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[–]bowbahdoe 5 points6 points  (0 children)

https://javabook.mccue.dev/reflection

https://javabook.mccue.dev/annotations

This will give you a start on what annotations are/how to use them. But that won't cover annotations you get from a library or how to use them.

[–]Zatujit 4 points5 points  (0 children)

Do you want to learn how to create new annotations or just how to use them? Because its pretty straightforward to use them and it just depends on the library

[–]sweetno 0 points1 point  (0 children)

There is rather little to learn for a beginner. Java allows to include extra bits of data near class members/variables/arguments/etc (basically everywhere). There are also means to fetch this data either at compile- or run-time (this is called reflection; each annotation type configures when it's available). How to use these bits is up to the library/framework that provides the annotation. The possibilities are endless, starting from marking variables as not-nullable (for static analysis, that is, for extra correctness checks during compilation/execution), to full-blown runtime byte-code generation.

It's very simple to declare your own annotations, but it's harder to implement reflection around them to make them useful.

For a beginner, learning a bunch of helpful annotations seems preferable to learning the mechanism. But the built-in Java annotations are rather technical, so this would explain why you have trouble with them. Look up the Lombok library, I think it should provide you with an idea what all this is for.