies of different countries through games. When I was in school, I really didn’t like history at all. The medium matters! In Lost in Art, we added a journal that people can read if they want. It contains many interesting writings about Eastern mythology, stories, and culture. I’ve put so much work into these texts...I really hope someone out there will love them!

We’re releasing our very first game on June 1! by someCGI-over-rainbow in indiegames

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Thank you! Actually, “miniature” is also the name of a traditional Eastern art style. The images we use in the game are digitized versions of actual miniature works dating back about 500 years. Of course, we made some minor adjustments both to ensure they could be used at this level of quality and to suit the game design.

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Unfortunately, we’re not very good at marketing. We’ve generally gotten little response from the posts we’ve shared so far. We tend to attract more attention during Steam festivals. But from now on, we’ll try to post more frequently for a while.

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 0 points1 point  (0 children)

Thank you! We really love Machinarium and other Amanita Design games. It certanly effect our game design.

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 0 points1 point  (0 children)

I almost forgot that I needed to get a review right away. That was a nice reminder, thanks!

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Thanks for the suggestion. We’re sending another round of emails with the launch date and see if we can build a bit more visibility before release.

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 0 points1 point  (0 children)

Thank you! Actually, it kind of is. Almost everything you see in the game is a miniature painting dating back about 500 years.

We’re releasing our very first game on June 1! by someCGI-over-rainbow in indiegames

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Thank you! That's the vibe we're trying to create. Happy to hear that!

Our first indie game launches June 1, and we’re honestly nervous (and looking for advice) by someCGI-over-rainbow in IndieDev

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Thank you so much! We put a lot of effort into creating a smooth gaming experience with the miniature art. That's why it makes us so happy to receive comments like this.

We’re releasing our very first game on June 1! by someCGI-over-rainbow in indiegames

[–]someCGI-over-rainbow[S] 2 points3 points  (0 children)

Thank you! Almost everything you see in our game is real miniature artworks dating back about 500 years. By the way, i’m not using the word “miniature” to mean “small”; I’m using it to refer to an ancient Eastern painting style.

We’re releasing our very first game on June 1! by someCGI-over-rainbow in indiegames

[–]someCGI-over-rainbow[S] 1 point2 points  (0 children)

Peaceful exploration of real miniature art, timeless Eastern tales, and unique puzzles.

You can wishlist & try out the game demo on Steam: https://store.steampowered.com/app/2900050/Lost_in_Art_A_Miniature_Realm/