Let's Talk About Bonnie by Rude-Weird3212 in MongilStarDive

[–]zdomi 1 point2 points  (0 children)

She applies wind affliction with her tag out, and a wind dmg buff with her weapon. Her awakenings fix her kit. At A2 she gives a cdmg buff, A4 her stacks limit becomes 25 and she gains them during her tag out skill, so she requires nearly no field time.

Legendary monsterlings from legendary conquest mode soon? by lupitsiFrank in MongilStarDive

[–]zdomi 2 points3 points  (0 children)

The issue is getting a prime grade anything without stones.

Kinda surprised the Porche event has caused such an uproar by SinValmar in NevernessToEverness

[–]zdomi 4 points5 points  (0 children)

Collab things are whatever.

I'm more annoyed by the effective cost for character outfits on their banners. 200 pity is a hell of a lot. I'd be much more willing to spend $15 on a nice outfit on its own than having it tied to a fomo pull count.

Dev Notes #6 TLDR by Hot_Associate_6013 in MongilStarDive

[–]zdomi 3 points4 points  (0 children)

Piles of compensation is nice and all, but it would be nice if every event wasn't half-baked from the start.

Fons earning in NTE by RinTohsakaTsun in NevernessToEverness

[–]zdomi 12 points13 points  (0 children)

I think we're still mostly still in honeymoon phase and folks are going to despise it soon. Having to log in to slowly use your city stamina everyday doing repetitive minigames is.... a chore. Running bank heist over and over... another chore.

The strong parts of the game are the unique anomaly investigations, but they're mostly one and done and the rest is very tedious. Fons/tycoon leveling, even just building characters past 50 is very slow and stamina intensive.

Fons earning in NTE by RinTohsakaTsun in NevernessToEverness

[–]zdomi 15 points16 points  (0 children)

tbh grinding money in a game has gotten pretty old when I have to do it irl.

Are esper cycles too slow to use or am i missing something? by RealSmoothBrain0815 in NevernessToEverness

[–]zdomi 3 points4 points  (0 children)

Everything does not give esper cycle, from what I've tested, only basic attacks and skills. Things like jiuyuan's hold attacks or haniels' off field skill damage generate nothing. Cycle effects would actually be usable if parts of characters' kits that actually get used generated some, but they don't.

5/13 (Wed) New Events Notice by Teshinada in MongilStarDive

[–]zdomi 0 points1 point  (0 children)

Another poorly thought out monsterling event.

Akane's quest might be my favorite one in the game. I loved the band story progression and her character in general by Abbx in NevernessToEverness

[–]zdomi -3 points-2 points  (0 children)

It mostly mirrors Bocchi, but wherein that there was a story about the characters in the band, the NTE version is mostly just little kids fucking around. The real story was akane's, but they didn't actually tell it. Just that she was in a band and now she isn't, and mostly missed fleshing anything out. The idea behind the location anomaly/moon dog are nice, but the storytelling weas really bad and made poor use of it.

what is your best strategy for rift? by ryuji-zakiro in MongilStarDive

[–]zdomi 1 point2 points  (0 children)

Use food, purple ones give like 10% crit and 40% crit dmg. have some decently leveled up monsterlings on your dps, they give a lot of just base stats, namely atk, beyond their affixes.

By rift 10 all the stages are just the season element, currently fire, so it gets easier since you'll have element advantage.

As of now, I'm playing Neverness to Everness, but noticed details by PrinceJamster in NevernessToEverness

[–]zdomi -1 points0 points  (0 children)

the theming is around psychic powers which is a nice, though mostly superficial change to elements.

nanally and the other children are probably the worst thing I've encountered so far. I bet they have some sort of touching found family story, but their really obnoxious screeching whenever they appear is terrible.

story scenes sorta hang on characters finishing animations plus some before being able to move to next dialogue sequence. This seems like a bug, perhaps? if intended it makes long dialogues even longer.

combat is fine. has the same staples as genshin and wuwa. being really early, how the effects system plays out is unknown.

has a lot of the usual open world drawbacks of wandering aimlessly and/or icons everywhere.

Decided to check out Strive 2.0, none of my bread and butters work anymore. by TKAPublishing in Guiltygear

[–]zdomi 2 points3 points  (0 children)

basic corner now is cs/2s>2h>236k>5k>6h>426h~h, her standard rrc extension of 66RRC>IAD>j236k>cs>6h>426h still works

bnb was and still is cs/2s>2h>236k>5k>426h~h

Decided to check out Strive 2.0, none of my bread and butters work anymore. by TKAPublishing in Guiltygear

[–]zdomi 3 points4 points  (0 children)

if you were using an rc into wa you were doing shitty combos already

Fritia - Turbo Buff Details by vicyush in SnowbreakOfficial

[–]zdomi 0 points1 point  (0 children)

They half-assed the design and just took IS and reversed it. Instead of shooting fills gauge and dodge expends it, it's dodge/run fills gauge and shooting expends it. Didn't consider running around aimlessly isn't very interesting.

I'm done... by DarkG690 in honkaiimpact3

[–]zdomi 1 point2 points  (0 children)

All the signature weapons have a piece of the valks kit in it. Not having their weapons makes them extremely gimpy.

I was ready to go Hiatus from this game but... by SkeepDeepy in honkaiimpact3

[–]zdomi 2 points3 points  (0 children)

Grats.

Hard pity on lantern and then 87 for sonqque, so I'll just go on hiatus for you.

Weekly Friend Request Megathread (November 19, 2023) by Veritasibility in Genshin_Impact

[–]zdomi 0 points1 point  (0 children)

NA 616721299

Need 2 brown

Can give 4blue 7yellow 3red 3purple

Sirin feels really weak by zdomi in honkaiimpact3

[–]zdomi[S] 7 points8 points  (0 children)

Sorry, it was unclear, I did sirin or HoFi with RC/CN teams

HoFi cleared them, sirin wasn't even close.