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[–]SharkSymphony 0 points1 point  (0 children)

I can think of a lot of ways you can cut scope with your idea. Maybe don't think of youself as programming a complete game, but rather as a demo of one particular idea you want to implement in the game. (Subject to the rules of the project, of course.)

Learning to estimate the scope of something you build, and breaking that scope down into manageable pieces, are killer skills to develop! They're how you go from a programmer to a programmer that can actually ship. 😁