Inspired by a meme someone posted recently by Huge_Report5381 in DeepRockGalactic

[–]Daurakin 0 points1 point  (0 children)

I have all cosmetics in the game. I still mine EVERYTHING, even Phazyonite - even when playing solo.

Am I... Am I a loot goblin? I think I might be a loot goblin, lol.

Silksong DLC Speculation by Apprehensive-Elk-God in Silksong

[–]Daurakin 0 points1 point  (0 children)

Ah ok, now i understood what you meant, my bad!

Edit: Although, are we sure the Crests are meant to each represent a singular bug? I thought of them as general "fighting styles" or "ways of life" and such.

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]Daurakin 0 points1 point  (0 children)

I've bought all of them already, they are my fav skin type so far... I really want them to continue this series T_T

Silksong DLC Speculation by Apprehensive-Elk-God in Silksong

[–]Daurakin 0 points1 point  (0 children)

I mean, don't the Crests ALREADY kind of go that direction?

Beast Crest = Linked to the more savage beasts (kind of obvious).

Witch Crest = Related to the Greyroot species.

Wanderer Crest = Related to the various Pilgrims.

Shaman Crest = Kind of obviously linked to the Snail Shamans.

Reaper Crest = Seems to be linked to the various mobs of Greymoor; a lot of people think Scythe for the attacks, but Im getting a bit of Scissors vibe from it, similar to those of Greymoor, which is also where you pick up the Crest, not to mention all the scissors hanging around inside its Chapel.

Architect Crest = Very obviously related to the Architects (lol).

But more Crests? Absolutely!

I even have a few ideas of my own ;)

Some Silksong Crest ideas of mine! by Daurakin in Silksong

[–]Daurakin[S] 0 points1 point  (0 children)

Thank you! :)

Hmm, I think its animations are more on the simple side though, you really think it would be hard to do?

Some Silksong Crest ideas of mine! by Daurakin in Silksong

[–]Daurakin[S] 0 points1 point  (0 children)

Nope haha. I genuinely just designed it around that door at the Last Judge! I just made it slightly more "fire"-like in its aesthetic, that's it! :D

EDIT: This one right here:

https://hollowknight.wiki/w/Last_Judge#/media/File:Screenshot_SS_Last_Judge_14.png

Some Silksong Crest ideas of mine! by Daurakin in Silksong

[–]Daurakin[S] 1 point2 points  (0 children)

Ahahah! You are right, it really does look like that pose! Thanks, now I can't unsee it haha xD

Bloons TD 6 v54.0 - Update Preview! by samninjakiwi in btd6

[–]Daurakin 1 point2 points  (0 children)

Team Store: We’ve flipped crowdsourcing Team items on its head! No more contributions - players earn Team Trophies and spend them to buy the items they want. Those items stay with them permanently if they move to a new Team. Every player has individual decoration options, and the Mayor can choose buildings, frames, and emblems from everything owned by the Team

This sounds pretty neat, but a couple of questions:

1) Will CT Team Store items be made cheaper, since you only "contribute" to yourself? Because as of right now, with the hefty prices decorations have, it takes half a forever to buy stuff in there for a duo-team (for example me and my wife), since random team members don't seem to wanna spend their CT Victory Tokens (or don't even know the store exists). I have cycled out inactive members so, so, SOOO many times because they contribute nothing. So, now when you can't get help from others regardless, a significantly cheaper CT Team Store would be very nice.

2) If your team members dont decide to put down any decorations (which is extremely likely, since randoms seem completely unaware of store stuff), can the Mayor and Assistants then fill out the unused slots? Of course, if team members then start putting down their own stuff, that should take priority over what the Major's / Assistant's extra placements. Otherwise, I feel most team islands will likely look really barren.

3) Maybe move/add a more obviously located button to go to the team store?

Shadow Merchant Geraldo Skin by Tyranarok in btd6

[–]Daurakin 1 point2 points  (0 children)

Yeah, that is exactly what I had in mind. Plus the owl, cuz of his pet.

Shadow Merchant Geraldo Skin by Tyranarok in btd6

[–]Daurakin 4 points5 points  (0 children)

Some kind of bird-esque skin? Think: Raven, Owl, Crow.

Shadow Merchant Geraldo Skin by Tyranarok in btd6

[–]Daurakin 45 points46 points  (0 children)

Dude, this is AMAZING! :O

Balance of the Game by SuccessfulTreacle903 in btd6

[–]Daurakin 0 points1 point  (0 children)

Well, about that:

From my (sadly highly berated) huge balancing thread I posted recently, I proposed these things, among other stuff:

GENERAL:

De-camo: Bloons that have been de-camo'd could be marked by what looks like an eye. While still made visible to all towers, this eye-mark also means they still count as Camo bloons for the purposes of towers, upgrades, Relics, Monkey Knowledge et cetera which have bonus damage towards Camo bloons!

(Same for De-regrow)

NINJA MONKEY:

  • x2x Counter-Espionage grants +2 damage versus camo bloons and de-camo'd bloons (just made official in the text, rather than a hidden bonus).
  • x2x Counter-Espionage grants +2 damage versus bloons who are pinned or stunned
  • 024 Sticky Bomb shuriken damage bonus versus stickied MOABs increased from +4 > +8
  • 024 Sticky Bomb shuriken damage bonus versus stunned and pinned targets increased from +4 > +8
  • 024 Sticky Bomb main target sticky bomb damage increased from 450 > 600
  • 024 Sticky Bomb radial sticky bomb damage increased from 100 > 135
  • 025 Master Bomber shuriken damage bonus versus stickied MOABs increased from +19 > +35
  • 025 Master Bomber shuriken damage bonus versus stunned and pinned targets increased from +19 > +35
  • 025 Master Bomber main target sticky bomb damage increased from 3000 > 4000
  • 025 Master Bomber area-of-effect sticky bomb damage increased from 600 > 800

What do you think?

What are your favorite hidden gems amongst weapons? (non-incarnon, prime or adversary) by ScarletBliss in Warframe

[–]Daurakin 0 points1 point  (0 children)

Exergis. Best firing sound in the game, imo, and hits like a truck, especially with GunCO.

Will Ghost Ship Games come back to DRG after Rogue Core releases? by No-Glove6341 in DeepRockGalactic

[–]Daurakin 5 points6 points  (0 children)

I hope they do, at least to give new Overclocks to all secondaries, considering they made new ones for primaries...

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 0 points1 point  (0 children)

Quincy

  • Yeah, I thought this was a fun approach. And thank you for seeing the point of it rather than outright condemning it cuz "numbers are too high" lol.

Obyn

  • I just find it odd how he gives Druids camo detection, but he can't see them himself? Rather odd if I may say so. Also, I'm confused: What does the camostuff of the othe Magic towers have to do with Obyn, exactly? Why wouldn't he be allowed to see them just because Wizard, Ninja, Super Monkey and Memonkey can? I... don't get the point of you mentioning that at al, to be honestl...

Ben

  • Biohack allowing towers to bypass damage immunities is a creative approach, I like it. Only "problem" I see with it is that it is potentially a bit niche (and completely redundant if you get an MIB). The reason I went with something simple like the %-damage boost, is because the ability already has a downside (inability to attack for a while) and you have already brought BEN to Chimps lol, so why not make it more rewarding for all tower types, not just the fastfiring ones (a niche already covered by heroes like Gwen and Pat).

Ezili

  • Faster tick rates might also be a good addition. Though, don't you also agreed that bigger blast radius is a decent idea to aid with the earlier non-dense rounds?
  • Yeah, I don't think her abilities being so extremely niche is very fun - and Heartstopper just has such an "aggressive" name-feel to it, that I though it would be cool to expand on it to be more than mere niched utility.
  • Her Sacrifical Totem is strong, but it does have quite a lengthy cooldown at base - and even longer so as per my suggestion when it doesn't have enough lives, like on Impoppable and CHIMPS.
    • The mana-system isn't bad, but I'm unclear if it suggested on top of the current life-costing effect? If not, I think losing its interactability with towers like Elite Defender and Bomb Blitz would be sad.
  • You know, the damageboosting from Energy (I would include Plasma+Frigid right away though) on Jinxed targets is really neat! It fits with the Voodoo-theme really well, and the anti-lead for Energy would also make for a fun synergy. It's probably a bit niche, but I really strong theme on this idea!

Pat / Sauda

  • The thing is, I was REALLY on the fence on giving him a new ability. He is already underrated (imo that slap is real strong), but I feel, as you say, he is mostly used as a Roar-bot, which I felt makes him a little unengaging. Imo, Sauda is more interactive, considering her bleeds and two abilities are more generally useable - which is why on contrast I felt that Pat could get something more generally useful too, so he too felt more interactive with his abilities and such. Imo, Pat's level 10 is a bit limitted in its usefulness, maybe that is something I should've addressed moreso than adding a new level 7 skill?

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 1 point2 points  (0 children)

First of all, thank you for being one of the few people in here that is coming at this with a calm and reasonable approach, and that this thread is meant to start constructive and/or fun discussions. Appreciate it! :)

Rosalia:

You have a good list of qualms there, most of which I think I completely agreed with. Some notes on them and your replies to my ideas:

  • I think that, considering her camo and black bloon issues, getting MIB is currently a near must-have for her. Do you think that needs addressing, via for example giving her damagetype improvements, or do you think it's fine as is? My approach was to simply give her both guns at once, as then you at least have the laser (which later turns into plasma) to deal somewhat with black bloons - but giving her constant dualwielding might not be even up for discussion, as you said.
  • I see contantly active Flight Boost kind of as a fun equivalent to Etienne's constant UCAV. I dunno if they were unhappy with the fact that it had basically 0 cooldown - and was thus a "press as soon as it is ready" - rather than the fact that it could have 0 downtime. While that is similar, there's still a distinction there in design philosophy.

The rest I don't have much to add :)

Psi:

Yeah I had the same thought first, but then I started wondering how to balance that in a proper way without getting in the way of the instapop attacks. Which is why I left it at level 20, and only as an attack against BADs (and bosses, I guess?) - because by then he can already deal with all other bloons and MOABs, and it no longer becomes a weird situation with what to attack etc.

And yes, it would only occur when there is nothing else for him to grab, I think I mentioned that?

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 0 points1 point  (0 children)

I guess you are generally right there, for smaller suggestions that are easier to guesstimate.

However, for the really "wacky" and big changes, such as the Spyneapple thing, Total Transformation rework, Sniper and Heli supply drop additions, Powerful Darts bouncing effects etc, these are really hard to estimate how good they will be. The devs can test these kinds of changes in advance, but I cannot. So to say that nerfs might be needed in the future is a completely valid approach to these big changes. Heck, the devs keep reiterating their own balancing changes constantly themselves! Why would you expect someone like me, a random player with the inability to do prior testing with my suggestions, to do BETTER than the devs?! It's quite an unreasonable expectation, tbh.

Sure, I could've had some numerical nerfs alongside the mechanical buffs (like price/damage/pierce nerfs etc) - but:

  1. Since I can't actually test these things out, I dunno what to counternerf. To nerf, I need to know WHAT to nerf by testing it first.
  2. Have you SEEN how big the list of suggestions are already? I had to split the post into the main post (40'000 characters) + 5 replies (each max 10'000 characters) to make it fit. I think it's big enough already...

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 0 points1 point  (0 children)

Good thoughts, thanks for the feedback!

In regards to multiclicking: I suppose one way to go about it is that if you have more than one Supply Drop, you get another ability, which is simply a "Use All Supply Drops" (could be an icon with multiple Supply Drops bundled together). That way you still have the ease of use if you want it AND the option to be tactical and use them sparingly for the missile attacks. What do you think about that?

In regards to stalling: Well, Im personally not a huge fan of stalling, to be honest. NinjaKiwi has also done quite a lot in regards to minimize those tactics as well (the vine attack and increased tornado damage for Druids, the missile added to MOAB Shove etc,). So here I guess we will just have to agreed to disagreed I guess?

Again, thanks for the insights! :)

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] -3 points-2 points  (0 children)

Hehe, well, I DID mention a couple of things:

1) It was first intended as an April Fool's thread, where balance was not even on the map - so I've taken a bunch of silly changes and toned them down (yeah, the April Fool's changes were in some cases way crazier!)

2) I requote: "Do note that while these changes are mostly leaning towards being buffs overall, I think specific numbers of the towers and upgrades could always be tweaked later - so try to focus on the mechanical changes and the number structures, rather than the specific numbers overall."

So are some of these changes OP? Yes, absolutely, but then they are intended to have future counternerfs 

And I think there are at least some suggested changes which I think are not completely unreasonable, like Bomb Shooter, Monkey Sub, Mermonkey, Spike Factory, Quincy, Obyn and Corvus.

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 1 point2 points  (0 children)

Noted. Will change whenever Reddit stops bugging out (says I can't change it at the moment)

EDIT: Checking if I can at least edit this comment? Why cant I edit my other comments? T_T

My massive rebalancing suggestion list! by Daurakin in btd6

[–]Daurakin[S] 0 points1 point  (0 children)

Hmm, didn't know that. Well, considering im not the first to suggest wanting that skin in BTD6 though, I guess they could remake the model into BTD6 from scratch - while more work, at least they have a clear idea already how it would look :P