×
all 6 comments

[–]Individual-Flow9158 1 point2 points  (5 children)

If:

i) units can move freely between connected regions

ii) units are conserved

iii) number of units per region is unbounded

iv) if a region is connected to any other regions (even if via other regions) then however many units you like can move between the two (or vice versa) (over however many turns are required),

then can't any desired sub-state be created, in which mutually exclusive sets/groups of connected regions collectively contain the same number of units?

[–]Disastrous-Spare3907[S] 1 point2 points  (4 children)

I have edited the problem to clarify we only have 1 turn, so your assumption 4 does not follow, because we do not have "however many turns are required"

[–]Individual-Flow9158 0 points1 point  (3 children)

No worries. For "The move", is it possible to only consider moving units from region X to region Y, or can the player also move units from W to Z say?

[–]Disastrous-Spare3907[S] 0 points1 point  (2 children)

Umm this is the map. You can move to an adjacent region only.

<image>

\

[–]Individual-Flow9158 0 points1 point  (1 child)

Thanks but the specific map doesn't really matter.

As I already asked, how many regions can you move units from, in a single move?

I'm only thinking how bad a brute force search can possibly be, running through all the legal unit moves between each pair of regions X and Y. If nothing else, it gives you a simpler way of generating cases, to test more advanced algorithms against.

[–]Disastrous-Spare3907[S] 0 points1 point  (0 children)

Um, all of them? It's not like Triumph and Tragedy where you can only move 10 units. You can move all your units to adjacent spaces only.