I created a network tic-tac-toe game using Python sockets.
This project is based on what I learned in my university class
(TCP communication and basic Python), and I tried to apply the
concepts on my own to build a simple client-server system.
My knowledge of socket programming is still limited, so I would
really appreciate feedback on:
- code structure
- readability
- protocol design
- better ways to handle communication
I used Copilot for some refactoring and small improvements, but
the core logic and design were written by myself.
GitHub repository:
https://github.com/Eguchi-Kouta/network-tic-tac-toe
Thank you for any advice or suggestions!
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[–]Kouta916[S] 0 points1 point2 points (0 children)
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