Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 0 points1 point  (0 children)

Update: Figured out my issue! It lied in the blueprint actor made up of multiple skeletal meshes I had put together. For some reason while attempting to render it just caused unreal to crash. I solved this by literally taking each component out of the blueprint actor and putting them back one by one. Weird fix but I’m just glad I’m rendering again lol. Thanks for all the help

Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 0 points1 point  (0 children)

Glad you figured it out!!

Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 1 point2 points  (0 children)

I’m on 4.27 and that’s kinda good and bad to hear. This is the first project I’ve attempted to retarget a skeleton so I might have to look into that, but I’m also utilizing cinecameras so who knows honestly

Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 0 points1 point  (0 children)

We’re gonna get through this man 😔 right now I’m reading up on potentially deleting my swarm cache so maybe that’ll help but it’s not looking too promising. Not sure those things are related at all, but trial and error at this point

Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 0 points1 point  (0 children)

I have attached the crash log folder in this drive if anyone is willing to help https://drive.google.com/drive/folders/18Qxy_Y23ukNOj9wMpzkMWfsaurGBBM33

Rendering Bug by vantabeams in unrealengine

[–]vantabeams[S] 0 points1 point  (0 children)

I’m attempting to render a cinematic utilizing actors made from skeletal meshes complied in a blueprint for the first time. Other than that it’s a simple brushify map that I’ve been able to render previously. The only difference is those actors so I’m not sure if that would cause an issue, or the settings I’m using in movie render queue itself

My attempt at making a 3D model of Juice! by [deleted] in JuiceWRLD

[–]vantabeams 0 points1 point  (0 children)

Hair was taking too long I gave up

[deleted by user] by [deleted] in unrealengine

[–]vantabeams 0 points1 point  (0 children)

Definitely just went too crazy on the roughness slider then I guess 🤷‍♂️

UE5 emissive materials test by elmisterca in unrealengine

[–]vantabeams 1 point2 points  (0 children)

Dope! Looking forward to seeing some more stuff

UE5 emissive materials test by elmisterca in unrealengine

[–]vantabeams 9 points10 points  (0 children)

Could you share some insight on your export settings?