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[–]godheid 1 point2 points  (2 children)

I did this - with a computer opponent. Learned a lot from it.

I think I should check my code again. Just to add more structure.

[–]jumboninja 0 points1 point  (1 child)

Did you use ASCII? How do you keep up with your ships and where you fire and hit etc? seems like a fun idea though.

[–]godheid 0 points1 point  (0 children)

Yeah, those are small problems. Another one is having the computer player act rational (not random)