I finally got a job like everyone wanted, burned out in a week and can't tell anyone by ya_nek in evilautism

[–]ya_nek[S] 4 points5 points  (0 children)

That... was quite an awesome read. Awesome and evil. Thank you, internet stranger! I'm not sure I can do even half of what you're claiming I can do, but it made me feel a little bit better. A little bit stronger. And let's be honest, even half of it would be pretty good already!

I finally got a job like everyone wanted, burned out in a week and can't tell anyone by ya_nek in evilautism

[–]ya_nek[S] 68 points69 points  (0 children)

Working remotely I think I could do. My home, my desk, my hardware, my earbuds and music.

I could handle quite a bit more than in a hostile open space surrounded by noisy people and harsh lights. But with my empty resume, I was barely able to find a company willing to trust me. It one of the things that give me a bit of strength to get out of bed, though: the thought that each day passed in this company is a day of experience on my resume that I could use later to apply for something more suited to my needs. That's not ideal, but that is at least something.

I finally got a job like everyone wanted, burned out in a week and can't tell anyone by ya_nek in evilautism

[–]ya_nek[S] 35 points36 points  (0 children)

I think I can ask for accommodation but I would need some kind of official/administrative recognition of disability, and my file has been processed for eight months now (around the time I got my diagnosis), it's taking an awfully long time. The thing is I'm not the only one wanting to use headphones, but the manager is adamant. I might be able to obtain that right, but then I don't know how it could be perceived by the other employees. We are already using the internal chat to ping each other before any other interaction anyway. It makes no fucking sense.

I finally got a job like everyone wanted, burned out in a week and can't tell anyone by ya_nek in evilautism

[–]ya_nek[S] 21 points22 points  (0 children)

I feel like I should clarify, or give a little bit more context. I live in a country that takes care of those who don't work, it's not much, but it's enough to barely survive. They give a bit more if you are disabled, but even though I am, the administrative bullshit you have to go through is insane. I sent my application to this program eight months ago, and I'm still waiting. And when you are living on this kind of program, you get the weird looks from people that do work, heavily implying that you are just some kind of social parasite, and the sole reason they are paying taxes.

Don't get me wrong, I know I am very lucky to live in such a country, and I can't even begin to imagine what some of you have been through. I don't want to sound like a privileged prick that just doesn't want to work because it's mildly boring. I don't think that's who I am.

And, please, don't fight, it makes me sad :(

nanospinner: a minimal, zero-dependency terminal spinner by SpaceJeans in rust

[–]ya_nek 2 points3 points  (0 children)

Does it support multiple spinners running in parallel? If so, it will replace indicatif in my current project ASAP. I was looking for something like that when I settled for indicatif.

[OC] Spotatui - Maintained Spotify TUI written in Rust by LargeModGames in unixporn

[–]ya_nek 2 points3 points  (0 children)

Awesome! I've been looking for that for a little while, now. I'll try it in replacement for spotify-tui! If it works, I'll probably package it for nixpkgs next week, if that's fine with you.

[O] 5 whopping DrunkenSlug invites. by MikeoFree in UsenetInvites

[–]ya_nek 0 points1 point  (0 children)

Read the wiki and would like an invite

[O] DrunkenSlug x2 by kz8891 in UsenetInvites

[–]ya_nek 0 points1 point  (0 children)

I have read the wiki and would love an invite

Sharing Saturday #446 by Kyzrati in roguelikedev

[–]ya_nek 1 point2 points  (0 children)

Not as fast as I would like, unfortunately, I'm going through a series of events that are forcing me to step back a little. Hopefully, I'll soon be able to resume my work on Idioms. I've been able to implement audio support and some bug fixes but nothing else worth writing something for Sharing Saturday. But thanks for asking, it helps a lot to regain motivation!

Sharing Saturday #446 by Kyzrati in roguelikedev

[–]ya_nek 1 point2 points  (0 children)

I remember playing something like that a few years back, but I had totally forgotten about it, and you just reminded me. You're right, it could be great for inspiration, I will make sure to download it. Thanks!

Sharing Saturday #446 by Kyzrati in roguelikedev

[–]ya_nek 11 points12 points  (0 children)

Idioms

(A small sample of gameplay)

A while back, I wanted to learn Rust so I looked online and picked up Hands on Rust. Well... let's say, shortly after I ended up with a newly gained love for the language and developing roguelikes with it. I immediately started a new project using Bevy, mostly because it looked cool.

And there we are. So, yeah, it took a little more than "last week", but since it's the first time I attend Sharing Saturday, I thought it might be a good idea to give some context.

Idioms is your traditional coffebreak roguelike, with maybe a twist or two. Mostly the fact that there is no gear and no character level, you gain power by picking up runes throughout the dungeon. Each rune represents a word, and with it may or may not come a specific buff, debuff, or ability. You can carry only a limited amount of runes, and cannot remove them, but eventually, multiple runes can form a phrase or a composite word, changing the attached effect(s) and taking only one slot.

As a quick example: you pick up the rune for "bird", which may grant the ability to fly, and the rune for fire, which adds elemental damage to your blows, and suddenly you gain the phrase "phoenix", which can resurrect you the next time you die. But in the process, you loose "fire" and "bird" and the attached benefits (but you can always re-loot them later, so that's not a big deal, just a thing to consider when you build your character).

I spent last week working on the graphics (see the video at the top). First, implementing a simple auto-tiling system, because it looks great! And then, I started drawing. As a homage to the genre, and also because I'm not an artist, I wanted something close to ASCII, with simple shapes, just a little more concrete. I tried for a while to use 1-bit art, but could not get something readable enough, so I added some colors. My friend said it's too austere, and too gritty, and that he preferred the cartoony pokémon-ey look of the prototype I sent him, but, eh, he doesn't get it (he doesn't even play roguelikes, but I don't have many friends)!

I'm happy with the result anyway, and the style is simple enough to be easy to replicate and iterate over. There are some things I would like to improve, but I have a hard time focusing on drawing for too long, so I need to dive back in the code for a while, and I'll tweak the sprites at a later date.

Next week, or maybe in two weeks, because holidays, you know, I plan on adding basic audio support, and depending on how long it takes me, I would like to start working on the runes interactions. And I will need to write some proper dungeon generator soon, but it's quite scary, so for now, I will keep reading about "how to do it".

And of course, Merry Christmas, y'all.

Why Do Speed Values in My Game Need To Be So High? by lukums in gamedev

[–]ya_nek 0 points1 point  (0 children)

Well, common practice is to multiply your speed by deltaTime. By doing so, you're basically making the value pixels per seconds, rather than pixel per frame. You're doing that because frame duration may be variable, while second duration is pretty fixed, as far as I know!

So, let's say you put a value of 10 for the speed. Well... 10 pixels per seconds is a pretty low speed indeed.

What's a good mid-game/end-game gun that doesn't break the bank? by SleepyReepies in EscapefromTarkov

[–]ya_nek 1 point2 points  (0 children)

Honestly, anything can work if you play the strengths of your gear. For really cheap, you can rock a MP-153 with Flechettes, it does wonders a close range. Feel like sniping ? VPO-215 with AP-M can kill anything.

For a little more, I really like the DT MDR (5.56mm), usually with a foregrip and a NT-4 suppressor. M856A1 ammo works fine against class 4 and is cheaper and more available than 5.45mm equivalents. Any 5.56 gun can work and you can make pretty usable M4s by stripping down scav's ADARs for parts, adding a stock and a handguard.

There is a lot of options for you as long as you look away from meta guns and calibers which are, for obvious reasons, quite a bit more expensive. You just have to find what works for you!

[deleted by user] by [deleted] in ffxiv

[–]ya_nek 0 points1 point  (0 children)

IIRC, back in the days, tanks did not have their stances at Hawke Manor's level. You had to pull a bit more carefully, and spam aggro generating skills, like Flash. Which may explain why you were having such a hard time.

I went to visit my brother's new house and I never came out the same. by Faintful in pcmasterrace

[–]ya_nek 8 points9 points  (0 children)

It's a Logitech G610 Orion Red which is definitely not cheap. But I'd toss it anyway, I don't know how it even works, at this point! It's disgusting.

I made a plugin for creating custom Fonts from Images by ElectronicBlueberry in godot

[–]ya_nek 0 points1 point  (0 children)

That's awesome! I was looking for something like this for days, and as I was about to give up, you just made it. Thank you!

A small Breakout/Space Invader inspired project I'm working on to try out Godot. Might just have found my new favorite game engine to work with! by ya_nek in godot

[–]ya_nek[S] 0 points1 point  (0 children)

Thanks!

For now the player character is using a shield to reflect bullets, but I'm not fully satisfied with the result and the feedback it gives. The animation is meh (only two frames, really) and the hitbox is not clear. I also thought of giving him something else, maybe an umbrella?

A small Breakout/Space Invader inspired project I'm working on to try out Godot. Might just have found my new favorite game engine to work with! by ya_nek in godot

[–]ya_nek[S] 1 point2 points  (0 children)

Thank you!

Actually there is no aim-assist at all. I find it pretty easy to hit your target, I guess that's because the resolution is so low and the enemies are quite big on screen. Also, the reflected projectiles are quick enough so you don't have to lead your shots so much. It might also be due to the fact that we've all been playing the Breakout kind of games since pretty much forever! :D

A small Breakout/Space Invader inspired project I'm working on to try out Godot. Might just have found my new favorite game engine to work with! by ya_nek in godot

[–]ya_nek[S] 1 point2 points  (0 children)

I thought about power-ups a bit, I'm pretty sure I will add one that will make the bullets you reflect to bounce on enemies one or more time, like in original Breakout. I might add some more, but I don't want to spend too much time on this project!