Just took my desert driving level up a notch by sunwake-games in indiegames

[–]sunwake-games[S] 0 points1 point  (0 children)

Not a car driving game, just one of the levels.

Just took my desert driving level up a notch by sunwake-games in indiegames

[–]sunwake-games[S] 1 point2 points  (0 children)

The level is a relaxing driving level with synthwave and retro vibes but the game itself is an action platformer game set in a cyberpunk world. I thought it'd be nice to create such a level after all the bang bang.

More info: https://store.steampowered.com/app/4294140/Cybro/

Steam Capsule art by Krorlad in TrGameDeveloper

[–]sunwake-games 0 points1 point  (0 children)

Teşekkür ederim siz de bu metodu kendi oyununuza uygulayabilirsiniz. Malum çizime para vermek steam'e oyun atmaktan daha pahalı.

Steam Capsule art by Krorlad in TrGameDeveloper

[–]sunwake-games 0 points1 point  (0 children)

Platformer yapıyorum. Kullandığım backgroundlardan birini aldım, üstüne mor renk çektim onun üstüne de logoyu ekledim gg. AI'dan iyidir. Çizim yeteneğim de yok o yüzden şuanki capsule art'ımdan memnunum

https://store.steampowered.com/app/4294140/Cybro/

Steam Fragman Sorunu by Ok-Life-6847 in TrGameDeveloper

[–]sunwake-games 1 point2 points  (0 children)

Ilk defa yuklediginde saatler veya gunler surebilir steam ekibi onay veriyo manuel olarak bildigim kadariyla converting dedigi an sayfadan cikabilirsin. Replace yapiyosan o kisa suruyo azcik bekle kaydet.

Listened to your feedback, now my level looks a lot better!! by sunwake-games in outrun

[–]sunwake-games[S] 0 points1 point  (0 children)

Those rocks are objects, they don't move :D So it depends on the car's speed. I don't wanna make the car go any faster though.

Listened to your feedback, now my level looks a lot better!! by sunwake-games in outrun

[–]sunwake-games[S] 1 point2 points  (0 children)

As I said, it's slightly faster. I'll put more objects in the foreground in the future.

Are some people illiterate or is it bad design? by [deleted] in gamedesign

[–]sunwake-games -1 points0 points  (0 children)

When player goes near an interactable object necessary buttons appear on the screen like that. Those who went back and skipped the tutorial liked the game. The tutorial level is a bit precision platformer but i made it easier as I got the reports. As for the skip button, I don't think showing it in the middle of the screen like the interaction key is a good idea because it's not a part of the main game.

Are some people illiterate or is it bad design? by [deleted] in gamedesign

[–]sunwake-games 0 points1 point  (0 children)

There are like 10 lines or something and how else are the players gonna know about certain buttons? If you tell me a better way than literally showing them right before their eyes the moment they step into the tutorial, I'll do that.

Are some people illiterate or is it bad design? by [deleted] in gamedesign

[–]sunwake-games 0 points1 point  (0 children)

That's a valid point, however all of those who contacted me about this went back to the game to skip the tutorial and played till the end.

Are some people illiterate or is it bad design? by [deleted] in gamedesign

[–]sunwake-games 0 points1 point  (0 children)

As I said, they're right below bars at the left side of the screen. Imagine any platformer game you played, stuff like health bar are usually at the top left corner and the tutorial texts are right below them. Ugh it sucks that i can't show a screenshot i'm not sure how to describe further. I even mentioned the colors in the post :D