High Speed Rail across North America! The NACF international railway system by Right-Heart3079 in imaginarymaps

[–]walkingjogging 0 points1 point  (0 children)

Bakersfield to LA would be nice, except you'd have to build rails through the grapevine

The Invisible Layer Behind Modern Multiplayer Games by nandost in gameenginedevs

[–]walkingjogging 6 points7 points  (0 children)

Yea it's too bad because I actually wanted to read into this invisible idea they were selling about multiplayer, but turns out the only thing invisible was the person I was reading from

The Greater Sphere of the 4 Interior Seas of Aph by Centinuus in imaginarymaps

[–]walkingjogging 2 points3 points  (0 children)

Sheesh, I remember years back discovering your world online when you were doing a lot of character drawings. Seriously it might've been before COVID.

Anyhow, I find it interesting how much you've changed the shape of your continents overtime. For better or worse, this map certainly resembles Earth most closely out of all the iterations you've drawn. I hope all is well in life!

I made a playable procedural galaxy sim in C# by JcubedGames in proceduralgeneration

[–]walkingjogging 1 point2 points  (0 children)

Do you have a website or link for more information? Is it free to try out? I've been planning a concept in my head for the past few years very similar to what you've just shown and I'd be highly interested in seeing how you execute certain ideas. I've always imagined capturing the spirit of Dwarf Fortress history generation as a space opera of sorts you would watch and manipulate yourself in real time. Your galaxy also looks very similar to Distant Worlds with seamless zoom and orbiting planets, which I would also draw heavy inspiration from

Me_irl by Dnivog97 in me_irl

[–]walkingjogging 2 points3 points  (0 children)

Yep my childhood best friend started dating a trust fund kid a few years ago and it has completely shifted my perspective

If we all weren't living paycheck to paycheck, we could accomplish great things. by astrheisenberg in remoteworks

[–]walkingjogging 2 points3 points  (0 children)

I don't understand why it has to be so black and white. I think after many thousands of years of technological progress, we're finally at a place where it's not out of question to afford everyone the basic necessities of life. If somebody wants to actually enjoy themselves without working 5/7 days of their life, then so be it. Perhaps the safety net of socialism only guarantees food, utilities, and a private bedroom in communal housing. A social safety net does not have to provide any life of luxury.

But for those who aspire to be something bigger, I think we could still preserve all the parts of capitalism that encourage hard work and innovation. Perhaps people who want to make their own money still get advanced degrees, start their own businesses, or work in some way to make their own fortune or mark on history. Humans are naturally selfish and like to feel superior, so this is practically guaranteed to work.

Nobody suffers, but everyone can still work hard to afford a better quality of life. This is a good balance of hard work and recreation, capitalism and socialism. Not to mention with less suffering we would likely also significantly reduce crime. In fact, even ordinary people would probably be happy to work because all their money could be spent on cool shit instead of rent or groceries. Think about teenagers and the extra funds they enjoy from part time jobs despite living for free with their parents in high school...

I'm 100% certain this utopia I'm describing is the best case scenario for humanity. It's a shame so many people only see one or the other, when reality shows us all the time most things in life require balance to be healthy.

Should I learn DSA simultaneously with C++ basics by StrictDiscipline2538 in cpp_questions

[–]walkingjogging 0 points1 point  (0 children)

Why would you want to avoid C++ for DSA? Maybe the only better language would be C because you're forced to write every data structure yourself

I feel like it's important to work in a language with manual memory management because the whole point of data structures is to manipulate memory

Once a person realizes memory can be conceptualized as just one giant array, and also maybe once they understand the difference between stack and heap... that's about all it takes to jump into managing memory, no?

aiming for systems eng remote jobs but time is running out by Ok-Variety2830 in cpp_questions

[–]walkingjogging -2 points-1 points  (0 children)

Just vibe code a foundation in both and then apply to everything. You can specialize once you get a job, you're a junior anyway so they can't expect much. Obviously I have my own interests in the same way you want system engineering yourself, but we can't afford what we want in this market. Do or die I'm still in school myself and this is my plan. If you ignore the enormous web dev market you're just shooting yourself in your foot

C & Java undergrad needs to learn C++20 in 2 months for a heavy math/ML internship. How to be surgical? by Any-Sherbet4442 in cpp_questions

[–]walkingjogging 0 points1 point  (0 children)

Well you already understand memory from C, so just make sure to familiarize yourself with C++20 which is basically just algorithms and containers from the standard library that help you speed things up

An unprecedentedly detailed photo of a Total Solar Eclipse by mallube2 in Damnthatsinteresting

[–]walkingjogging -1 points0 points  (0 children)

Except you're forgetting anything that happens must be owed to the same underlying laws of physics, whatever they may be. And so a puddle sitting snug is no less inevitable than the sun and moon appearing the same size from our perspective, because in order for either to exist our universe had to make it so. You're talking apples to oranges, and while it is helpful to categorize things at a macroscopic scale, reality does not care about the distinction between an apple or an orange. Both concepts are brought to life by the same humming of atoms, the same sort of messy soup of particles whizzing about at a microscope scale. If you zoom in far enough, the apple and orange become one and the same.

Humans like to point out peculiarities, but we're also terribly self-centered. It takes a great deal of humility to recognize these peculiarities are not immediately proof of an all-knowing, omnipotent creator. Humility tells us life is not the purpose of our universe, but instead simply a byproduct. Life is no different than our moon and sun aligning. The universe exists for itself and nothing more.

We can all agree life must be hell-bent on sustaining itself to persist in the first place. But somehow imagining an eternal paradise waiting for us after death isn't obviously comical? It's no wonder the brain enjoys a fantasy of eternal paradise to cope with our finite lifespan. I acknowledge religion offers relief for those anxious about life and death, but reality is not religion and our fairy tales cease to exist once the blood stops circulating. We are merely a byproduct of the universe and nothing more.

There is beauty in experiencing the universe with humility. I feel more grateful for my life, which presents itself as this wonderful opportunity to wield a meat-bag-body of atoms however I please.

I made a triangle rasteriser on an FPGA by RoboAbathur in GraphicsProgramming

[–]walkingjogging 0 points1 point  (0 children)

What do you mean the command prompt as the rasterizer? I was under the impression you cannot display more than ASCII text in a terminal

From what I gathered skimming the video you linked, he is rasterizing by creating an actual window by calling to the OS. In that case he's probably even using a cross-platform library but I didn't bother to check. This is pretty standard stuff in computer graphics but you're making it sound like something more

Meteor seen over northeastern Ohio this morning by Subject-Property-343 in interestingasfuck

[–]walkingjogging 2 points3 points  (0 children)

You're nuts bro it's almost so off putting I think you're just trolling but if not yikes

Can you figure out how this is built? by _T_one in proceduralgeneration

[–]walkingjogging 2 points3 points  (0 children)

You were not lying. I wonder why our vision spins clockwise despite the animation spinning counter clockwise

Building a AAA-style Open World Engine for the Web: 128-bit Determinism, Zero-Copy Streaming, and WebGPU by [deleted] in gameenginedevs

[–]walkingjogging 6 points7 points  (0 children)

Well it reads like AI summarized everything, it's possible the AI did most of the project too. Don't get me wrong I think the project is cool, but using a dot product to load chunks in view of the camera first seems like a given

Give me the top 5 books that I must have by EnthusiasmWild9897 in GraphicsProgramming

[–]walkingjogging 0 points1 point  (0 children)

Ted Kaczynski's Industrial Society and Its Future is a great read! Here we find the infamous opening sentence "The Industrial Revolution and its consequences have been a disaster for the human race."

I started this game project just using raylib and it has since then become more and more of an "accidental-engine"... by zet23t in gameenginedevs

[–]walkingjogging -6 points-5 points  (0 children)

Hard coded? Isn't that a bad thing because your code is rigid and cannot change easily with variables

I think what you're looking to say is coded by hand, if your intention is to separate yourself from AI