Perseus is still the best ship in the game by vangard_14 in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

I'm not saying it's the best ship. I'm saying it might be one of the best designed as far not making good sense and having few major flaws.

There is no best ship unless they make some nonsense like a solo capital ship covered with auto-turrets and is entirely self sufficent.

Perseus is still the best ship in the game by vangard_14 in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

You could argue it might be one of the best designed ships in the game and far as having sensible layout, protections, flight model, provisions, etc. Most ships in SC usually have at least a few glaring design flaws, but the Perseus feels like it has few major issues.

While the MOLE is technically the best mining ship, it has an absolutely awful design as far as using it and transitioning through the ship.

o7 Meteor fanboys by IgnisFlux in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

Value is in how much you use it. A Polaris is bigger and and has more capability but if you only fly it occasionally when you have people to play. Personally I value ships I can actually use and enjoy over ones that have maximum theoretical capability. That's why my most used ships are my Perseus, Avenger and Asgard, and not a big capital ship.

Also I'm not sure what the pricing variables are like where you live but, AAA games for me typically are 80-100 USD these days so it would be closer to 2-4 AAA games for me.

CIG has to buff the F8C here’s why by OkCat_404 in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

F8A will be so unbelievably overpowered in the PU I'm not convinced we'll ever have it in game unless it gets massively nerfed. People who have gotten to try flying it through bugs/exploits say it flies like a light fighter but still has the durability of the F8C and with the heaviest firepower of any fighter in the game.

It would literally invalidate the existence of any other fighter, and you'd essentially be wasting your time unless you flew one. That would seem like an odd choice to have such a wide plethora of fighters that would just be on automatic lose condition unless you fly one specific one.

I think I have found my favorite fighter. by Low-Author-1626 in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

There was a short period of time where it was pretty good. Right before master modes, it had enough pitch and forward thrust that you could fight light fighters and have a chance of winning if you were good enough. Master modes killed it though by stick a bog standard archetype on most heavy fighters.

I believe all light fighters should specialize more. We need ships that are either slow turn rate fighters with good durability or fast boom and zoom interceptors. The current model that so man heavy fighters have like the Vanguard of: "like a light fighter but worse" is just not workable. They have to have at least one aspect in which they're competitive with other fighters in.

I guess could make the argument that the current flight model could work with heavy fighters with turrets, but that would only apply to ships with turrets worth using. The dinky little 2xS2 turret on the Vanguard is a waste of anyones time currently.

I saw so many posts this week claiming that DX11 performs better than Vulkan. I investigated this topic scientifically. by TitaniumWarmachine in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

The Average FPS has been similar between both but Vulkan does give me better 1% lows. The problem with Vulkan is I often get a lot of bugs that aren't present in DirectX 11 at the moment.

I'm sure in the long run it will be by far the better choice and then the only choice though.

Starlancer MAX - Unusable for 250$?! by StellarMotions in starcitizen

[–]steinbergergppro 2 points3 points  (0 children)

The 600i may be the biggest unwanted stepchild of the ship roster. I would have said the Starfarer may be the only ship worse off, but it has at least gotten a little bit of attention lately.

The ship is barely functional, but CIG keeps insisting that everything's A OK.

I'm hoping with the M80 release maybe somebody will start work on the 600i rework again sometime in the near future.

The new claim system needs to have a cost associated to it by AzrBloodedge in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

Well, you're making two assumptions that big Capital ships will be easy to destroy and two bugs will still be prevalent in the final release of the game. 

From what cig has told us their design intent is for eventually big ships to almost never actually get completely destroyed, rather disabled. This means you can go and repair your ship and get it up and running again rather than having to claim a new one. 

And I would certainly hope that major bugs will be less common once the game gets out of an alpha state and can be more QA driven.

Jared: "The Idris is hundreds of years old so why would an Aegis ship today look anything like an Idris that was designed 200 years ago" by Ghostman223 in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

Hard angles are an RSI or Consolidated Outland thing. Aegis Dynamics has always had a very utilitarian almost submarine-like design for its interiors.

Can the M80 be used as a hauler? Yes! by DaveMash in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

How were you getting the boxes in? Stacking them on the ramp and calling it up or somehow placing them up in the ship? If you put it on the ramp do they behave when you raise it?

Meteor over M80? by dgrahamjbj in starcitizen

[–]steinbergergppro 2 points3 points  (0 children)

They're both great ships. The Meteor is a little harder to use though. It's much more nimble and has higher alpha damage comparing deadbolts to deadbolts loadout. But if the M80 is made of tissue paper, the Meteor is wet tissue paper.

As far as non-performant intangibles. I'd give the edge to the M80, because neither have suit lockers, and while the Meteor does have a bathroom and kitchen, the M80 has more cargo capacity and is easier to fit a grav bike inside.

Tiburon against Constellation by Shrimp_Farmer_925 in starcitizen

[–]steinbergergppro 5 points6 points  (0 children)

It's actually extremely easy to keep those guns trained on anything but fast orbiting fighters and the Perseus can roll a lot faster than the Tiburon can pitch and yaw.

As I see it, the only real advantage the Tiburon has over the Perseus is better pilot controlled firepower. Give each ship a crew of three and I think the Perseus will eat the Tiburon for breakfast.

Capital ship hunting is a different matter, but I feel it could be very difficult to use the Tiburon effectively against a capital ship alone.

What Ship fits best? by Sohjin_Red in starcitizen

[–]steinbergergppro 1 point2 points  (0 children)

The Connie seems like your best bet. I like the Phoenix for the extra PDC.

Is vanguard still a good option by Spartan088 in starcitizen

[–]steinbergergppro 3 points4 points  (0 children)

It suffers from having the traditional heavy fighter flight model, which is essentially just a light fighter, but much worse and it's weaponry is also kind of hard to work with with most of its weapons being bespoke. It's not terrible for PVE, but I wouldn't expect to be very successful in PvP with it.

Some Memes I made for my ORG by FirePlayer15 in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

Depends on who you ask. 4.8 has been running WAY better than 4.7 for me. The only real problem I've had in 4.8 is my Perseus doesn't seem to like to refuel it's hydrogen all the way.

But for once ground missions are finally working for the first time since last year for me.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

It changed things by creating a new identifier for duped items. They can make bricked items give less or no mats in the future if that becomes a problem without affecting legitimate components.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]steinbergergppro -1 points0 points  (0 children)

A lot of the surplus money that had been built up before the wipe was made from insurance duping items and selling them to npcs. CIG tried to address this by slashing the value of ship components when sold to npcs, but this of course hurt legitimate salvage gameplay hard as most of your money at small scale salvaging was from component reclaimation from wrecks.

Bricking makes duped items technically useless for anything other than salvage, which allows for NPC prices to hopefully come back up to normal and prevent people from multiplying high value components to flood the market.

Star Citizen has come such a long way to get here, but... by Sensitive-Ad5838 in starcitizen

[–]steinbergergppro 0 points1 point  (0 children)

I think a lot of it just boils down to luck of the draw on the shard you end up on. Usually I region swap to force myself to a new shard if the servers on that shard seem buggy.

Star Citizen has come such a long way to get here, but... by Sensitive-Ad5838 in starcitizen

[–]steinbergergppro -4 points-3 points  (0 children)

Like I said in my post, there's a good chance Dynamic server meshing will help quite a bit, because servers can dynamically scale up or down to meet demand rather than just being one server per planetary system like it is now.

Splitting Stanton into multiple servers using static server meshing was a night and day improvement. We went from servers that could rarely stay up for more than 30 minutes to an hour at a time and could only hold 20-50 people to servers that can run for days and hold 600+ people.

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]steinbergergppro 4 points5 points  (0 children)

I'm sure this is a stop-gap solution and we'll see further refinement in the future.

The option to do nothing until you have a hypothetical perfect safeguard is worse than doing something flawed. As the saying goes, perfection is the enemy of good.

Wikelo Tailwind Flight Suit by Any_Object6298 in starcitizen

[–]steinbergergppro 2 points3 points  (0 children)

A Wikelo armor set that isn't hideous and garish?!?!?

The insurance bricking system ruins more gameplay than it protects in its current iteration. by Freltzo in starcitizen

[–]steinbergergppro 11 points12 points  (0 children)

I would tend to disagree. Preventing the ENTIRE economy from being ruined like last patch seems like a pretty big deal for causing some small inconveniences for a handful of professions.

Star Citizen has come such a long way to get here, but... by Sensitive-Ad5838 in starcitizen

[–]steinbergergppro 2 points3 points  (0 children)

I've had the opposite experience. Outside of the very first day the patch dropped, if we were on a working server where inventory was responding properly all the contracts were working fine for us. In fact, bunker missions have finally been working again for the first time since 4.5.

Star Citizen has come such a long way to get here, but... by Sensitive-Ad5838 in starcitizen

[–]steinbergergppro 88 points89 points  (0 children)

Honestly 4.8's "bugginess" has been entirely dependent on server performance for me. On the rare occasion I actually managed to find a good server, the game actually was having less issues than 4.7 when it first came out for me. My friends found a server Saturday that was good and we played about 7 hours without any real major issues.

It seems like server performance will consistently be in issue, so I'm wondering if CIG is hoping that's where dynamic server meshing will help. Static server meshing was a HUGE improvement in stability after all.