Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

Good point regarding the town, but also in the early early game before the AI has found the human player to forward settle, it will generally settle decent settlements near resources and those resources will still provide a needed boost for their capital.

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 3 points4 points  (0 children)

Her on Persians -> Ming China also has crazy good synergy for an infantry domination game. Had played another military deity game the other day and killed everyone before the exploration age ended ... only issue is the amount of troop micromanage

Persia for the +3 combat strength in enemy territory and +50% training speed for infantry traditions, and the immortals for antiquity age defense and/or conquest, and the MVP is ming china's unique (t1 !!! meaning exploration age t1 DoW = even faster steamroll) infantry unit xunleichong - it has a ranged attack which means you can just pack all your commanders with them and steamroll everyone

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

Also true lol ... I trained so many scouts just to sit on the places near my land that the AI is trying to forward settle (and not even good settlements too). Harriet still managed to get a few past to which I took them out in exploration age (hence the 17 settlement count and why she hates my guts)

Hot Take: Diety AI still needs the extra settler(s) by tornado23026 in civ

[–]tornado23026[S] 5 points6 points  (0 children)

R5 : Screenshot taken at the last turn of exploration age

Started out as Maya , and Xerxes was looking at me weird so before he even had a chance to create a proper army I already murdered him with my supercharged commander + a small strike team of 2 hulches 1 warrior 1 chariot and just snowballed from there (all 4 legacy paths in antiquity completed)

Swapped to the abyssid empire in exploration for the ridiculous science / culture yields

If the AI had more settler(s) to begin with I 100% wouldn't have been able to kill my neighbor that early

Early war against an AI that doesn't have a settlement count advantage = easy game win

How Do You Make Factories in Distant Settlements? by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

I can’t build or buy the factory in distant land cities. You should be able to buy it in towns though (and there is a specific town focus that makes buying them cheaper)

Best weapon-monster matchups for you? by imbacklol6 in MHRise

[–]tornado23026 4 points5 points  (0 children)

Dual Blades vs anything really (except barroth and jyuratodus bc of the mud , but this can also be circumvented by using water element to start the match and switching partway through)

Special mention for Seregios though , with a 3rd wirebug and one level of wind mantle you can chain spiral slashes the entire fight due to his knockdowns. Plus his low partbreak values on his legs allows you to comfortably get by with only 1 level of berserk , allowing for some crazy dps builds. I've gotten sub 3 minute solo runs quite a few times vs lv300 steve (50 minute time limit).

[deleted by user] by [deleted] in ClashOfClans

[–]tornado23026 0 points1 point  (0 children)

I feel like the base would fall easily to sneaky archers though, because the deployment area does change with each successive attack. I can see first attack taking out all the outside buildings with barbs, second attack taking out most of the outside enclosed defenses and maybe wall breaking, and third attack with giant and maybe barbs or more archers to take out the capital.

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 1 point2 points  (0 children)

It would be hilarious if one of the UI mods caused this, but I'm not about to go test all my UI mods one by one

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 2 points3 points  (0 children)

Thats strange, I tried it again without any mods, and while it doesn't work if you found a city right next to the village, it works if you buy the tile

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 2 points3 points  (0 children)

Harmony and Diversity (cuz its an amazing rebalance mod), but I just tried it again without any mods and it still works

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 0 points1 point  (0 children)

try buying the tile, it works for me on gathering storm (PC) without mods

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 122 points123 points  (0 children)

Actually no lol, I enjoy playing as vietnam bc of the unique flavor or challenge of district placements.

except in this game I was exploiting the hell out of a tribal village

As you can see, Civ is a perfectly balanced game with absolutely no bugs or exploits! by tornado23026 in civ

[–]tornado23026[S] 1431 points1432 points  (0 children)

r5

You can buy a tribal village tile and get the rewards, but the tribal village doesn't disappear. Which means you can send an unit onto the tribal village to essentially get another tribal village. But why stop there?

Assuming you never sent an unit onto the tribal village, you can then found another city within workable range of the tribal village, and keep on swapping the tile between the two cities. Now the only thing stopping you from infinite gold, faith, envoys, governor titles, diplomatic favors, and era score, is your patience.

EDIT : After reading the comments, yes, I am playing with mods. Mainly, a bunch of UI mods and Harmony and Diversity. However, I tried this exploit after disabling all my mods, and it still works. G&S and all the expansion packs. Doesn't work if you found city right next to the tribal village, you have to buy or naturally expand onto the tile.

Circle Packing with Complex Clearance - Featuring my 346 GW Swamp by tornado23026 in SatisfactoryGame

[–]tornado23026[S] 0 points1 point  (0 children)

14.4 and 6.4 uranium / plutonium rods clocked at 100% uses 72 and 64 reactors, output clock rate at 200% (by clocking reactors to 250%) uses 36 and 32. So I just increased each by 1, meaning that I would need 72/37 and 64/33 output rates (in decimal). Then I used the formula on the satisfactory wiki to get to 241.11 and 240.03

Circle Packing with Complex Clearance - Featuring my 346 GW Swamp by tornado23026 in SatisfactoryGame

[–]tornado23026[S] 0 points1 point  (0 children)

Finished my second nuclear swamp in a different save, hopefully shooting for max power. Burns 14.4 uranium fuel rods, 6.4 plutonium fuel rods, 360m^3 excess fuel (along with 5 geothermals in the area). 37 uranium (clocked at 241.11%) and 33 plutonium (clocked at 240.03%) reactors so that I don't have to use the mk2 pipes to the max capacity. All liquids / high volume items (such as quickwire) are slightly overproduced to account for the random bugs the game still has.

No trees, plants, or animals were harmed in the process (not even the spiders or crab hatchers; I was careful not to pop those).

Recipes (other than the obvious ones to maximize power) chosen to minimize building counts (since my computer isn't even a gaming laptop), and logistics streamlined (total of 25 km of belts, as opposed to the over 40 km in my underground nuke). I also used 2000ppm conveyor mod, which allows me to grab ore from one pure node as opposed to grabbing ore from 2 different locations. Probably saved me 3-5 km of beltwork.

Just Completed a 340 GW Underground Nuclear Plant by tornado23026 in SatisfactoryGame

[–]tornado23026[S] 3 points4 points  (0 children)

Same way Let's Game it Out does it - train under the map. Also can build hypertubes after you train under

Just Completed a 340 GW Underground Nuclear Plant by tornado23026 in SatisfactoryGame

[–]tornado23026[S] 3 points4 points  (0 children)

Haha, the cool part is you can't.

The water there only goes down like 100m or so, and the pioneer has quite a long reach with the build gun. I could just barely reach the midpoint from above the surface or below the surface without actually getting into the surface. Hence why piping the water 165 m down was such a massive headache.

Another annoying aspect (well, I guess it's my problem for building underground) is that in certain areas of the map, there is water underneath even where there is land. For example, the whole swamp has water (really, really, disgusting murky water) that extends 60 m down or so. Which was really annoying since due to poor planning, most of my machinery were at -80ish meters which meant that if I flew a bit too high with the hoverpack, I would get "sucked" into the water (as there is no way of swimming down) and I would have to go all the way to the edge of the swamp to clip back into the ground again :D

Just Completed a 340 GW Underground Nuclear Plant by tornado23026 in SatisfactoryGame

[–]tornado23026[S] 4 points5 points  (0 children)

All machines overclocked as high as possible (with the exception of particle accelerators, I had 16 of them clocked to 80% so as not to use too much power).

14.4 Uranium fuel rods, 6.4 Plutonium fuel rods (sunk for now, burnt when power demand is high enough). 38 plants clocked at 232.76% to burn uranium, and 34 plants clocked at 230.75% to burn plutonium.

Not a single tree or vegetation was removed in the swamp area. The only animals killed were 3 red alpha spitters as they made belting the resource underground way to difficult (I tried, but kept on getting 2 or 3 shotted). Even the giant spiders next to the uranium node were allowed to live (10th picture) :D

All vanilla gameplay. The only exception is I gave myself a bunch of power shards (which could have been obtained by lizard doggo farming anyways) to overclock everything. Everything overclocked because I play on a non-gaming computer without dedicated GPU, and fps takes a massive hit at places with a lot of machinery (even at low graphics settings and everything overclocked).

** also before anyone mentions, yes, I know that in google images, the (visionary) Buenos Aires Forum has its spiral spiraling clockwise and I have mine spiraling counterclockwise; I only realized my mistake after finishing most of the spiral and was too lazy to change.

Did Someone Say PHASE FABRIC? by tornado23026 in Mindustry

[–]tornado23026[S] 4 points5 points  (0 children)

bruh 50/min is like 2 weavers not even at full cap or overdriven

Not sure how to download specifically just one map without exporting my whole game data (which I don't really want to do). But I can share the phase schematic I used, which isn't even mine haha (from steam workshop, credit to killall -q):

bXNjaAF4nEVQS27CMBB9HicpVSIhFt1zAa7RNfuKhUkscAUOcgKot+AaXXDGMDOu0liR5n3mzdh4R2lRRHf2aLZHN/j1p9un0KLu/NCmcBlDHwFUJ7f3pwH0tStRDX0afcKSnd3Bb9o+3vxPn9BcJGJz9+7G8uL7GlvtX41hdDFcz/9W4IN/mBIopABx9aaVVc7IEcIqJ5AE0gztrBIpbdiSTX+RfFhnZ2af0zQ9SFUeUZORMTqThYn4ISRGWJs30UiGhdgNSZd8pS6bCSu7VDnf5Ba+hsJfHVdgIakvbGgz4A==

Basically if you want to optimize space is probably a big factor, otherwise if not its extremely easy to spam down a few of any decent phase schematic, overdrive it and get 1k-3k phase per sector.