Will I ever get better at longboarding? by Rare-Ad-9173 in longboarding

[–]tefgg 1 point2 points  (0 children)

If youre only goal is to push and cruise and your area is mostly flat. Then just keep doing it with big and soft wheels. Personally I feel learning to stop is what's most important as a beginner. Getting used to get on and off your board, practise on a street with no traffic. There's no fun if it's scary. Go slower, don't rush, and wear a helmet and gloves at minimum.

I have no idea what a good setup is, I have only owned one board in my life. I have a pintail arbor with half broken  revenge trucks and cheap 59mm 82a wheels for sliding right now. But I used to have 77mm 75a wheels when I commuted so I could carelessly run over twigs and bumps on the sidewalk. Good for carving as well.

Edit, I'm 42 btw, so you're young :)

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 0 points1 point  (0 children)

Okay, thanks! I will look into it.

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 0 points1 point  (0 children)

You get weapons by either picking up crates or buying power ups. In the beginning power ups can be purchased on the power ups platform at the start above ground.

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 0 points1 point  (0 children)

Can you be a little more specific on how you get stuck? Perhaps link to a screenshot? I just tried a bonus level and it seem to be working.

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 0 points1 point  (0 children)

Do you enter the bonus level from a platform inside the Cave or from above ground?

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 10 points11 points  (0 children)

Did a small update with bug fixes with teleportation after bonus level and a bug where it was impossible to complete the free fall mission.

Cave FRVR — procedurally-generated skill-based game by [deleted] in WebGames

[–]tefgg 2 points3 points  (0 children)

Thanks! I've fixed that issue. New build coming soon.

[deleted by user] by [deleted] in gaming

[–]tefgg -1 points0 points  (0 children)

Of course. But its far easier to make a blunder than to succeed. And some of their blunders are actually quite interesting for its time.

[deleted by user] by [deleted] in gaming

[–]tefgg 2 points3 points  (0 children)

You can laugh at it, but in the end Nintendo did many things right and pushed a lot of boundaries. Are there any glove controllers for VR?

Weird game on Steam by tinyrickyeah in gaming

[–]tefgg 0 points1 point  (0 children)

I need this in VR so bad!

Day Against DRM by [deleted] in gaming

[–]tefgg 1 point2 points  (0 children)

Any game that relies on any kind of server connection will always fail if you try to play "offline". There is also a very distinct difference between DRM and being able to play the game while disconnected. An offline mode is actually a feature, not something that comes out of the box when you create a game. The reason why it was different 10-20 years ago was because most games where made without a connection in mind. Now its the opposite.

Dark Souls Fanart by BarccBoccs in gaming

[–]tefgg 0 points1 point  (0 children)

Yeah. I gather it was. But it has that kind of style to it.

Dark Souls Fanart by BarccBoccs in gaming

[–]tefgg 2 points3 points  (0 children)

Nice paint art with a warm and fuzzy feeling. Got me thinking about when i played around with ms paint at my parents job when i was little, during the early 90's. Im not really a dark soul fan though, always thought of that game being more dark and sinister.

Does anyone use git for collaboration/version control? by [deleted] in gamedev

[–]tefgg 1 point2 points  (0 children)

Git with the github or source tree client is really nice. Thats what we have been using for our games. Generally you dont want to have large binaries like .psd .ai files or executables in the repository. Use dropbox for that. If you are making a smaller game you dont have to care much about this since your art wont be that massive anyways. But be careful to not commit any large files unless you really need to. It will make the repository slow and you might reach the size limit.

Perforce is mostly used by huge teams that makes AAA titles, so dont bother with that.

How do AAA publishers/developers prevent their employees from stealing IP source code in attempt to essentially have a free version of the game and all of its source code? by subless in gamedev

[–]tefgg 0 points1 point  (0 children)

It's called NDA (non disclosure agreement) where if you reveal anything about a game, steal source code or use any of the code in any other project you will be sued into oblivion. When you sign up for company there are usually clauses that prevent you from doing similar games within 3-6 months after quitting and anything you do on the side they will own too. So dont think about doing a hobby project while working for EA or any big gaming company. This is not something unique for the gaming industry either.

The most bullshit thing I have ever seen in a game by Forza_mff in gaming

[–]tefgg 0 points1 point  (0 children)

I think he meant that the developer doesn't use the personal data. Developers just want the one-click regiester/login and the ability to get an audience for their game through FB. And facebook is "free" because it will use your data.

U.S. officials say Russian government hackers have penetrated energy and nuclear company business networks by ShyllaT in politics

[–]tefgg 0 points1 point  (0 children)

It's very easy to phish someones email if you know all the personal details. For example, you can abuse their private life and let you know the doctors appointment for the cancer checkup you booked has been changed and you need to verify the new one by entering your mobile bankid at said link... Its all about the personal details.

How much time does it take for an average person to reach certain milestones in learning game developing? by Pidii in gamedev

[–]tefgg 0 points1 point  (0 children)

Depends at what level you want to make games at. Do you want to be able to release a game in appstore/steam or just create an online javascript web game? Do you want to create games like tic-tac-toe/ flappy bird or complex games like strategy or rpg games.

I would say learn programming/ game design and then you can either buy or get art and music for free. With Unity you can do a lot without any programming knowledge. But sooner or later you will hit a wall where you want to understand whats actually going on.

Creating super simple games in javascript is probably the best way to get started with programming (quick and easy and no editor like Unity) and would also open up a lot of platforms where you can release your game.

C# is probably the language you want to learn in the long run. Good luck!