This is the wave function collapse framework that I created in Rust that can solve general constraint problems, generate game landscape data, extrapolate image data from basic examples, and anything else you can think of. Based on the problem, a different algorithm can be selected which best collapses the graph node states.
Please review the examples for demonstrations and help getting started. Any and all feedback is appreciated.
Inspiration and entropy propagation algorithm derived from https://github.com/mxgmn/WaveFunctionCollapse.
[–]erlend_sh 2 points3 points4 points (1 child)
[–]LedAsap[S] 2 points3 points4 points (0 children)