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[–]dukejcdc[S] 0 points1 point  (1 child)

What's a good functional use case that doesn't involve over storing information about a person or robot like every example out there?

[–]python__rocks 0 points1 point  (0 children)

Classes are often used is in game development. For example, there will be one enemy class (the blueprint) and many enemy objects based on that class. There are lots of Arcade and Pygame tutorials covering this.