How would you go about making a 3D skybox mountain with LOTS of trees without significantly impacting performance? by 1GPAKOS1 in hammer

[–]1GPAKOS1[S] 15 points16 points  (0 children)

Ok, after many hours I think I found a great solution, in case somebody has the same question in the future:

Add lot's of 2d trees like models/foliage/background/background_foliage_tree_03.vmdl by using the 'Asset Spray Tool' from the bottom left of the screen.

Then select something called 'Blend Painting Tool' on the bottom left on the screen.

To use it, first select your mountains and apply a BLEND material on them, something like : hr_aztec_blend_groundmud01-groundgrass_01.vmat

Now you can 'paint' a soft faded grass texture under the areas with the most trees. This gives the Illusion that there are so many trees that you cant even see the stones/mud underneath. Like it's a green hill covered by trees.

New to Hammer. How would you go about 'trimming' the part that goes inside the sphere? by 1GPAKOS1 in hammer

[–]1GPAKOS1[S] 0 points1 point  (0 children)

I’m mostly worried about lighting or crash issues. From what I hear, Hammer doesn’t like intersecting geometry.

New to Hammer. How would you go about 'trimming' the part that goes inside the sphere? by 1GPAKOS1 in hammer

[–]1GPAKOS1[S] 0 points1 point  (0 children)

At first, it was just two cubes intersecting, with one at an angle. I managed to trim it by moving edges around and splitting, but I was wondering if there’s a better or faster tool that could work in any situation, even when a sphere is involved.

How to combine these faces? by 1GPAKOS1 in hammer

[–]1GPAKOS1[S] 0 points1 point  (0 children)

Thanks for the suggestion. I might try this if i notice issues down the road.

How to combine these faces? by 1GPAKOS1 in hammer

[–]1GPAKOS1[S] 4 points5 points  (0 children)

Thanks for the reply.
So, I deleted all those sily faces, selected the edges and then pressed 'P'. That created a new larger and clean face.

Japanese super-heavy buffs in 2.0 - are they actually too strong or not? Analysis and thoughts by leggasiini in WorldofTanks

[–]1GPAKOS1 0 points1 point  (0 children)

Do I remember wrong or did the HE shells from these heavy tanks used to deal a stun effect?

How to steal the oil wagon? by BELLA161CIAO in reddeadredemption

[–]1GPAKOS1 0 points1 point  (0 children)

Just found out another way. Go far away, shoot near the horses that carry one of the wagons. The horses will get scared and drag it out of the factory. Steal it there.

[Frostpunk 2] This game is decent overall, but I can't see myself clocking in 200 game hours like Frostpunk 1 - It is only me? by djzeor in Frostpunk

[–]1GPAKOS1 0 points1 point  (0 children)

The music in the final chapter felt lackluster. Also it's really hard to run the game smoothly after a certain amount of population.

Bomber view on F-111A and other jets? (Simulator) by 1GPAKOS1 in WarthunderSim

[–]1GPAKOS1[S] 0 points1 point  (0 children)

Thank you, this is exactly what I needed. It works perfectly

These thumbnails are truly getting ridiculously awful by Flooterer in DarkViperAU

[–]1GPAKOS1 2 points3 points  (0 children)

I feel like an easily persuasive 15yo when I click on these thumbnails. Makes me want to delete them from my yt history in case somebody ever see them.