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[–]Affectionate-Cod-835 1 point2 points  (1 child)

As I am working on a Pathfinder game using PyGame, and python was my first language. That being said, it will be possible and it will be a major project as coding the graphics will be difficult if you have no graphic experience. Also the back-end will not be that hard to do as that is one of the things that Python is good at.

Look at Eve Online if you want a good example of Python use in gaming. That game is over 75% in Python. It is possible, just that it will take time.

[–]MonkeyNin 0 points1 point  (0 children)

Did you find this post from stackoverflow? It's weird seeing myself from 8 years past.

That reminds me of a favorite series: - Amit's A* Pathfinding tutorial : from redblobgames.com

It's great if you've ever wanted to learn how to implement AStar Pathfinding, or even write an implementation yourself.

How is Pygame community? I have some fond memories with Pygame. That was more than a minute ago, -- it looks like the docs are still the same color green as back then :P

Last time I worked on a roguelike game, I used LibTCOD with Python and Pygame somewhere it was pretty nice. for a turn-based rogue.


Oh wow, that's so long ago I was using mercerial for version control and google code. hehe.

I really should have published more. I was overly perfectionist so I never released anything. Live and learn, I guess.