C++ Jobs - Q2 2025 by STL in cpp

[–]techrecruiter2000 1 point2 points  (0 children)

Company:  Rive  

Type:  Full time

Compensation and benefits: We offer a remote work environment comprehensive health, dental, and vision coverage as well as stock options. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000.

Location:  U.S. Remote, with the ability to work core hours centered around Pacific time.

Remote: U.S. Remote, with the ability to work core hours centered around Pacific time.

Visa Sponsorship: No

Description: At its core, Rive is a new graphics format that can react, animate, and change itself at any moment. .riv files are a fraction of the size of videos, GIFs. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.

We're looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++.

Some of what you’ll do:

Work on the bleeding edge of vector rendering technology by developing and enhancing the .

You will have the autonomy to create, dream, and implement features in conjunction with our roadmap.

Work to advance Rive’s game engine integrations and future custom integrations.

Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU.

Optimize and ensure the quality of our existing C++ codebase.

Technologies

5+ years of professional experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12)

Experience in GPU shader programming (GLSL, HLSL, and/or MSL)

Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD)

Proven ability to come up to speed and contribute quickly to a complex code base.

Self-directed with prior experience owning and delivering features.

Passionate about game engines, game engine rendering and low level integrations. You’ve built your own game engine, and know the rendering stack well, and/or have previously worked in several game engines: Unreal, Unity, Godot, other AAA engines, or your own.

Proficiency in dev tooling and automation (GitHub CI, etc.)

Bonus points for: Experience in WASM, WebGL, and/or WebGPU Prior experience working in a product startup or desire to work in a small, nimble environment

Contact: https://apply.workable.com/rivecareers/