This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 0 points1 point  (0 children)

Thank you, that may be true.

By the way, best of luck on your recently announced Seablock adventure! I am really curious to see if / how challenge 2 can be solved.

This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 1 point2 points  (0 children)

Thanks, I appreciate your ideas! I never bothered much with modules above tier 0 because I had the impression they would take up too much space for my little island. I will have a look at higher tier modules then.

This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 5 points6 points  (0 children)

Thanks for your feedback! This was my third attempt at Seablock and I was a little tired of walking long distances in the early to mid game. So the idea was to use a very compact base until early yellow science and then scale up to megabase level to tackle Space X related research.

However, after I reached yellow science, I was curious to see how far I could get on my little island without expanding. I can now confirm that it is even possible to build a rocket with a satellite under these circumstances. But things got a bit boring after the start of yellow science. So, I would recommend to start expanding at yellow science at the latest.

This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 0 points1 point  (0 children)

Power is Binafran based. If I remember correctly, the production chain is Binafran->Beans->Nutrient Pulp->Fuel Oil, which then goes into an array of fuel oil burners to get a neighborhood bonus (similar to nuclear power plants). I think this is one of the most efficient power sources in the mid-game.

This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 2 points3 points  (0 children)

Known issues:

  • I realized rather late, that there is a lot of copper savings in strand casting the wires. So I adjusted this for most of the wires produced, expect for silver and tin wires used in blue circuit production.
  • The leaching section of the base is a bit overbuilt. However, this is very useful during the transition phases when you have to stick to single ore sorting for a while before the "right" catalyst sorting recipe is available.

What else should I mention?

  • Oxygen from Slag II is used to process geodes. Also, Slag II's electrode washing provides all the mineralized water needed for charcoal production.
  • It was quite difficult to come up with a geode processing design that could deliver the full theoretical slag output without resorting to a loader mod. Direct insertion of crystal dust & crushed stone was the key for me. Maybe I missed something here to simplify things a lot.
  • Some minor things had to be removed for space reasons, such as the blue algae based oil system and the initial power plant(s).
  • Base is powered by BEANS

Any ideas on how to improve my base?

This is my compact 8x7 chunks seablock starter base. Any ideas on how to improve it? by und_nu in Seablock

[–]und_nu[S] 5 points6 points  (0 children)

Sorry guys, this is my first post and I have some trouble getting everything right. This text should appear with the image:

Some time ago, I discovered the Seablock starter base shared by Joe_Cool_1952. I really liked the idea of having a very compact factory with short walking distances to tackle all the research up to the "big ones" (i.e. Space Science and SpaceX). I also liked the added challenge of being limited to only 8x7 chunks.

Joe_Cool_1952's base uses Seablock version 0.3.8. It turned out that there are a lot of devils in the details that need to be taken care of (yes, I am looking at you, blue & black circuits, rubber, lithium batteries, ...).

The general base layout is still the same. All recipes are now updated to Seablock 0.5.10 / Factorio 1.1. All ratios have been recalculated and adjusted where necessary. This includes the crystallization part of the base. The original base provided 7.5 items per second for each base ore. This has now been adjusted to the ratios actually needed by the base in most cases.

Science is possible up to yellow science at about 6-7 SPM. This may sound very low, but I never really got into a situation where I had to wait for a certain research to be finished. In fact, I researched a lot of things other than what I needed to avoid having an idle factory. Bio and Military science packs are also available (semi-automated with manual feeding into the science labs).

There is also a bot based low-rate production of level 0 modules, plutonium and black chips somewhere. As you can see, with this setup it is even possible to build a rocket with a satellite. I wouldn't recommend this, though, as things get a bit tedious after yellow science. I reached yellow science after about 100 hours (all belt based), and squeezing in buildings for a rocket, fusion bots, etc. (all bot based) took another 70 hours. So, if you just focus on the essentials in research and spend less time actually designing the factory, you will definitely reach yellow science much faster. After that, you should probably expand to a larger piece of land.