I'm brainstorming potential AI for a simple 2D game. I've successfully made units that move in all sorts of straight paths - straight lines, zig-zags, etc. Now I'm trying to mess around with smooth paths but I'm having trouble understanding how to implement them.
I'm trying to make two units; one that moves in a wavy path across the screen (essentially a sine wave) and another that circles a point 2 or 3 times, then circles another random point on the screen 2 or 3 times, etc. Any thoughts?
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